Sorrow’s Furnace
Necro totally useless this Meta
Sorrow’s Furnace
Hm. Well I would have to disagree with OP. Necros this meta are surely not useless IMO. Just like any another other class, where you have a handicap you need to learn to rise above. Yes it’s true, necros lack certain things like decent mobility, stability and such, but truly learning the class will take you far. We lack those things just like rangers lack decent condi cleanse, or like guardians lack mobility, etc etc. Every class has something that everyone wishes it had.
My suggestion to you would be to investigate builds and differing playstyles a bit more if you are wanting to be successful with this class. Really. If not, go play warrior.
Regarding your comments about warriors and engis out condi’ing you. It is super rare for a condi warrior to beat me. Engis can be tough but they don’t have the ability to cleanse or transfer like you do, so it’s a battle of mitigation at that point. Same as with condi-warriors. Also like fights with other condi necros. In those cases it literally becomes a fight for “who can out transfer the other person”.
Anyways, my 2 cents.
IGN: Nax The (Pseudo|Gearhead|Paladin|Afk|Plague)
Play a Mesmer.
Then ask yourself again what class really doesn’t have a place in, well, anywhere.
Except mesmers bring a lot of utility, including some unique utility that no one else can. Far more desirable in PvE content, always have a unique place in WvW, and while they might be a bit undertuned in sPvP atm, Helseth proved they aren’t too weak when he won ToL on mesmer.
Not saying they don’t need some balancing, but Mesmer brings unique utility, and as long as that utility is useful (and it always has been at least to a degree), they will always have a unique niche to fill. Necromancers bring nothing that can’t be done by someone else except burst boon removal (the only reason you can justify necro in tPvP atm), and in WvW plague form.
Also, out-condi’ing someone has nothing to do with a 1v1 against another condi build. It has to do with the fact that Necromancers, the king of conditions, actually put out less condi pressure right now than engineers, who are also more mobile and tankier at the same time. And even engis are still a bit weak in the meta afaik.
Sure. I would agree that engis have better sustain. Condi engis are the toughest class for me to fight on my necro. But.. I think the conversation comes down to does the player enjoy better sustain or better damage. I went from engi to necro and can’t turn back. I’m a fan of the amount of damage and aoe spamming that you can pump out there. It’s unmatched. Engi is great at sustaining damage, but cannot take chunks of HP off of someone like my necro can (of course there were the good old days when engis could throw 25 stacks of confusion in about 2 seconds.. oh, memories)
IGN: Nax The (Pseudo|Gearhead|Paladin|Afk|Plague)
Are you not playing the game? Are you kidding me? Necro takes zero to no skill using staff spam and using all minions which you don’t have to control and you say they are useless? They are op!
Are you not playing the game? Are you kidding me? Necro takes zero to no skill using staff spam and using all minions which you don’t have to control and you say they are useless? They are op!
Staff spam!?!?!?!? With high cd’s and a mediocre auto i do not see how one spams with staff? You are probably one of those guys that never played necromancer.
Although i do take back some of the critique that i have given due to the fact that i have realised how strong dhuumfire is once you get used to it and learn to maximize its potential with your rotations. I do still think that we lack in some areas but overall we are not too bad.
Are you not playing the game? Are you kidding me? Necro takes zero to no skill using staff spam and using all minions which you don’t have to control and you say they are useless? They are op!
It is people like you who get classes nerfed for no specific reason…
People really have gotta learn to stop saying that MM is OP, because I literally cry every time I have a static one “camping” home… They offer nothing in a teamfight… What is worse, even engineers will laugh at you for playing one, despite Necroes being hardcounters – trust me, even I do so…
Besides, MM and conditions? Bad choice, aside from some staff marks, you are pretty much getting redundant quickly, especially against a warrior running rampant with Berserker Stance, D/D Ele, Nade engi and even Berserker Guardians…
Learn to play the class, find out it’s weakness, and lastly, run and scream as I play a necromancer and make you one with the ground, because if you have problems fighting an MM, you are gonna want to kill yourself fighting me…
Lost? Confused? [TCS] – A guild for every state of body and mind
Are you not playing the game? Are you kidding me? Necro takes zero to no skill using staff spam and using all minions which you don’t have to control and you say they are useless? They are op!
Do you actually play a necro? Staff spam…with minions??? I guess you’re right that it takes zero skill to run that build because maybe zero necros think it’s optimal.
Condi & DPS Ranger, Spirit Guard
Went tournament PVP with a condition build and that reminded me why i stopped playing GW2 and PvP. Warriors? Yes i can evade and stay way from the hammer combo, thats not the problem…the problem is the bow.
Almost every warrior that i have encountered in today’s tournaments had the stability on when changed to the bow. Immobilized me, fire and hammer combo return…i can endure a little of 1 warrior let alone endure the pain of 2 warriors tag team me…With luck i could get the stability off but it’s not enough.
Guess im done with PvP. Going go try out roaming WvW…
[LUSA]
Went tournament PVP with a condition build and that reminded me why i stopped playing GW2 and PvP. Warriors? Yes i can evade and stay way from the hammer combo, thats not the problem…the problem is the bow.
Almost every warrior that i have encountered in today’s tournaments had the stability on when changed to the bow. Immobilized me, fire and hammer combo return…i can endure a little of 1 warrior let alone endure the pain of 2 warriors tag team me…With luck i could get the stability off but it’s not enough.
Guess im done with PvP. Going go try out roaming WvW…
Lot less solo-roamers, many more PU mesmer/hambow roaming teams.
http://gw2skills.net/editor/?fRAQRAod3Yjc0UcbLNG1whbCcBZ6hXrC5hAU2OOA-TZBBwAAOIAeeCA12fo/JAocZAA
^- Has kept me alive and fighting in skirmishes in TPvP – some even called me a bunker. S/P thieves are not normally an issue either. Shatter Mesmer also, though a threat, not unbeatable. Even hambows have a tough time killing me. Few fights are easy, but the biggest snag with this build is overpowering dps – just don’t got it. Other tankier builds can survive this build (typically) long enough for help to arrive.
Concerning condi’s, I find hybrid builds to be the most effective. Pure condi is just too vulnerable for my tastes.
Play a Mesmer.
Then ask yourself again what class really doesn’t have a place in, well, anywhere.
Except mesmers bring a lot of utility, including some unique utility that no one else can. Far more desirable in PvE content, always have a unique place in WvW, and while they might be a bit undertuned in sPvP atm, Helseth proved they aren’t too weak when he won ToL on mesmer.
Not saying they don’t need some balancing, but Mesmer brings unique utility, and as long as that utility is useful (and it always has been at least to a degree), they will always have a unique niche to fill. Necromancers bring nothing that can’t be done by someone else except burst boon removal (the only reason you can justify necro in tPvP atm), and in WvW plague form.
yeah and there u lost me.mes maybe ok in spvp, but i gave up on my mes because it is beyond useless in wvw.so u are saying u think putting down a veil once or mayyyybe twice in fight makes a class useful in wvw? tw? portal and veil…have u actually played a veilbot?!? do u even know how kitten boring it is and how useless u feel 90% of the fights in wvw? i played and mained my mes since headstart, but with all the bug and no viable wvw builds anymore, i had to reroll.
so i made a necro. what i agree with is that necro has a hard time in spvp atm due to the heavy cc war, hambow engi meta. its not just knockdowns its immobilize and all that stuff. i played necro yesterday in spvp and the hambow wars would destroy me. so i get that frustration for sure.
in wvw however , necro is amazing and part of the meta. my powernecro is important for my teams dps, so yeah finally i feel useful again and i made necro my main!
i wouldnt recommend condi necro in wvw though as the zergs remove condis in seconds.
i deal very high aoe dmg on my necro.
[AVTR]
Isle of Kickaspenwood
Portal and timewarp are both entirely unique mechanics that mesmer brings that no one else can. Portal might not be as strong as it once was now that people are far smarter about checking keeps for hiding players, but you can still potentially steal an objective away from an enemy team without touching a single wall, faster than they can react (or with so few players they don’t know its happening, assuming the sword thing is still true). That is incredibly strong utility.
They also have invis, pulls, and are strong roamers. Power Necro has good ranged AoE DPS yes, but so do other professions like staff eles. Ranged AoE is not unique, we just might happen to have the best version of it right now.
In wvw, necros will always have a special place in the hearts and minds of field battle commanders. We have overcome extreme clutch situations thru the necro’s plague.
In pvp it’s a different story. In the highest tier, the necro becomes the weakest link for the team. Only if you have a guardian friend you can roam to points with can a necro become somewhat of an asset but you still remain the #1 VIP on the opponents KOS list.
Condi & DPS Ranger, Spirit Guard
I have recently seen some players doing really well on Necro in sPvP. Hard to tell if that is due to their own skill, good matchups, or what, but its worth noting.
With a guardian escort, it’s almost possible to run a power ds build in pvp. I recently went against a team with 2 d/d eles with no thief on our team to control them. I quickly changed from mm to ds and it worked to our advantage.
Condi & DPS Ranger, Spirit Guard
The ds build offers some flexibility on utilities unlike mm which requires absolute commitment in traits and utilities. Mm is the best build for pvp but game designers chose to constrict its growth/other possibilities
Condi & DPS Ranger, Spirit Guard