Thread guidelines
- This is a Necomancer rework / balancing idea coming from me.
- I do not want any posts on this besides ideas and reworks to the statements I have made.
- Do not post new ideas, make a new thread if you want to do that.
- This will be centric towards balances after bug fixes
- This rework idea of mine is to balance us compared to other classes. IN no way am i leaning over to the necro and whispering “hey im goin to make you op”
- Certain advocate forum users i want to see on this thread. Mathe magician, Angeryflyingsquirel, They are Hashes.
- Rework will include:
- Skill overlook
- A whole trait rework
- Ideas on fixing minion AI (So we indeed are the masters of our minions)
- And a few niffty Ideas.
Skill Overlook___________________________________________________
Weapon Skills
- Dagger Main Hand
- Dark Pact – No Decent Power Ratio
- Dagger Off-hand abilitys
- Deathly Swarm and Enffebling Blood. -Good skills, No decent ratio to power
- Axe Main Hand
- Rendering Claws No Decent Power Ratio
- UnHoly Feast – Horrible Power ratio
- Focus Off-Hand
- Reapers Touch, Spinal Shiver- No decent Power Ratio
- WarHorn Off-Hand
- Locust Swarm- Decent swiftness Skill/cripple/escape. Horrible Life Force gain on use
- Staff
- Imo is just fine-(Need another poster to confirm/ list why is not balanced BTW attacks speed is fine)
- Scepter Mainhand
- Feast of Corruption- Low Damage per condition percent
Utility Skills
- Wells
- Wells are ticking 6 times – Not sure if intentions, But if fixed to 5 Sec Like description says- There will be Needed Buff Dmg on the damage Wells ie Corruption & Suffering. IF condition/conditions into boons- Buff effectiveness IE Well of power 2-3 Conditions to 2-3 boons in one pulse. And maybe a 30 Sec CD with trait. not 36.
- Blood is power
- No power ratio
- Flesh wurm
- Very slow Attack speed increase attack spped so its not 1 attack every 2-3 seconds No Power ratio
- Bone Fiend
- Not putting out damage on tooltip hits for 188×2 on Medium golem- no power ratio.
- Bone minions
- They have a power ratio……………
- Flesh Golem
- Charge is not what the tooltip says Suggestion on fixing this is Make it hit for Tooltip damage + Power ratio to apply to each person it hits, instead of 230×2 on a single hit. No power ratio on Auto attack
- Spectral Grasp
- NO Base Damage at all. For example Guardian Great sword leash wit the same effect as Spectral grasp has Base Damage. And If im not mistaken a shorter CD
- Spectral Wall
- Not applying 10 Stacks of Vulnerability on Target
- Spec Armor
- Needs to Last longer/ Give Stability/ and be put on 60 sec CD not 90
- Healing Skills
- Blood Fiend Dies to easily
Skill Summary
- Most of our skills have Little to NO power ratio at all.That should be fixed.
- Minions Dont have a power ratio to there auto attacks/Special Skills.. Execpt Bone minions.
- Some of our skills just have no potential of being used if they only do the damage the tootip says. Understanding that Some spells will not have a power ratio Because it does condition Damage. But not even half have conditons that have no power ratio at all.
- In General We really Lack POWER ratios, HASTE, and STABILITY. Which it seems all other classes have.
(edited by Tony.2150)