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Posted by: shizo.5698

shizo.5698

with the nerf to the minion damage, maybe with the ravampof sigil of demon summoning and the runes of the lich are now working with this trait or make them more worthwile.

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Posted by: Roe.3679

Roe.3679

Also, I’m wondering where all the people who have demanded LB have synergy with condition builds went. I remember a lot of threads complaining that it had no synergy and now that it gets it… more complaining.

And to be super, crazy, redundantly clear: they said that it would still have the ICD in the Ready Up?

There is no way in hell they are going to have a 4s Burning proc on a 1s cast auto attack without an ICD.

I can understand some ICD, but with the limits of life force and the choice between being offensive and defensive with death shroud as a condimancer, 10 seconds is straight crazy. No one will use that trait, except maybe rampager specced necros.

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Posted by: cubed.2853

cubed.2853

Thanks for another patch that makes quite clear that (a) you dont play nec (except pvp it seems) (b) you dont like nec © you dont have a plan for necs.

From my pov the dhumfire trait is now pretty much useless… At least I wont use it after those changes. Thanks! Loosing more an more the faith in the game and the devs… There were only two good patches for nec since release, one was the introduction of dhumfire…. It may not be very skillfull, but it was usefull, because you could use it for loot of builds and playstyles – but now you are forced to use DS….

“It’s not skillful” applies to so many other classes so much more than to us r.ip. dhumfire necs!

I’m very disappointed when I recap the last years changes… I had a lot of faith, but I lost pretty much everything.

it was written…

(edited by cubed.2853)

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Also, I’m wondering where all the people who have demanded LB have synergy with condition builds went. I remember a lot of threads complaining that it had no synergy and now that it gets it… more complaining.

And to be super, crazy, redundantly clear: they said that it would still have the ICD in the Ready Up?

There is no way in hell they are going to have a 4s Burning proc on a 1s cast auto attack without an ICD.

I’m still here , I was one that advocated for LB synergies with condi builds and I don’t mind the new dumbfire change. I’ve always said condi needs a better use for DS other than an hp sponge (which it does poorly now) although honestly I wish it (dumbfire) were gone forever. That one trait has cause all (well, most) of the mess we’re in now. I do think the 10 second icd is overkill though when you’re already limited by:

  • condi duration
  • life force requirements/building/sources (which condi builds already struggle with)
  • DS cd itself
  • a slow as hell cast time on LB

Take all that into consideration and I think that 10 is too much, but it definitely does need an ICD. Will it be one I use? Nope, but then again I never used it before and not about to now. It still has no place on a necro, at all. Ever. Period.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

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Posted by: Bhawb.7408

Bhawb.7408

I guarantee a lot of Necros in PvP and PvE will still use it, although I feel it is far more worthy of a master slot and isn’t really up to GM par, for the reasons listed.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Kiriakulos.1690

Kiriakulos.1690

I guarantee a lot of Necros in PvP and PvE will still use it, although I feel it is far more worthy of a master slot and isn’t really up to GM par, for the reasons listed.

I’d go further and say that the only GM worthy trait the Necro currently has is Deathly Precision.

Every other trait is either weak (Withering Precision) or strong as a GM should be, but ultimately uninspired (Close to Death).

Attrition – A pretty name for taking longer than anyone else to kill something.

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Posted by: Bhawb.7408

Bhawb.7408

Death Nova, Fetid Consumption.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Kiriakulos.1690

Kiriakulos.1690

Death Nova, Fetid Consumption.

Exactly, weak or uninspired.
Apparently I should add highly situational to the occurrences.

Could you imagine if Necromantic Corruption didn’t depend on minions?
If it was 10% on all Necro attacks to remove a boon, whenever you remove a boon this way gain 500 + 0.02 Healing power HP?
Now THAT is a defensive trait line GM.

Attrition – A pretty name for taking longer than anyone else to kill something.

(edited by Kiriakulos.1690)

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Posted by: striker.3704

striker.3704

It’s pretty obvious Anet hates the necromancer. They outright blanket nerf a spec that isn’t even considered strong, It’s only powerful in a very specific team setup and the minions aren’t even the problem.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

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Posted by: Balefire.7592

Balefire.7592

Death Nova, Fetid Consumption.

As far as I’m concerned, the fact that both Grandmaster traits in DM are minion related is as egregious an error as PotH and Reanimator. The Grandmaster slot might as well be a second master as far actual defensive traits are concerned, which is not as it should be.

Scrubbiest Necro NA.

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Posted by: Bhawb.7408

Bhawb.7408

I completely agree. I’ve been asking for them to significantly change Necromantic Corruption and put it somewhere else for a while. Honestly though, I wish they’d expand at least the GM spot to have more slots. Necromancers make this painfully obvious, if minions are going to be made to support two different playstyles (one that is based on expendebility, which is the only viable one atm, and the other on minion upkeep) they are going to take up some GM slots, which leaves things like DM without anything, and that isn’t good.

They need 3 GM slots. For DM, rework the bad minion trait, then add in a non-minion heavily defensive trait.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Balefire.7592

Balefire.7592

I think Necromantic Corruption could easily be made to replace Withering Precision as boon strip on crit. >.>

Scrubbiest Necro NA.

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Posted by: CHIPS.6018

CHIPS.6018

I give up on life.

I gave up on death.

Hello sunshine warriors!

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

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Posted by: borrok.9267

borrok.9267

The NerfCannon has spoken.

Teef master race

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Posted by: Bhawb.7408

Bhawb.7408

I think Necromantic Corruption could easily be made to replace Withering Precision as boon strip on crit. >.>

Necromantic Corruption would have to move to Curses then, and have some tweaks obviously, but that is a great idea.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Souldestructor.9576

Souldestructor.9576

Yeah…… look for other builds that work. you never know what might work.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

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Posted by: Anchoku.8142

Anchoku.8142

I would take Necromatic Corruption and roll it into Minion Master or Dark Armor. Whichever of Minion Master or Dark Armor does not have Necromatic Corruption should get rolled into a minor trait like Reanimator or Protection of the Horde.

There are just too many minion-oriented trait skills/attributes in Death Magic. Look at all the trait skills for each line and see how many there are for each utility class. Minions have piles of buffs that crowd out other builds and signets have just one, which explains why there is no synergy in signet builds.

I also believe weapon improvements can be combined a little; for example, off-hand weapons. The skill types are not well balanced in the number of trait improvements available. Spectral and Corruption skills could use another trait buff, too.

Edit: almost forgot that forgettable Toxic Landing.

(edited by Anchoku.8142)

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Posted by: Bhawb.7408

Bhawb.7408

Dark Armor makes no sense to have it paired into, and Minion Master isn’t weak as is.

I agree there are a lot of minion traits, but they can get rid of three of them (2 minors + corruption) and the loss wouldn’t be big at all. The only reason I don’t want them to get rid of Corruption is because I keep wanting them to buff it, move it (preferably to Blood Magic) and then introduce new minions to have a secondary minion playstyle (that focuses on minion upkeep).

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Anchoku.8142

Anchoku.8142

The less popular minion skills in DM are not useless but the are cluttering up the tree. If you run all minions, Necromatic Corruption is nice to have but then it conflicts directly with Death Nova.

I know I like to take Minion Master, Flesh of the Master, and Death Nova but, if Dark Armor and Necromatic Corruption were combined, I might drop either Minion Master or Flesh of the Master to equip it when running with Blood Fiend instead of Consume Conditions. I could run dagger and axe for some synergy and give up MM or FotMaster.

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Posted by: Bhawb.7408

Bhawb.7408

Necromatic Corruption is just not worth it in any way. I’ve played with it extensively to get it to work. The issue is that it directly conflicts with the only good way to play with minions right now. Even if they made minions viable in builds that focused on keeping them alive (whereas now they are expendable), it would still be subpar to just taking Fetid Consumption. And you couldn’t combine it with a lower trait like DA/MM without it being too strong for the cost.

It should be moved to another tree and be buffed to include minion self-sustain.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

I’m mostly wondering why my well of corruption isn’t a corruption spell..
makes sense right?

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: Bhawb.7408

Bhawb.7408

Because its a well

But of Corpse – Watch us on YouTube
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Posted by: cobracommander.5861

cobracommander.5861

The NerfCannon has spoken.

Booooom

Darth
Necro
CD-FA-TC-HoD-SoS-TC-FA-SBI-SoS-JQ-ET-SFR-FA-DR

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Posted by: striker.3704

striker.3704

Death Nova, Fetid Consumption.

As far as I’m concerned, the fact that both Grandmaster traits in DM are minion related is as egregious an error as PotH and Reanimator. The Grandmaster slot might as well be a second master as far actual defensive traits are concerned, which is not as it should be.

Most other grandmaster traits (including other classes) are exactly like this. Why should the death magic tree be different?

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

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Posted by: Balefire.7592

Balefire.7592

Death Nova, Fetid Consumption.

As far as I’m concerned, the fact that both Grandmaster traits in DM are minion related is as egregious an error as PotH and Reanimator. The Grandmaster slot might as well be a second master as far actual defensive traits are concerned, which is not as it should be.

Most other grandmaster traits (including other classes) are exactly like this. Why should the death magic tree be different?

Except they aren’t:
Dhuumfire – Now tied to life blast, can be used by every build.
Close to Death – Can be used by every build.
*
Withering Precision – Can be used by every build.
Lingering Curses – Only useful if you use Scepter.
*
Necromantic Corruption – Only useful if you use minions.
Death Nova – Only useful if you use minions.
*
Vampiric Rituals – Only useful if you use wells.
Fetid Consumption – Only useful if you use minions.
*
Foot in the Grave – Can be used by every build.
Deathly Perception – Can be used by every build.

Note how every traitline except Death Magic has Grandmasters that can be used by more than one build. I also can’t recall of any other profession who has both GM slots in any given tree only cater to one particular play style.
If you don’t use minions, the Grandmaster slot in Death Magic might as well just be another master slot. Blood Magic has similar issues, but at least you get a choice between two different builds if you’re going to dedicate the slot to a GM trait.

Scrubbiest Necro NA.

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Posted by: Anchoku.8142

Anchoku.8142

Balefire is spot-on. DM has been either minion or staff for too long. Honestly, the adjustments for staff and Terror added some variety but the trait line is still overloaded with minion options. They need some sort of combo – nerf to make room for other build support. Spectral and corruption are still under-represented and signets are gmp’d hard.

(edited by Anchoku.8142)

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

Because its a well

nuhu.
you only say that because the word well comes before the word corruption
and you have no legal premesis to base your findings on..

there, a solid argument ^^

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: Tim.6450

Tim.6450

I’m mostly wondering why my well of corruption isn’t a corruption spell..
makes sense right?

well of corruption doesn’t has a negative effect for the user.

EverythingOP

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

I’m mostly wondering why my well of corruption isn’t a corruption spell..
makes sense right?

well of corruption doesn’t has a negative effect for the user.

kitten you for being right!

:)

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: cubed.2853

cubed.2853

Just watched some videos to find out how effective Duuhmfire deals damage and from my opinion this is a very massive nerf! At least if that’s all that is changed. DS is not reliabale, it’s very slow and easy to evade and you dont always want to or can use it…. It may not be that skillfull, but is it skillfull if you are forced to use F1+1? And what’s about build diversity? Duuhmfire can be triggered by nearly every skill we have… To take the DS way was such a bad decision… There was a thread full of suggestions what you could have done…. Necro is now pretty much where it was short after the game release, I would say it has even gotten worse through what you have been done (or not?) to this class…

it was written…

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Posted by: Kiriakulos.1690

Kiriakulos.1690

Just watched some videos to find out how effective Duuhmfire deals damage and from my opinion this is a very massive nerf! At least if that’s all that is changed. DS is not reliabale, it’s very slow and easy to evade and you dont always want to or can use it…. It may not be that skillfull, but is it skillfull if you are forced to use F1+1? And what’s about build diversity? Duuhmfire can be triggered by nearly every skill we have… To take the DS way was such a bad decision… There was a thread full of suggestions what you could have done…. Necro is now pretty much where it was short after the game release, I would say it has even gotten worse through what you have been done (or not?) to this class…

The only reason we aren’t worse than on release is because certain bugs -down state HP and DS damage mitigation – got released, after months of video proof and screaming that they were real and not mass hallucinations.
Other than that, yeah our damage got screwed over because of dhuumfire, as was predicted on the DAY of the patch by the infamous iceflame comic.

Attrition – A pretty name for taking longer than anyone else to kill something.

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Posted by: NeXeD.3042

NeXeD.3042

We are worse off, we used to be able to take giant hits with ds, we didn’t get locked out of skills by flashing ds, we didn’t take real damage even while.in ds. We did get some buffs but our main class mechanic is broken.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Muchacho.2390

Muchacho.2390

I wonder if the change back the nerfs to staff 2 and szepter 2 for pvp, as they said they want the pvp/pve splitt gone.

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Posted by: Bhawb.7408

Bhawb.7408

I wonder if the change back the nerfs to staff 2 and szepter 2 for pvp, as they said they want the pvp/pve splitt gone.

Its always possible, it depends on if the dhuumfire change is as bad/good/different as people think. If it doesn’t actually end up changing our overall power, or if any other changes are made that are relevant, maybe.

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