Only necro is getting destroyed in the patch

Only necro is getting destroyed in the patch

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Posted by: Rennoko.5731

Rennoko.5731

In fairness some bosses are less predictable than players (RNG on boss attacks). But even so, you can learn what to do for every single attack a boss has so that unpredictability becomes unimportant after a certain point. With pvp its usually fairly obvious what most players are doing. Occasionally you will fight someone who can actually trick you, but really everything can be predicted with the right thought process.

Back when i played FPS games. I got to a point where i could predict what players were going to do 95% of the time so it just came down to either me winning out no problems or if they could predict me aswell then it was just who had the better aim.

The balance is that most boss attacks have a tell… in fact I think really all boss attacks have a tell that you can react to. Trying to react to a point blank LB 5 from a warrior is pretty darn difficult compared to dodging a Lupi kick. Also keeping in mind a boss may have 3-4 likely mechanics it will use, while a player may have upwards of 5+ dangerous tells that you should be looking for and reacting accordingly.

I tend to think the biggest difference, say in the case of thieves, is just the choice to spam-to-win. Something that doesn’t happen in PvE, that happens quite often in PvP. 2222222222222 thieves for instance, which can be a perfectly valid strategy against a necro if they are under 50%… Bosses thankfully won’t just stand there and spam the same skill over and over again until you run out of dodges.

I am not sure the AI is perfect… or can be perfected… in fact AI by its very nature isn’t going to be perfect, because if it was, it would use the most dangerous skills when you cannot counter them, which no AI in this game at least does. How many bosses hold their highest damaging AOE till they bait out two dodges? Players do that all the time though.

Killing scores of mobs that can down you instantly, like clearing a full path of any dungeon designed for 5 people is more about kiting, invulnerability mechanics, etc, even though obviously skill is required. The game doesn’t provide you enough avoidance skills to do a 5 man dungeon alone without abusing the limitations of the AI. Mostly the AI melee limitations.

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Posted by: Spoj The Second.7680

Spoj The Second.7680

All true. But some bosses can be right trolls with rng. There needs to be more challenging bosses though. I feel like mossman is the only truly unpredictable boss in the game. Ignoring rng trolling.

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Posted by: NeXeD.3042

NeXeD.3042

The more perfect the ai becomes the more predictable it is.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Anchoku.8142

Anchoku.8142

No, the more perfect the AI becomes, the more it will anticipate your own moves and counter them like an elite player.

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Posted by: Winneh.2064

Winneh.2064

Which means in return you can control the AIs actions with your own > more predictable..

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Posted by: NeXeD.3042

NeXeD.3042

Thank you winneh =)

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S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I don’t see anything wrong with predictable ai, it allows you to respond and predict what will happen in combat, which is a good thing. But what makes all the difference, is if the ai is dynamic. If it can respond to changing battle situations, and if the combat itself is set up to be dynamic as well (which I feel is often not the case).

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)