Necromancer Specialization Name prediction.
Time lost flashing death shroud could go down to just a couple centiseconds, depending on how fast you execute it. It can easily be far less than the 1/2 second you are guaranteed to lose with Wail of Doom.
That said, since the intensity of the CC will likely affect how much of the breakbar it removes, Wail of Doom (especially traited) would not be a bad skill for that purpose.
They even consider “Blind” a CC. Do you REALLY think Chill wouldn’t be?
Yes. Blind currently interacts with the those buffs, chill does not.
As for mediocre DPS, i call bullkitten. Watch the videos of “I am one and i am legion” on youtube, he has a very good video showing of that, in fact, our damage can measure up to that of a warrior. Our REAL problem is no group buffs. As for whether or not that will change, we’ll see.
That video is full of bad asumptions. Nothing against Nemesis, he had other great theory crafting videos, but that one is not one of them. Warrior has higher DPS than Necromancer, any of the PvE DPS calculations can show you that.
As for defiance, let’s just say that Necro is a profession that can bring 4-7 CC’s on a set without loosing damage. Warriors would lose a pretty hefty amount of DPS if they tried to bring that much CC. Let’s see, GS on Warri has… 4 second Cripple. On one skill. Power (Zerker) Necro usually runs Dagger + Focus/Warhorn. That is a immob on dagger, a daze and a lot of cripple on warhorn (especially traited) and chill on focus, as well as some nice vulnerability stacking. On Dagger/Warhorn + Staff it is immob, daze, cripple, chill and fear. And then there is another fear in DS avaiable to both options. Then the trait of inflicting Chill every x seconds after the target is below 50% hp, and, if you can fit it in there, blind and bleeding on entering DS. Thats a lot of CC the Necro can dish out alone, while NOT shaving off his DPS because its what power necros tend to run anyway.
That is a lot of assumptions on what will work with Defiant, and just a lot of assumptions in general. Also any skill cast that isn’t part of your DPS rotation is a drop in DPS. It might be true that Necromancer can have access to a decent few CCs in their power build, and some of them might not cripple their DPS, but that doesn’t mean that they will actually deal with defiant any better than another profession who will fit PvE better.
Actually the theorycrafters trying to prove him wrong not only messed up their own calculations but they blatantly CHEATED with them. Counting a skill twice or even thrice because it comes off CD ther last second of the recorded timespam raises the DPS by a lot. I could also take a Necro, say I’ll record my dmg over 35 seconds and use Well of Corruption and Well of Suffering twice in that timespan, aswell as DS Life Transfer 3 times. Boi, would my theorycrafted DPS seem ridiculous now. The thing is, Necros could propably outburst warriors. When both wells are ticking, the damage is redonculous. The problem here, again, lies in the length of the fight. If a fight would take around 38 seconds, the damage of a Necro and a Warrior would be extremely close to each other, Necro might even be winning out by a tiny margin. But as soon as the fight takes 30 seconds, or 50 seconds etc. , the Warrior will “out DPS” , for lack of a better term, the Necro, simply because a Warri spamming his GS has more sustained DPS than a Necro, but a Necro has the higher burst. so if the fight ends shortly before the uptime of the Necro’s damageburst, the Warri will have dealt more damage. If it ends shortly after the Necro used both wells + life transfer, the Necro might be in the lead. The biggest problem, however, is that the Necro uses 2 utility-slots to achieve this (and most likely a signet of spite as the third), which the Warri can load up with a meaningful partybuff like a Banner instead, which helps the party’s overall damage. I’m not denying that the Necro is a … suboptimal option for dungeons, and a Warrior brings more to the table in 90% of the cases, but in pure damage-to-damage comparison? No, the Necro isn’t all that awful.
Actually nemesis’s stuff was completely false in that video. He ignored several inaccuracies that were pointed out repeatedly. He picked situations which favoured the necro and played the warrior poorly. His calculations and assumptions were also pretty terrible.
It is true that necros have more burst at the start of a fight thanks to wells. But the longer the fight goes the more a warrior will take the lead. Really doesnt matter though as warriors are not taken for damage. They are taken for banners. Their dps is mediocre and only slightly higher than necro.
I like a lot of names here but my guess would be something like:
Blade Reaper
[Domisium]
Actually nemesis’s stuff was completely false in that video. He ignored several inaccuracies that were pointed out repeatedly. He picked situations which favoured the necro and played the warrior poorly. His calculations and assumptions were also pretty terrible.
It is true that necros have more burst at the start of a fight thanks to wells. But the longer the fight goes the more a warrior will take the lead. Really doesnt matter though as warriors are not taken for damage. They are taken for banners. Their dps is mediocre and only slightly higher than necro.
The warrior guys made worse mistakes and, like i said, even cheated on their numbers, so nope. And no, the warri won’t take the lead, after every “burst phase” of the Necro it will balance it out again. Ok, maybe the Warri will gain like 100 more damage every time but there are close to 0 fights where it would result in a huge difference. And “play a Warrior poorly”? How do you do that when you just use most of the GS-Skills on cooldown and plant banners/use the signet passives? Really…
Reaper.
Why not?
Anybodys phone ringing? BECAUSE I CALLED IT