Necromancer Patch notes discussion

Necromancer Patch notes discussion

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Posted by: Bas.7406

Bas.7406

I was surprised that a condition/bunker P/D thief didnt make your list. I would think that would be hell for both Power and Condition. I know it is hell for condition, because of all the condition removal on stealth.

My power build uses Shrouded Removal, which drastically reduces P/D thief effectiveness. Without that trait, yes, they are hell.

That trait is amazing, and I have thought about dropping reapers protection just for it. I am in and out of DS so often it would be a huge advantage. I think part of the reason that trait gets so little play is we can’t really track conditions going on and off while in DS. Whenever they fix it so we can see that horrendous stack of bleed hurting us while sitting in DS I bet this becomes a lot more popular.

It really depends on the skill of the thief. Too many of them are tunnel vision and just chase me. I run Axe/Focus which makes chasers my favorite to play with. The dual pistol bunker Thief is a pain if I don’t get Axe 3 off to hammer back their burst. Thieves are single target so if you avoid their major hit than they are really easy to drop. Bunker thieves are really good at avoiding damage. Minions force them to use their stealth all the time. This means they don’t do much to me.

They go invisible. I drop marks, than swap back to axe focus and wait for them to appear. Most run away from me. Really good burst thieves focus on dropping me within the first few seconds or disappearing then coming back to try it again before I regain health.

Necromancer Patch notes discussion

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Posted by: Softspoken.2410

Softspoken.2410

I was surprised that a condition/bunker P/D thief didnt make your list. I would think that would be hell for both Power and Condition. I know it is hell for condition, because of all the condition removal on stealth.

My power build uses Shrouded Removal, which drastically reduces P/D thief effectiveness. Without that trait, yes, they are hell.

That trait is amazing, and I have thought about dropping reapers protection just for it. I am in and out of DS so often it would be a huge advantage. I think part of the reason that trait gets so little play is we can’t really track conditions going on and off while in DS. Whenever they fix it so we can see that horrendous stack of bleed hurting us while sitting in DS I bet this becomes a lot more popular.

Another issue is, it’s the Adept Death Magic slot, which means it’s competing against a lot of very good traits. Such as Greater Marks or Staff Mastery for anyone using a staff. Or Ritual of Protection for any build with wells. Or Minion Master.

I do really like this trait, if only for being the least expensive way to drop a 30 second burn I know of, but it can be hard to convince people to give up Greater Marks.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

Necromancer Patch notes discussion

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Posted by: Dredlord.8076

Dredlord.8076

intended

You say this, but what you actually mean is how you expect the necromancer to be, or how you interpret the designer’s intentions. For all you know the designers might intend the necro to be a broken class. No one is saying the necro does not have problems, such as broken minion AI. But myself and others have found builds that don’t just kill one or two people, as you tried to dismiss them, they work extremely well and play to the strengths of the necromancer. If you can’t see what we see, that’s fine, maybe the class is not for you.

Here is the up to date bug thread, please ignore the stickied one from now on: https://forum-en.gw2archive.eu/forum/professions/necromancer/Necromancer-Bug-Compilation-Mk-II/ Note that 90% of remaining bugs are tooltip errors.

The new bug list thread is pathetically incomplete. The first one was ignored for so long that no one with half a brain feels it is worth it to contribute to a new one…

Necromancer Patch notes discussion

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Posted by: Softspoken.2410

Softspoken.2410

The new bug list thread is pathetically incomplete. The first one was ignored for so long that no one with half a brain feels it is worth it to contribute to a new one…

Hey, kitten. If you’re gonna complain it’s incomplete, would you at least submit a bug to it first? The reason it’s as small as it is, is because those are the bugs I found on the old list that were still broken.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

Necromancer Patch notes discussion

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Posted by: Dredlord.8076

Dredlord.8076

The new bug list thread is pathetically incomplete. The first one was ignored for so long that no one with half a brain feels it is worth it to contribute to a new one…

Hey, kitten. If you’re gonna complain it’s incomplete, would you at least submit a bug to it first? The reason it’s as small as it is, is because those are the bugs I found on the old list that were still broken.

You must have missed it the first time so I bolded it for you…

Necromancer Patch notes discussion

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Posted by: Softspoken.2410

Softspoken.2410

You must have missed it the first time so I bolded it for you…

Other half of the post. The one directed at the new thread.

The new bug list thread is pathetically incomplete. The first one was ignored for so long that no one with half a brain feels it is worth it to contribute to a new one…

That. That is what I take issue with.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

Necromancer Patch notes discussion

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Posted by: Quenta.2978

Quenta.2978

Minions are still broken, but I WvW all the time and Minions are useless.

Come to think of it, they are useless in PvE too.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

You must have missed it the first time so I bolded it for you…

Other half of the post. The one directed at the new thread.

The new bug list thread is pathetically incomplete. The first one was ignored for so long that no one with half a brain feels it is worth it to contribute to a new one…

That. That is what I take issue with.

It’s Dredlord. He’ll kitten and moan all day, but if you ask him to contribute something, he runs away and hides after insulting you.

My guess is that even though he knows its incomplete, he doesn’t know exactly what is missing.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Necromancer Patch notes discussion

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Posted by: Dredlord.8076

Dredlord.8076

You must have missed it the first time so I bolded it for you…

Other half of the post. The one directed at the new thread.

The new bug list thread is pathetically incomplete. The first one was ignored for so long that no one with half a brain feels it is worth it to contribute to a new one…

That. That is what I take issue with.

Lol they are both directed at the new thread, you are one thick cat.

Necromancer Patch notes discussion

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Posted by: Dredlord.8076

Dredlord.8076

You must have missed it the first time so I bolded it for you…

Other half of the post. The one directed at the new thread.

The new bug list thread is pathetically incomplete. The first one was ignored for so long that no one with half a brain feels it is worth it to contribute to a new one…

That. That is what I take issue with.

It’s Dredlord. He’ll kitten and moan all day, but if you ask him to contribute something, he runs away and hides after insulting you.

My guess is that even though he knows its incomplete, he doesn’t know exactly what is missing.

Ah drarnor shouldn’t you be giving someone incorrect advice (the worst kind of contribution) about the necro class?

I noticed you didn’t reply with any proof to this post.

Also, I’m not sure where exactly people got the idea that Dagger doesn’t cleave. It does. It is a very small area, but it does indeed cleave.

Did your dagger mysteriously stop cleaving?