Necromancer's Bane
Yes, because you can deal massive damage in seconds against completely undefended targets. We tend to call it “burst”.
Yes, because you can deal massive damage in seconds against completely undefended targets. We tend to call it “burst”.
Stop stealing my role of being the deadpan snarker!
It is indeed very odd that our prime defensive mechanic is one that also exacerbates the already big issues of our normal form, which is little ability to deal with CC.
Either we should get to use our utilities in DS, or, we should be able to freely enter and exit without a cooldown, which would then allow us to play the mechanic much more reactively.
Right now Death Shroud just reinforces everything wrong with Necromancer attrition, which is that its all based on being a giant sponge.
The other ill-fitting weakness of DS is no ability to deal with conditions, which is supposed to be our entire class strength! Outside of one trait that removes a single condition on entry, DS puts you at the mercy of conditions.
Now the underwater version is actually symbiotic, with the Life Blast there transferring a condition on hit, this is great, and should be the mechanic that the land form has. If even they put one on ICD for the land form, it would make it compatible with self corruption, and not make us jump out and forfeit our defensive posture for 10 seconds in order to get rid of an immobilize, stun, whatever.
I actually like the under water death shroud a lot more then the land version. its superior in almost every way. Which is unusual. Although, even there i would still like to be able to access my utility and heal while using it.