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Posted by: spoj.9672

spoj.9672

#fixingforumbug

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Posted by: Roe.3679

Roe.3679

They are getting a massive pass over because they are being combined and cut down into 9 traits total per line. Those example traits looked the same because they were basically all the current water traits combined together or the good ones left alone.

That’s exactly my point. They could just do the same changing-but-not-really for us. I would hope that because ele water is a very strong trait line that it didn’t need much updating, but it could also just be that they aren’t changing a lot.

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Posted by: spoj.9672

spoj.9672

Its impossible for them to not go over them. Doesnt mean the line will suddenly become good. But they are getting a big pass over. Im sensing thats where we are misunderstanding each other.

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Posted by: Sagat.3285

Sagat.3285

Its impossible for them to not go over them. Doesnt mean the line will suddenly become good. But they are getting a big pass over. Im sensing thats where we are misunderstanding each other.

They will go over every trait and maybe skills so I dare them to say Blood Magic is useful, I’m still waiting for the DS rework. The merge might boost it a bit but the limitations with and due to DS are crippling.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Bhawb.7408

Bhawb.7408

They aren’t though. The conflict is something that should be fixed but on MM the life steal is still definitely noticeable despite it being blocked by DS quite a bit.

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Posted by: Roe.3679

Roe.3679

Its impossible for them to not go over them. Doesnt mean the line will suddenly become good. But they are getting a big pass over. Im sensing thats where we are misunderstanding each other.

I fully understand they will consolidate traits. That does not mean that they are buffing along the way.

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Posted by: spoj.9672

spoj.9672

Its impossible for them to not go over them. Doesnt mean the line will suddenly become good. But they are getting a big pass over. Im sensing thats where we are misunderstanding each other.

I fully understand they will consolidate traits. That does not mean that they are buffing along the way.

Yeah like i said we were misunderstanding each other. Although the consolidation could result in some small buffs.

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Posted by: Anchoku.8142

Anchoku.8142

If every profession has only it’s 9 least suckie traits per line kept, Necromancer will be truly blessed.

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Posted by: Roe.3679

Roe.3679

Ok after seeing the last couple classes on the ready up, I’m expecting big big changes to traits.

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Posted by: Gryph.8237

Gryph.8237

LOL i think the necro got “kitten” for changes LOL. IM laughing so much at how much this sucks for condi/terror necros. Just complete junk.

LOL WHAT? Necro just got so slammed.

DO THESE GUYS PLAY NECRO? Its like they don’t even know what the skills/’traits do? LOL???

(edited by Gryph.8237)

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Posted by: Roe.3679

Roe.3679

So necros still can’t heal in DS and got essentially no trait changes. No team support.

inb4 we get eaten alive by our new mesmer overlords.

I hate to say I told you so, but…

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Posted by: Bhawb.7408

Bhawb.7408

Uh… we got some really big changes. Dhuumfire now stacks on its own, it will stack 3 burning on AAs, and has no ICD. Minions saw what is most likely a decent buff (hard to tell), Spite is absolutely better now, there were actually a lot of good changes.

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Posted by: Gryph.8237

Gryph.8237

Bhawb, im sorry but i think they totally destroyed our condi builds imo. Yeah, we got some changes, but im not seeing any huge pluses, unless you like minions.

(edited by Gryph.8237)

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Posted by: Sagat.3285

Sagat.3285

Bhawb, im sorry but i think they totally destroyed our condi builts imo.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: spoj.9672

spoj.9672

Spite got improved. Thats about it.

Also that new grandmaster in spite. That should definitely be a blast.

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Posted by: Roe.3679

Roe.3679

Uh… we got some really big changes. Dhuumfire now stacks on its own, it will stack 3 burning on AAs, and has no ICD. Minions saw what is most likely a decent buff (hard to tell), Spite is absolutely better now, there were actually a lot of good changes.

Blood magic is still bad, they hardly changed anything in one of the worst lines in the entire game. Minions aren’t really anything other than a niche build. No changes to the things that really hold the class back.

Dhuumfire stacking? Good luck getting off casts while you’re still being focused and with few ways to escape in PvP. Plus you have to choose between that and FitG.

This is essentially the types of changes I was expecting because – surprise! – they don’t know how to balance necro. They just don’t.

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Posted by: Bhawb.7408

Bhawb.7408

Dhuumfire stacks 3 burning on DS AA, Scepter allows for 100% condition duration to all outgoing conditions. They flat buffed everything except Terror, and basically the only thing there is Terror will compete with the Scepter, which is absolutely needed.

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Posted by: Roe.3679

Roe.3679

It sounds good on paper, but this doesn’t impress me at all because in anything but pve this sounds impractical. Again, they didn’t change anything for group utility. I thought maybe that Death Magic trait would give aoe protection but nope – just to minions.

None of this changes anything significantly because the core flaws still exist.

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Posted by: Bhawb.7408

Bhawb.7408

There are still issues absolutely, but I never expected this to solve them all. It is still a really nice step in the right direction, and that is all I could have asked for. Plus its nice to know the guy in charge of the remakes also handled us in GW1.

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Posted by: Roe.3679

Roe.3679

What was solved?

Edit: low mobility, low stability, low sustain, low support, low utility.

I suppose MM got buffed.

(edited by Roe.3679)

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Posted by: Sagat.3285

Sagat.3285

What was solved?

Downstate traits oh wait it happened already.

In looks bad so far we should test and hope feedbacks feeds necro this time.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Dhummfire nerfed to hell…
Terror nerfed to hell…
condition synergy nerfed to hell…

Guess they don’t want necros playing conditions???

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Posted by: Aktium.9506

Aktium.9506

Dhummfire nerfed to hell…

Dhuumfire was buffed son.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Dhummfire nerfed to hell…

Dhuumfire was buffed son.

going from a 10s burn that does 1000 dmg per tick to a 3s burn that does 200 dmg per tick and must now be spammed is not a buff… it is a complete waste of time. You will be losing significant damage over scepter auto attack.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Dhuumfire was never 10 seconds.

The only annoying part I see with condition builds is the fact you basically need 2/3 Grandmasters in Curses. You need Lingering Curse if you want to put out damage, but without Terror for burst, you have to have Parasitic Contagion to even have a hope at sustain.

I like the idea that we have to choose, but I don’t like the fact that we need either Terror or Parasitic Contagion to make the rest of the build actually work due to shortcomings.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Gryph.8237

Gryph.8237

They screwed condi builds. I can’t get over it. Anet you are terrible. Just rubbish

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Posted by: Bhawb.7408

Bhawb.7408

Its really hard to know how condi will turn out after this. It is fairly obvious it will go Curses, Death Magic, and Soul Reaping. My big concern is if we will have enough burst without Terror to make Lingering Curses worth running. It is just way too early to say though, because we are also seeing poison stack in intensity, which means a lot of our skills got really significant buffs in certain situations.

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Posted by: Gryph.8237

Gryph.8237

I can agree power and minion builds received some slightly positive attention but I hate the fact that duration for condis are put onto one trait which competes with our condi heavy hitter. We don’t stack bleeds that well and we need both bleeds and terror to keep damage up. This was a terrible change and a huge hit to condi builds. In addition dhuumfire is terrible in that now you have to be in ds long enough to stack burning to get to what it does now, at the cost of FiTg. That said, FiTg was never with dhuumfire builds. So being is ds longer for a condi build is bad because you won’t generate any life force. It is a heavy hit because condi builds rely on all the condis they can get because we can’t stack them as fast as other classes. That kittened me off because it was such an ill tought haphazard change as if they don’t know how they will effect one of our major builds.

To top it off we are still stun magnets and our only skill for stability is in a spot that no build will ever take now. Yay FiTg has a stun break. What build will use it now?

(edited by Gryph.8237)

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Posted by: MAN.9046

MAN.9046

I was really really disappoined they removed Path of Midnight, I used Doom ad Dark Path 2-3 times per 1v1, hope that becomes baseline too. Putting Terror as a GM was really dumb, they put 2 seemingly must have traits for any condi necro (Terror and the boosted Lingering curses) in the same tier. I mean having a choice is great, but you either lose out on that burst in the form of terror or the approx 10% increase in condi damage and 100% duration. This can all be fixed if Path of Corruption is back as a GM trait and terror back as Master though it arguably doesnt deserve to be there unless it converts 3-4 boons to condis

RIP
FeelsBadMan

(edited by MAN.9046)

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Posted by: Bhawb.7408

Bhawb.7408

Path of Midnight is still around, it just got merged.

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Posted by: Silv.9207

Silv.9207

There’s one thing about that “new use of Life Force” coming that scary me:
In the video released to show the new WWW Borderland, there’s a necromancer holding a GS covered in a dark aura, something like the DS but only on the weapon.

There’s the possibility that devs think that: The actual DS double the HP bar of the necro. basically give a “high” defensive ability, plus a very good damage. What if we make it a dps mode? Something like a toogle skill that increase your damage and give you some good effects? (like 50% of crit, dhuumfire, etc) on the basic skills, eliminating the second “hp bar”?
It sounds good! very good!

But… now we can say one thing: whitout the DS the survavibility of the necromancer fall down under the ground. Because we have 2 protection skills (spectral armor and apectral wall) + a auto-SA trait. With that new traits we will obtain a 3 sec of protection while we go out of DS and 1900 heal every 5 sec when we attack a enemy under 25% hp. That is useful to block a single enemy attack in spvp or to survive a single second more against a condition class ( a condition class can deal more than 2k of condition damage x sec).

But we still don’t have a single kitten ed movement/evade/block/immunity skill!!!! We can use spectral walk or the wurm to evade a single attack, but in spvp it’s not enough. The same for www. It’s not enough.
If a enemy want to kill us we can’t flee. No mobility, non invulnerability, no evasive skills.
I don’t speak about hide because it can’t fit on a necromancer, but a defensive skill like a shield block of the warrior, etc… Nothing.

14k of hp that you have to build Before you can use it is nothing compared to a 4-6 sec of invulnerability to attacks or damage.

AND WE STILL DON’T HAVE STABILITY!!!!!

if ANet want to give us a dps way to use the life force they need to make it very very OP, or they will steal away our only defensive ability at all.

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Posted by: Askadia.4395

Askadia.4395

I’m NOT happy about all wells becoming ground targeted. Personally, I prefer having them cast at my feet without requiring 2 clicks or 2 button-pushes…

In settings there’s already an option to click/push + release to cast a ground-targeted skill. Here your “2 actions in 1”.