Necromancer Stability
WoP is there to take care of conditions
Anyway, we need stability(just a bit of it) in at least 2 trait lines(or 1 line and 1 utility).
Stability can be anywhere from 2 to 4 seconds and will work just fine without making us pass the balance line.
As ANet said, no mobility for us(no teleports) , no invu, no vigor and no stability, I still can’t figure out how they will improve us without any of these , even if they give us 20 more stun breakers we will still be golfballs.
WoP is a a 60 sec cd……
I disagree with Jon Sharpe on Stability. Vigor, I agree is very un-necro like, but stability I would place Necros firmly at the top of the list that should receive it.
Let’s try to keep it civil and on-topic people. Spectral Wall and personal skill has very little to do with Stability on Necromancers.
If you think Necromancers need Stability, how much do they need? Would Spectral Armor with Stability be enough?
Gunnar’s Hold
Engineers also have poor access to stability. Their one ability is a elixer that randomly provides EITHER stability or stealth. LOL. So necro aint that bad.
My opinion… every other class should be pared down to this kind of access, too many classes it seems running around with it all the time.
Stealth is almost as good as stability so I wouldn’t downplay that. It’s hard to be CC’d if you can’t be targetted to begin with. More importantly, stealth is better fo stomps and ressing than Stability is for the simple fact that in order for someone to burst a stomper/resser you need to be able to see them.
But Engi’s, along with having stealth and stability also have invul and block so they really aren’t lacking. Not even near as locking as Necro. Not to mention they can turn Necro fear into Stability as well. Just so we’re aware that Engi is no where near lacking.
I agree that the amount of stab/invul/blocks should be brought down though.
(edited by Chesire.9043)
Stealth is almost as good as stability so I wouldn’t downplay that. It’s hard to be CC’d if you can’t be targetted to begin with. More importantly, stealth is better fo stomps and ressing than Stability is for the simple fact that in order for someone to burst a stomper/resser you need to be able to see them.
But Engi’s, along with having stealth and stability also have invul and block so they really aren’t lacking. Not even near as locking as Necro. Not to mention they can turn Necro fear into Stability as well. Just so we’re aware that Engi is no where near lacking.
I agree that the amount of stab/invul/blocks should be brought down though.
Its a big difference between having stealth and stability on tap and not knowing which one you are getting when you press a button lol. I like my necro stability much better. Also while invul an engineer can do precisely nothing but run, while a necro in shroud is quite powerful with power spec. I wouldnt put engineers above necros personally.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
Off topic but I get the feeling that a terror condi necro just eats condi engineers for breakfast in duels. Pretty much kind of like a counter.
The big thing is they seem to have more healing, stealth, more dodges and invuln.
Stealth is almost as good as stability so I wouldn’t downplay that. It’s hard to be CC’d if you can’t be targetted to begin with. More importantly, stealth is better fo stomps and ressing than Stability is for the simple fact that in order for someone to burst a stomper/resser you need to be able to see them.
But Engi’s, along with having stealth and stability also have invul and block so they really aren’t lacking. Not even near as locking as Necro. Not to mention they can turn Necro fear into Stability as well. Just so we’re aware that Engi is no where near lacking.
I agree that the amount of stab/invul/blocks should be brought down though.
Its a big difference between having stealth and stability on tap and not knowing which one you are getting when you press a button lol. I like my necro stability much better. Also while invul an engineer can do precisely nothing but run, while a necro in shroud is quite powerful with power spec. I wouldnt put engineers above necros personally.
Elixer S Stomp is a very commonly used tactic. Also very annoying.
Its a big difference between having stealth and stability on tap and not knowing which one you are getting when you press a button lol. I like my necro stability much better. Also while invul an engineer can do precisely nothing but run, while a necro in shroud is quite powerful with power spec. I wouldnt put engineers above necros personally.
Most of the time when an engi uses that skill it’s either for stomping, healing, ressing, or running. In any of those situations stealth is almost as good as Stability so it doesn’t really matter which one they get; and I definitely would put them above Necro. Stealth and Stability are obviously different in the fact that you can still be CC’d while in stealth it’s just extremely hard and unreliable to try and do so—more often than not you’ve just wasted your valuable CC on nothing but air.
While I do agree that DS can hit hard in a power build, it’s still a waste imo to stay in DS and expect to deal large amounts of damage to a single target. Fear won’t do much without Terror (damage wise), Dark Path will only be good for gap closing, and the AE can easily be interrupted before it does much of anything.
And while Invul the Engi can stomp and Res. Can a necro still do this in DS? Sure. But which one is going to take the most damage while doing so? A necro can’t run away in DS. The HP pool drains too fast and you can still be CC’d and/or damaged.
Also, I hope I’m not coming off as harsh or anything. I’m just simply stating my opinion.
Off topic but I get the feeling that a terror condi necro just eats condi engineers for breakfast in duels. Pretty much kind of like a counter.
The big thing is they seem to have more healing, stealth, more dodges and invuln.
Actually Ice, I’ve seen some really good Engi’s. I sometimes have a hard time fighting them on my Condi Necro even when I ran Terror simply because HGH hits so hard and can unload a lot of conditions at once. Time a Transfer wrong and you’ll but in the hurt box very quickly. So I wouldn’t exactly say they eat them for breakfast. I will say, though, that my current build eats BM/Bunker Rangers alive (or for breakfast <3)—I really don’t have a lot of trouble out anything but Thieves (the s/d build) and Mesmers (Shatters hurt but they die fast).
I’m not a pro or anything though so take that with a grain of salt. I’d say you’re probably better than me be a large margin simply based on your posts in the Necro forum.
I could probably kill Mesmers easily enough but I never dodge the iLeap and that’s what kills me if I don’t have any LF. :/
(edited by Chesire.9043)
You can’t judge how good people are in the game by their posts, come one now lol. I’ve only been playing for like a month, I’m most likely a noob for now that’s still got a looong freaking way to go.
You can’t judge how good people are in the game by their posts, come one now lol. I’ve only been playing for like a month, I’m most likely a noob for now that’s still got a looong freaking way to go.
lol I know but still :P
Never hurts to toss around a compliment on occasion!
While I do agree that DS can hit hard in a power build, it’s still a waste imo to stay in DS and expect to deal large amounts of damage to a single target. Fear won’t do much without Terror (damage wise), Dark Path will only be good for gap closing, and the AE can easily be interrupted before it does much of anything.
I do stay in shroud for extended periods, instant fear for 2 × 666 (love it) ticks, siphon for about 6k then hit like a truck till 50% (3k+ for about kittens), then swap out and grab more LF.
Maybe I’m not high enough with my engi yet but I dont see where engineers compare with us at all.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
Elixer S Stomp is a very commonly used tactic. Also very annoying.
I guess stomping isnt something I’ve really cared about, usually leave it to others or just sit a well on them and continue on my way lol.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
Also, I hope I’m not coming off as harsh or anything. I’m just simply stating my opinion.
I wouldn’t worry about that. The fanboi’s are a bit sensitive around here, especially when flaws in the necro design are pointed out. Some even become enraged when obvious bugs are brought up.
If spectral armor gave stability, I would at least consider bringing it. I would put it on my skillbar for the Harpy Fractal at least.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)