Question on 1v1 reaper

Question on 1v1 reaper

in Necromancer

Posted by: Mcrocha.3891

Mcrocha.3891

Q:

Hey guys and gals, just a question. With all the new specs running around and stuff I’ve been trying to learn the tells for the skills. Could someone pretty please inform me as to what the skills to dodge are from reaper shroud and what they look like? I’m finding it hard to see the animations with the particle effects. Thanks much.

Local Charr Ruins Everything

Question on 1v1 reaper

in Necromancer

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

A:

I went ahead and quickly recorded the GS/RS skills and their descriptions, might be helpful for you. What you really want to dodge are GS#2 (Gravedigger) and RS#5 (Executioner’s Scythe)
I forgot about Chilled to the Bone in the video, but if you suddenly see white particles around the necromancer, you probably want to dodge (1 1/4s cast time, applies 7s~ chill, 2s stun and gives the necromancer stability for 10s per target hit, also deals damage, all that on 600 range.)

Question on 1v1 reaper

in Necromancer

Posted by: Mcrocha.3891

Mcrocha.3891

Great, thanks so much mate. Really appreciate it.

Local Charr Ruins Everything

Question on 1v1 reaper

in Necromancer

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Great, thanks so much mate. Really appreciate it.

You’re welcome.
Oh, there’s also the shout-utilities but… well yeah they’re instant-cast (with the exception of two, the heal with 3/4s and “Nothing Can Save you!” with 1/2s), not much you can do about that.

Question on 1v1 reaper

in Necromancer

Posted by: Drekor.5217

Drekor.5217

Another note… don’t blow your burst when the shambling horror’s from “Rise!” are out as 50% of the damage you do the reaper will get transfer to them making your burst very ineffective. You should still do damage as they last 25s just to go ham on until just after they die.

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