RIP Dhuumfire

RIP Dhuumfire

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Posted by: Lily.1935

Lily.1935

This is where I get to say it. I said from the beginning “Burning will not solve our problems. It will only create more.” So here it goes. https://www.youtube.com/watch?v=bz7dtIE6kQA

RIP Dhuumfire

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Posted by: haqqa.8194

haqqa.8194

Im happy that my build never got hit by the nerf around Dhumbfire.. mostly..

- Life Steal? – Not Viable. If u focused ur dead, if not ur life steal is useless because u dont need to heal.
….
The Bloodmagic-Line is useless. I already have spent 20 points each into curses and soul reaping.*

Maybe to you but not everyone try to rush in and get killed in your play-style.

I’m curious, hoW Do yOu kNow how the guy plays? Are you friends with him? Because you could have told him that in-game and not post it here; or are you a necromancer irl and sensed it?

On subject @ rest, I haven’t seen the stream yet, don’t run condition builds and don’t know how much of a nerf it is, but if it’s proc’ed with life blast, won’t it make dhuumfire more viable with dire sets vs rabid, less need for precision, more survivability; in WvW at least? (I mean, not in a good way with what dhuumfire did to the rest of the skills, and I’m actually asking for clarification from anyone more familiar than me)

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Posted by: rohnis.2715

rohnis.2715

Im happy that my build never got hit by the nerf around Dhumbfire.. mostly..

- Life Steal? – Not Viable. If u focused ur dead, if not ur life steal is useless because u dont need to heal.
….
The Bloodmagic-Line is useless. I already have spent 20 points each into curses and soul reaping.*

Maybe to you but not everyone try to rush in and get killed in your play-style.

I’m curious, hoW Do yOu kNow how the guy plays? Are you friends with him? Because you could have told him that in-game and not post it here; or are you a necromancer irl and sensed it?

On subject @ rest, I haven’t seen the stream yet, don’t run condition builds and don’t know how much of a nerf it is, but if it’s proc’ed with life blast, won’t it make dhuumfire more viable with dire sets vs rabid, less need for precision, more survivability; in WvW at least? (I mean, not in a good way with what dhuumfire did to the rest of the skills, and I’m actually asking for clarification from anyone more familiar than me)

I should have mentioned that i was talking about sPvP. But there is no Dire in sPvP atm. But still my point is that 30 points is was too much for such a trait, look at engi. Even though Engi arent op they have a similar trait in their precision line.
And without LF? u are basicly fighting with 40 points spent because dhuumfire is useless then…

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Posted by: Lightsbane.9012

Lightsbane.9012

It’s pretty much safe to say they don’t know what they want from Dhuumfire. We’re better off coming up with something new.

cough weapon additions cough

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

RIP Dhuumfire

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Posted by: The V.8759

The V.8759

Hello fellow Necro’s,

When I read the replies I feel like I am a very very strange person. This is my opinion:
The Dhuumfire change is very good.
Why:
- Skillfull. At the moment the conditionmancer is relative very easy to play. Every1 knows that the conditionmancer is also very strong in PvP. Making the Dhuumfire more accurate can actually boost your dps because you can choose when you do it.
- Berserk boost. Most people think this topic is mostly about conditionmancer, however a berserk necro will also be affected. Personally I think from all proffessions in Berserk, the necromancer is one of the weaker ones. It relies on dagger damage and DS. Life Blast will give might and apply vulnerability and can hit about 6K each shot(!). Since you will already take 30 in Spite because of the power, and no other really damage boosting traits, Dhuumfire can be even better as Close to Death since it Boosts your damage in Death Shroud for about 2K+ each 10secs which isnt that bad.

Next to this I would like to see something else with the sync with Life Blast. Since the Burning will get on cooldown when you hit some1 with it, it could become annoying when your LB pierces and there is a target between you and your target. I would like to suggest that it is applied to all targets you will hit with Life Blast, and then goes on 10 secs timer. Not after hitting one target.

Greetings Fvux

One of the Firstborn Channel of Fvux

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Posted by: K U T M.4539

K U T M.4539

I don’t understand that Engineer has a similar trait at 20 points which doesn’t get nerfed … Isn’t that worth mentioning?

Not really. I’d trade IP for fear uptime and terror.

Basic [BS] NSP/Mag

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Posted by: jakalofnaar.1702

jakalofnaar.1702

Once again they nerf our class because of the whiners in sPvP. This trait has caused more issues than it was worth, and it’s kind of forced most condi builds to go 30 into Spite just to be a little more effective in other areas of the game.

Their planned “fix” is totally idiocy though. It’s only going to leave us in an even worse spot in PvE, where we’re probably already the worst off class in the game.

This is why I hate how they refuse to split the skills between game modes, it keeps on fudging players of mode X and Y every time they balance for Z.

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Posted by: Eleir.9325

Eleir.9325

I am going to be creating a petition today about protesting the changes to Dhuumfire fire. Necromancers have been the least paid attention to class throughout the entire games existence. We have had a broken skills since release that have finally been addressed recently. (Remember downed health bug? That took almost 2 months to fix) (Remember Putrid Mark? That was just fixed very recently) (We still can’t hit Metabosses or things like generators with marks) (We had a faulty Deathshroud bar for a year).

(Lv. 80 Necromancer)Ash Grimbane [MEAN] – DarkHaven

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Posted by: DirtyBird.6093

DirtyBird.6093

TBH im kind of ok with the dhuumfire scrap. The trait was bad and boring and so many builds hinged on it for dps. I honestly wished they completely deleted the trait and left a “stay tuned” message on an empty trait slot than this stupid change that will essentially do just that for many of us. Im ok with being underpowered for a duration of time in a certain spec if it means they actually notice what happened and start the rework process.

A couple of things i think they could do to soften the blow:
-Introduction of dire gear in pvp. They mentioned that different gear sets may become accessible in the pvp scene. This increase in survivability would help everyone with the attrition moaning we see on the forums, and would justify having a bit less DPS for added tankiness.
-Buff to FITG – 3 seconds to 4 or 5 OR stun breaker with FITG. This would solve a very big problem with necro vs warrior/stun classes that turns into an absolute joke faceroll. It would also give us another place to put the points into.
-5-10% buff to terror damage. Not a biggie but could help level things out
-Restore Weakening Shroud and put it somewhere else in the line. I would be willing to go 30 points into the precision line JUST to have that kitten trait back… Another huge contributor to the current warrior vs necro problem.
-Minor buffs to other condi skills/abilities that would help with the huge loss of dps from dhuumfire.

What i hate about this change the most is going to be the ever rising population of MM necros as its probably our strongest method of pvp play left. AI based pvp makes my skin crawl.

-Blackgate-
[GoF] Smiks – Guardian/Necro
Thief/Mesmer Alts