Necro needs damage buff

Necro needs damage buff

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Posted by: Monk Tank.5897

Monk Tank.5897

I was so excited for Reaper but where is the damage?
Seriously lacking imo

Necro needs damage buff

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Posted by: Kotte.2460

Kotte.2460

I sense a troll, or someone who is bad at necro. Necros dmg is fine.

Necro needs damage buff

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Posted by: Rym.1469

Rym.1469

Since it’s probably PvE POV I will say that we do enough damage and that future Raid encounters should be less of a DPS race and put more pressure on raid members.

The strenght of Necromancer DPS is that it can keep going and dpsing under sustained pressure and can easily exploit enemy’s conditions, turning them into DPS increase in most builds. Out of all current raid encounters, none really had any of these and I hope future ones will suit Necro more.

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Necro needs damage buff

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Posted by: Silv.9207

Silv.9207

If you’re using a direct damage build I’m like you and feel like the Reaper (or necro) have a mid-low damage compared to other classes. Our best dps weapon is still the Dagger, with it’s good Auto Attack. The GS is good but only when the enemy hp go under 50% and if you can spam Gravedigger all the time, that mean that the enemy don’ move, don’t do high damage and more. The dagger can deal it’s max damage from the start of the fight and you can stop and restart to deal your high damage whenever you want.
But if you try a Sinister or Viper build it’s different. With conditin damage combined with direct damage your dps go up.
It’s not the best dps class, don’t give anything to the team and can only be useful to send back some conditions or remobe boons from the enemy.
One or two reapers in a raid team can be good, but there’s better classes to deal dps to a boss.

Necro needs damage buff

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Posted by: Kotte.2460

Kotte.2460

Necro’s dmg isn’t bad, It’s not suppose to have “burst dmg”.

edit: if you don’t like what necro has to offer gameplay wise, don’t play it, no sense of qqing on forums about “they need buffs”

and too OP, Gs is great for for pve better than dagger, only thing dagger has going for it is the AA, other skills are crap compared to gs

(edited by Kotte.2460)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

If you’re using a direct damage build I’m like you and feel like the Reaper (or necro) have a mid-low damage compared to other classes. Our best dps weapon is still the Dagger, with it’s good Auto Attack. The GS is good but only when the enemy hp go under 50% and if you can spam Gravedigger all the time, that mean that the enemy don’ move, don’t do high damage and more. The dagger can deal it’s max damage from the start of the fight and you can stop and restart to deal your high damage whenever you want.
But if you try a Sinister or Viper build it’s different. With conditin damage combined with direct damage your dps go up.
It’s not the best dps class, don’t give anything to the team and can only be useful to send back some conditions or remobe boons from the enemy.
One or two reapers in a raid team can be good, but there’s better classes to deal dps to a boss.

You are aware you can move during Gravedigger, right? Reaper DPS is no more reliant on an opponent standing still than any other necro build, and far less so than eles.

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Posted by: Aesa.4819

Aesa.4819

You are aware you can move during Gravedigger, right? Reaper DPS is no more reliant on an opponent standing still than any other necro build, and far less so than eles.

I think he means that if the boss suddenly moves out of range and you miss the gravedigger, it goes on full CD. While if you miss a dagger AA it doesn’t really matter that much.

Necro needs damage buff

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Posted by: Silv.9207

Silv.9207

GS skills out of gravedigger are useless when the enemy go under 50%hp, you will only spam it.
over 50%hp the dagger is way better, under 50%hp the GS is better. They’re more or less compared in damage. But for that I prefer a weapon that grant me the max damagr from the start of the fight, not from the half.

And yes, you can move when using gravedigger, following the enemy and hitting him.
But if you dodge or miss why you have to move away from an AoE your skill go in cooldown (also a little 2 sec by dodging) and that reduce the damage of the GS more than the damage of the Dagger, that can immediatly start to deal damage after the dodge, while a gravedigger have 2or8 sec of cooldown if you dodge or miss.

I like the Necromancer and the damage that can output, but for shure is the class that give lesser to a team.
No best damage (a good one, but not for whure the best), no best survavibility (but a really high one for shure!), no offensive or defensive support (that other classes can’t do at the same way or even better).
Actually the only reason someone want a necromancer in team is for the Boon Corruption in raids. Nothing more.
But is better than pre HoT, where no one wanted a necromancer why can not even be useful in that way.

If ANet buff a little the damage of the necromancer in general, a totally selfish class that don’t give anything to the team, making it paragonable to other classes, I will be really happy. But Anet think that the necro/reaper is good like it is, then there’s nothing to say about that.

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Posted by: Aesa.4819

Aesa.4819

Actually the only reason someone want a necromancer in team is for the Boon Corruption in raids. Nothing more.

This is not accurate at all.

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Posted by: claytonmorby.3751

claytonmorby.3751

I think the damage is alright, but necros still are kinda lacking in raids. They don’t really bring much to the table compared to revs, warriors and such. The problem is they are strong in pvp and can’t really be buffed there

Necro needs damage buff

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Posted by: spoj.9672

spoj.9672

First of all Silv is talking complete bull about damage above and below 50%. Below 50% you have gravedigger auto and other priority skills such as wells and nightfall are still worth casting at all times. Then above 50% dagger auto is equal to greatsword auto in direct damage. If you take deathly chill then greatsword wins out. Even with more lifesteal procs on dagger. If you then factor in gravedigger every 8 seconds and nightfall greatsword is better than dagger even above 50%.

But you should be using both above 50% health. A full rotation with dagger/focus, greatsword and shroud yields the best results above 50%.

Second there is definitely some truth to this concern. Direct damage Reaper feels like it hits hard and it does sort of. Except its not quite good enough. Personally i think the sustained dps is not far off. I would however suggest increasing burst. And to do this it would mean buffing damage on skills like nightfall, Well of Suffering and Well of Corruption. But that might have to come with a PvP split for obvious reasons.

Although my ideal solution would be to give us aoes that deal damage like meteor shower and icestorm. But i dont see that coming without a new elite spec. Shadow storm anyone?

Another way to solve the problem would be to give us more damage modifiers. The only reason an auto attacking sword rev/herald out dps’s everything is because the devs were generous enough to give them so many damage modifiers. Yet necro has always been and has remained one of the classes with the weakest and fewest damage modifiers.

(edited by spoj.9672)

Necro needs damage buff

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Posted by: meow one twenty.4376

meow one twenty.4376

My recommendation a while ago was to give a damage bonus while ubder the effects of Spectral attunements.

Alright meow, where were we?

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Posted by: Dadnir.5038

Dadnir.5038

Since it’s probably PvE POV I will say that we do enough damage and that future Raid encounters should be less of a DPS race and put more pressure on raid members.

I’m affraid that it will be just…

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No core profession should be balanced around an optional elite specialization.

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Posted by: Yamedo.2561

Yamedo.2561

I sense a troll, or someone who is bad at necro. Necros dmg is fine.

Necro damage isn’t fine, it’s great now, they buffed damage by over 2x and survivability has been increased, Idk what this troll is on about.