Necromancer in WvW?
The damage hybrid isn’t that bad for WvW, except you’ll be better off if you respect it to have less bleeding duration.
Anyway, here’s what I do:
https://forum-en.gw2archive.eu/forum/professions/necromancer/Build-Staff-Corruption/
I have been running a slightly modified version of nemesis healing build in wvw recently and love how it plays in evenly matched Zerg vs Zerg battles. The link to nemesis build is:
https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dv6pnXc_Rp3k
For my purposes in wvw, I swapped out lich with plague (I found it to be less targetable in zergs and love the utility of the aoe blind). I also run all cleric’s trinkets. I know that these 2 changes kind of waste the crit damage in soul reaping, but I am okay with that. I also run well of suffering, signet of locust (can’t do without increased movement speed as a personal preference plus it’s another small ‘oh kitten’ heal), and signet of undeath.
I have also been toying with the idea of switching from offhand focus to offhand dagger for some more group utility with the aoe weakness but done want to give up my focus 4 regen
When running with the Zerg, ill usually throw down marks and run in to res when we are not fully engaged but as soon as our commander runs in, throw down my marks, stack on the commander, throw down well of suffering, use ds4, throw down well of blood, then switch to plague on the commander for the aoe blindness. After this is up, switch back to staff, throw down marks and throw down another well of blood. When not in plague, I am jumping in and out of DS q5seconds for the heal and ressing teammates whenever possible.
Have been having tons of fun in wvw with this build and hope it is benefiting the group. If you’re interested in this play style, I would definitely reccomend it
(edited by Sepreh.5924)