Necros are to raise the dead, not die.

Necros are to raise the dead, not die.

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Posted by: Nostalgic Enigma.6034

Nostalgic Enigma.6034

I think I can speak for most, if not all, Necromancers that recently took a hit. Where are Necromancers suppose to fit in the meta anymore? They have next to no team utility. Their linear DPS has always been highly outranked by thieves, and now, with the recent changes, any profession can rival or surpass them. Their AoE DPS is VASTLY outmatched by Elementalists. They’re one of the game’s most immobile classes (other than reaper shroud 2, but you try using that in PVP to catch ANY other class and see how close you get). Oh, and they don’t even make good tanks, because they have no blocks, invulnerability, or anything other than a shroud that immediately blows off if a boss looks in your direction.

The only place I’d really even take my Necromancer anymore is Fractals, which is only 3 dungeons a day, and even then I get this aching feeling if I brought an Ele it’d go much quicker. I’ve gotten kicked from a few Raid groups already when I even try Necro, because “we need better dps” (not saying all raid groups, but the fact Necro isn’t considered DPS, utility, or tank to top raid groups is kinda saying a lot). Necromancers were already fighting to even be in the raid meta.

And on a final note, the reasoning behind removing a large portion of the kit (minions that actually do condition damage) is pretty bad. “Power Necromancers aren’t being used” should have translated to buff Power Necromancers, not nerf Condition Necromancers. I wouldn’t mind the nerf on the minions if the DPS loss was at least made elsewhere (Gonna be honest, I LOVE Soul Reaping’s Dhuumfire+15% shroud spell CD, and I love that it’s viable again). Really dropped the ball on this one, guys.

The reason Power Necromancers weren’t used is because:
1) No reasonable damage ranged weapons that scale power+no protection but a measly shroud that blows off from a strong gust of wind.
2) Horrible damage, not in comparison to Condition Necromancers, but in comparison to literally any other class (Including some that offer mostly team utility).
3) No AoE damage outside reaper shroud other than gravedigger, which unless they’re under 50% hp isn’t a gamechanger.
4)No benefit from sacrificing a ranged build for an up close build.
5) Too many channeling moves with high cast times where you can’t do anything else.

Buffs that would have ACTUALLY helped the class:
1) Make the channeling moves higher damage, quicker to cast, higher cooldown to use.
2) Increase axe range and damage (well damage more than you did).
3) Allow all dagger strikes to build up shroud to some degree (even 1% or something).
4) Combine dagger 2 and 3 into one spell, reduce the damage, and reduce the snare time to 2 seconds. Allowing you to make a new dagger 2 spell that does an AoE of some sort. Throw it like a boomerang, stab and rot the ground and have decrepit trees come up, or something who knows.
5)Make or change a trait-line that gains random boons and then boonshares them with allies (so they actually benefit your team from stacking), or like “for every boon gained, heal allies 200 health” or something.
6) Make or Change another trait line that converts a portion of power into toughness or Vitality instead of relying on foods alone.

Anyway, this is as close to a gravestone as I can come to. So cheers to Necromancers. May they one day rise again like every minion they brought fourth!

(edited by Nostalgic Enigma.6034)

Necros are to raise the dead, not die.

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Posted by: Amaimon.7823

Amaimon.7823

I don’t feel ya. My RTI guild still takes me (as a necro) on their kill runs and we’re no slower to kill most bosses. In fact, they even ask me for some bosses because necro can still do decent condi damage, plus as a non-reaper, I can pull people who’ve downed in hostile grounds. Extremely useful at VG, Gorseval and Matthias

Necros are to raise the dead, not die.

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Posted by: MrPinks.2015

MrPinks.2015

Necros are in need of change immediate change,
the spot they are in is very terrible.

this class has no mobility
lower dmg than anyone else
worse stability and almost no stun resist except for shroud which aint enough either
high cast time spells – no range benefit at all in Power
you can be bashed to death in pvp cuz you cant out run anyone

i dont see a reason to play necro while you can choose any other class and do a better job at it.

which kinda made me sad cuz it is one of my fav classes

Necros are to raise the dead, not die.

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Posted by: Deadlypixel.8734

Deadlypixel.8734

I don’t feel ya. My RTI guild still takes me (as a necro) on their kill runs and we’re no slower to kill most bosses. In fact, they even ask me for some bosses because necro can still do decent condi damage, plus as a non-reaper, I can pull people who’ve downed in hostile grounds. Extremely useful at VG, Gorseval and Matthias

Thats the issue though. Necros are still useful, just have a slight damper on dps. Its the “elitist raid groups” we are mostly talking about eith the raid issue because they cant look past the fact that “oh reaper dps was nerfed so they are no good”. And I hate that….I enjoyed using my reaper in Raids and im glad at least some people still take a use for it, however its nowhere near what it used to be because people have tunnel vision.

Just a friendly community commander.
Shatterer CC Lead, Mesmer ports, Raid trainings. I’m here for you all!

Necros are to raise the dead, not die.

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Posted by: Amaimon.7823

Amaimon.7823

I don’t feel ya. My RTI guild still takes me (as a necro) on their kill runs and we’re no slower to kill most bosses. In fact, they even ask me for some bosses because necro can still do decent condi damage, plus as a non-reaper, I can pull people who’ve downed in hostile grounds. Extremely useful at VG, Gorseval and Matthias

Thats the issue though. Necros are still useful, just have a slight damper on dps. Its the “elitist raid groups” we are mostly talking about eith the raid issue because they cant look past the fact that “oh reaper dps was nerfed so they are no good”. And I hate that….I enjoyed using my reaper in Raids and im glad at least some people still take a use for it, however its nowhere near what it used to be because people have tunnel vision.

Agreed, I concede they do less damage, but not insufficient damage.
But my opinion is, a good group of skilled players should be able to look past this (within a realm of margin, of course). I never enjoy playing with elitist groups because there is only perfect or wrong for them. This is why I only raid with RTI and don’t pug. Most people with RTI have a common sense so they know. Of course if a group has several more less than optimal players then of course some rectification is requested.

Necros are to raise the dead, not die.

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Posted by: Deadlypixel.8734

Deadlypixel.8734

I don’t feel ya. My RTI guild still takes me (as a necro) on their kill runs and we’re no slower to kill most bosses. In fact, they even ask me for some bosses because necro can still do decent condi damage, plus as a non-reaper, I can pull people who’ve downed in hostile grounds. Extremely useful at VG, Gorseval and Matthias

Thats the issue though. Necros are still useful, just have a slight damper on dps. Its the “elitist raid groups” we are mostly talking about eith the raid issue because they cant look past the fact that “oh reaper dps was nerfed so they are no good”. And I hate that….I enjoyed using my reaper in Raids and im glad at least some people still take a use for it, however its nowhere near what it used to be because people have tunnel vision.

Agreed, I concede they do less damage, but not insufficient damage.
But my opinion is, a good group of skilled players should be able to look past this (within a realm of margin, of course). I never enjoy playing with elitist groups because there is only perfect or wrong for them. This is why I only raid with RTI and don’t pug. Most people with RTI have a common sense so they know. Of course if a group has several more less than optimal players then of course some rectification is requested.

Exactly. One of the reasons I’ve hated pugging, besides the thoughts of “are they really knowledgeable, do they know rotations, is there whole gear set appropriate” etc. Unfortunately the static groups I’ve had I can’t run with anymore due to a Job change (rip my life lol). I really wish people would look at things differently rather than just “lol no meta = no win”…like people have proven time and time again you can do something else, as long as you still uphold within a range of boundaries. You don’t have to “max dps” and kill before an enrage timer. There was the 3 man VG run where with perfect mechanic control and a fantastic healer, they avoided the “4 man green” requirement, went over an enrage timer, and still completed…obviously with alot of practice and hell no would I try it myself I know i’m not that skilled haha. But point being….people are just way too tunnel visioned….they only see “max dps required”. Anyway, I’m glad you still have your group with RTI that isn’t so “elitist”, and I wish you guys the best in raiding, while I just teach my guild how to raid xD

Just a friendly community commander.
Shatterer CC Lead, Mesmer ports, Raid trainings. I’m here for you all!

Necros are to raise the dead, not die.

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Posted by: Khailyn.6248

Khailyn.6248

it is odd how there isnt a condition damage minion outside of lich form and rise. i think it would be awesome to have bone minions provide bleeding to their targets even if their auto damage would have to be ‘balanced’ to compensate. would give non reapers a condition minion. and a choice of whether to keep them or blow them up.

‘Death smiles at us all. All a man can do is smile back.’

Necros are to raise the dead, not die.

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Posted by: Daedraz.1650

Daedraz.1650

it is odd how there isnt a condition damage minion outside of lich form and rise. i think it would be awesome to have bone minions provide bleeding to their targets even if their auto damage would have to be ‘balanced’ to compensate. would give non reapers a condition minion. and a choice of whether to keep them or blow them up.

The minions you get from Rise are not condi dmg minions. They look the same as the jagged horrors you summon in lich form, but they are actually shambling horrors and do not inflict any conditions whatsoever on their own. But that being said, giving bleed to shambling horrors from Rise or bone minions would be great way to begin offsetting this awful lich form nerf, although the changes of that actually happening will be very slim.

Necros are to raise the dead, not die.

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Posted by: Jayce.5632

Jayce.5632

it is odd how there isnt a condition damage minion outside of lich form and rise. i think it would be awesome to have bone minions provide bleeding to their targets even if their auto damage would have to be ‘balanced’ to compensate. would give non reapers a condition minion. and a choice of whether to keep them or blow them up.

The minions you get from Rise are not condi dmg minions. They look the same as the jagged horrors you summon in lich form, but they are actually shambling horrors and do not inflict any conditions whatsoever on their own. But that being said, giving bleed to shambling horrors from Rise or bone minions would be great way to begin offsetting this awful lich form nerf, although the changes of that actually happening will be very slim.

You do realize that the current iteration of Rise is what some people in the necro community asked for. When Reaper was first premiered, Rise minions did cause bleeding on attacks just like the Lich minions. Those people immediately wrote-off bleeding minions without fully realizing its potential. In fact, I’d even go as far as to say they never even gave it a second thought.

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Necros are to raise the dead, not die.

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Posted by: kybraga.7103

kybraga.7103

I’m sure I speak for a lot of people here… Just because Necromancer can die easy doesn’t mean it’s weak. Just means it actually has a skill gap compared to other classes. Maybe if (s)he was talking about Core I’d understand a little since it’s pretty hard without our nice Blighter’s Boon giving us a way to build life force without Staff or SR. -Shrugs-

Necros are to raise the dead, not die.

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Posted by: Silv.9207

Silv.9207

The Necromancer in sPvP is good only in an organizate premade team, where can be protected by his team and do a decent work corrupting the enemy boons and making them easier to kill (expecially some classes like engi, ele, warrior(resistance).

If you think that the necro is in a bad spot right now you’re totally right. It’s useful in a perfect team, strong and hard to fight, but in a casual or not top rank team it’s an easy kill for every other class (expecially thief, reve, war, direct damage mesmer and ranger…basicly all…).

Now think about that: ANet want to make the Ranked league a PUG Ranked league, making us totally Unable to make a team able to protect us and make us fight at our real top.
basicly we’ll be forced to fight with pugs only, unable to make a team and always hoping for a good matchmaking and get some good players instead of the always present noobs that play as they want without a strategy, frequently leaving you die alone after the first 5 seconds of the mid fight.

Yeah, our sPvP future is shining!

Necros are to raise the dead, not die.

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Posted by: Quarktastic.1027

Quarktastic.1027

it is odd how there isnt a condition damage minion outside of lich form and rise. i think it would be awesome to have bone minions provide bleeding to their targets even if their auto damage would have to be ‘balanced’ to compensate. would give non reapers a condition minion. and a choice of whether to keep them or blow them up.

The minions you get from Rise are not condi dmg minions. They look the same as the jagged horrors you summon in lich form, but they are actually shambling horrors and do not inflict any conditions whatsoever on their own. But that being said, giving bleed to shambling horrors from Rise or bone minions would be great way to begin offsetting this awful lich form nerf, although the changes of that actually happening will be very slim.

I have a solution. Add the bleeding on hit effect to the Necromantic Corruption trait. Now all minions inflict bleeding with their attacks.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Necros are to raise the dead, not die.

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Posted by: Lahmia.2193

Lahmia.2193

it is odd how there isnt a condition damage minion outside of lich form and rise. i think it would be awesome to have bone minions provide bleeding to their targets even if their auto damage would have to be ‘balanced’ to compensate. would give non reapers a condition minion. and a choice of whether to keep them or blow them up.

The minions you get from Rise are not condi dmg minions. They look the same as the jagged horrors you summon in lich form, but they are actually shambling horrors and do not inflict any conditions whatsoever on their own. But that being said, giving bleed to shambling horrors from Rise or bone minions would be great way to begin offsetting this awful lich form nerf, although the changes of that actually happening will be very slim.

I have a solution. Add the bleeding on hit effect to the Necromantic Corruption trait. Now all minions inflict bleeding with their attacks.

Funny you should say that. I had an idea to revamp Death Nova so it gave each type of minion a different condition on hit but with separate cooldowns depending on the condition. Imagine Flesh Golem applying Taunt every so often, like a Voidy from WoW.

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