Necromancer Buffs (and a few nerfs)

Necromancer Buffs (and a few nerfs)

in Necromancer

Posted by: Lahmia.2193

Lahmia.2193

Feel free to criticize or compliment the changes I have suggested. Some of the ideas, like Lich form and plague, were from other players I have talked to. Others like the Reaper traits and Greatsword skills are ones I am particularly enthusiastic about. Hopefully someone at Anet reads this and gains a few ideas on the future of my favourite profession.

=Necro/Reaper changes=

=Skill Types=

Corruptions – Conditions inflicted on self via Corruptions will now be inflicted on target foe instead. Skills that do not target a foe inflict no conditions.

-Traits-

=Spite=

Death’s Embrace – Change health threshold to 50%.

Unholy Fervor – Change to +1% damage per vulnerbility stack.

=Curses=

Chilling Darkness – Remove ICD.

Master of Corruption – All bonus self inflicted conditions are inflicted upon target foe.

Terror – Now increases fear duration by 50%.

=Death Magic=

Putrid Defense – Add foes are inflicted with poison (1 stack for 3 seconds) when they hit you. ICD 5 seconds for individual targets.

Beyond the Veil – Increase protection duration to 5 seconds.

Death Nova – Jagged horrors created will no longer degenerate health over time, but will automatically die after 60 seconds.

=Blood Magic=

Mark of Evasion – Decreased ICD to 4 3/4 seconds. Increase bleed stacks to 3.

Quickening Thirst – Remove reduced recharge effect. Add siphon health (41/39) on critical hit whilst wielding a dagger.

Blood Bond – Change to inflicts Lesser Signet of Vampirism when you hit a foe with 4 or more stacks of bleeding.

=Soul Reaping=

Speed of Shadows – Increase movement speed modifier to 33%.

Fear of Death – Remove increased fear duration. Gain 4% life force when you inflict fear.

Strength of Undeath – Move to where Vital Persistnace was. Change to you deal +10% damage while in shroud. Shroud skill recharge is decreased by 15%.

Vital Persistance – Move to where Strength of Undeath was. Change to Max Life force is increased by 15%. Life Force drains 50% slower in shroud.

=Reaper=

Relentless Pursuit – Change to reduce duration of immobilize, cripple, chill inflicted on you by 50%. Remove all 3 conditions when you enter shroud.

Soul Eater – Change trait. Reduce Greatsword skill recharge by 20%. Increase attack speed on Greatsword by 10%. Whilst wielding a Greatsword your attacks siphon health (75/60).

Decimate Defenses – Move to grandmaster in place of Reaper’s Onslaught.

Cold Shoulder – Reduce Damage taken to 7% from chilled foes. Add a damage increase of 7% to chilled foes.

Reaper’s Onslaughter – Move to master in place of Decimate Defenses.

-Weapon Skills-

=Axe=

Rending Claws – Now hits an additional 2 targets within 130 of main target.

Ghastly Claws – Now hits an additional 2 targets within 130 of main target.

Unholy Feast – Now counts as a combo finisher: blast.

=Dagger=

Life Siphon – Increased range to 900.

Dark Pact – Increased range to 900.

Deathly Swarm – No longer transfers conditions back to the caster if reflected. Can now travel midair.

Enfeebling Blood – Increase bleed stacks to 3. No longer corrupts a boon.

=Greatsword=

Gravedigger – Reduce cast time to 1 second. Reduce aftercast.

Death Spiral – Add a 600 range leap and combo finisher: leap. Now inflicts x3 hits instead but each hit inflicts 4 vulnerability and 4% life force.

Grasping Darkness – Will now stop when hitting an obstruction or edge and activate the pull from that location.

=Staff=

Necrotic Grasp – Remove piercing. Now hits up to 4 targets additional targets within 180 of the main target.

Mark of Blood – Increase bleed stacks to 3.

Chilblains – Change the combo field to ice.

Reaper’s Mark – Increase fear duration to 2 seconds.

=Warhorn=

Wail of Doom – Now counts as a combo finish: blast.

-Heal Skills-

Well of Blood – Now casts at your location.

Consume Conditions – No longer inflicts conditions on self.

-Utility Skills-

“Nothing can save you” – Instant cast time.

“Rise” – Add a cast time of 1/2 second.

Corrosive Poison Cloud – Increase duration to 10 seconds. No longer inflicts conditions on self.

Blood is Power – Now inflicts 4 stacks of bleeding for 20s.

Epidemic – Apply 3 stacks of vulnerability to your target then spread conditions on the target to all nearby foes.

Corrupt Boon – Apply 1 stack of poison to your target then transform 3 boons into conditions.

Spectral Grasp – No longer a projectile. Change the way the pull connects. Acts more like Engineer Magnet.

Signet of Undeath – Increase life force gain to 3%.

Well of Corruption – Reduce recharge to 35 seconds.

Well of Darkness – Reduce recharge to 35 seconds.

Well of Power – Reduce recharge to 35 seconds. Now applies stability to allies, within it’s radius upon cast, instead of just to the caster.

-Elite Skills-

Lich Form – Renamed “Unholy Power of the Lich”. No longer a transform. Grants a 3s buff every 3 seconds for 15 seconds. + 10% damage and condition damage, and pulsing stability (1). Add a green mist aura and effect circle for duration.

Plague – No longer a transform. Duration 20 seconds CD 180s. Grants a buff that reduces all damage and condition damage by 33%, and pulsing Stability (3) every 3 seconds. Additionally when you are hit, the attacker and 4 foes within 240 are inflicted with poison and weakness. ICD 5 seconds. Grants a plague aura effect for duration.

“Chilled to the bone” – Reduce recharge to 75 seconds.

Surrender and serve me in life, or die and slave for me in death.

Necromancer Buffs (and a few nerfs)

in Necromancer

Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Please no to changing Master Of Corruption. Seriously people need to stop with this, lol. It’s so strong if used right. Just because it’s a risk/reward thing doesn’t mean it’s bad.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

Necromancer Buffs (and a few nerfs)

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

While, most of it is pleasant to the eye, there is also a need for balance in change.

It would be a lie if I didn’t agree with your change on the elite skill though.

Otherwise, I kinda agree with SpellOfIniquity. Corruptions need to remain as they are. But I also think that some traits that fully take advantage of this risk/reward are badly needed for the core necromancer as well as futur elite spec. At the moment MoC enhance the risk but the reward is still meh. Slightly modifying Unholy martyr so that it also allow the necromancer to gain life force upon inflicting himself a condition would give a lot more depth to the whole corruption thingy.

Useless parasitic contagion and spiteful spirit also need to be looked at. These 2 GM traits are either unusable in any game mode or totally underwhelming.

No core profession should be balanced around an optional elite specialization.

Necromancer Buffs (and a few nerfs)

in Necromancer

Posted by: Tommyknocker.6089

Tommyknocker.6089

If they gave us many of these changes they would reduce everything else into uselessness.

We can’t have nice things (see chill damage nerf), but some would be nice to have. At least with reaper we are in a better place than we have been since dhummfire was added to base necro, and look how long that lasted (less time than chill damage did).

BTW I fully agree with axe and well changes, but then again I stopped playing my condi reaper and went back to the old well bomber for WvW.

(edited by Tommyknocker.6089)

Necromancer Buffs (and a few nerfs)

in Necromancer

Posted by: Lahmia.2193

Lahmia.2193

I wouldn’t expect them to make all the changes. Just a few ideas I came up with when I had too much time on my hands. The Lich form change would be great for necro support but a nerf to the currently gimmicky use of #4 Mark of Horrors on the Viper Horror build. As would putting a timer, rather than degeneration, on Jagged Horrors.

Surrender and serve me in life, or die and slave for me in death.