Reaper and lack of gap closing
I got sick of reading the QQ posts, but here’s an exhaustive list of my responses.
- Reaper Shroud 2 https://wiki.guildwars2.com/wiki/Death%27s_Charge is a gap closer. It is available no matter what weapon you are using. Why does GS need a closer?
- I had none of the issues you reported using GS5 in PvE. In fact, GS5 to cluster enemies, GS3 to apply vuln, then GS2 to finish was absurdly powerful, even in Soldiers/Knights
- Necros have lots of access to cripple, and Dagger 3 is a pretty strong immob. Control is a great way to close the gap.
- Necro is not really designed to be highly mobile. Deal.
- Necro is incredibly tanky, and Reaper just adds to that.
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist
GS #5 is tons better now. By design we are not warriors with alot of movement/gap closers. I suggest practicing RS2 closer to target then GS5 that will be 1200 units.
Spectral grasp is 1200, it would great if it was more reliable. If they kept it as a projectile but changed the pull to a teleport player struck to caster, this would make this skill really good.
I got sick of reading the QQ posts, but here’s an exhaustive list of my responses.
- Reaper Shroud 2 https://wiki.guildwars2.com/wiki/Death%27s_Charge is a gap closer. It is available no matter what weapon you are using. Why does GS need a closer?
- I had none of the issues you reported using GS5 in PvE. In fact, GS5 to cluster enemies, GS3 to apply vuln, then GS2 to finish was absurdly powerful, even in Soldiers/Knights
- Necros have lots of access to cripple, and Dagger 3 is a pretty strong immob. Control is a great way to close the gap.
- Necro is not really designed to be highly mobile. Deal.
- Necro is incredibly tanky, and Reaper just adds to that.
You are not special. If you never had issues with greatsword 5 that says more about you than it does about us. You cannot be that lucky to never have issues with that skill.
In any case, we (necromancers) are all fortunate that you are not the one in charge of the Necromancers. I mean there has to be someone who blindly supports a class flaws.
On the other hand, I sorta agree with the intent. I’d rather that Spectral Grasp/Grasping Darkness be tweaked to work properly than they give the greatsword seven leaps because the PvP guys would like to play a Warrior with shadow-magic seasoning.
The thematic differences between the two classes are important to folks. It just feels more Necromancer-y to drag enemies to you rather than fling yourself to them, and yes – in PvE, which is where at least one out of thirty-five people in the Necromancer PvP Complaints Subforum (i.e. this place) do in fact spend some time…Grasping Darkness is pretty killer. Quirky, and unfortunately prone to issues, but killer when it works.
Turning it into Savage Leap would suck, and I would protest such a change. Can we, like…not do that, please? I get that Necromancer does have a lot of issues, and it’d be nice if they were corrected, but this isn’t really one of them. Or the correct way of addressing the problem.
On the other hand, I sorta agree with the intent. I’d rather that Spectral Grasp/Grasping Darkness be tweaked to work properly than they give the greatsword seven leaps because the PvP guys would like to play a Warrior with shadow-magic seasoning.
The thematic differences between the two classes are important to folks. It just feels more Necromancer-y to drag enemies to you rather than fling yourself to them, and yes – in PvE, which is where at least one out of thirty-five people in the Necromancer PvP Complaints Subforum (i.e. this place) do in fact spend some time…Grasping Darkness is pretty killer. Quirky, and unfortunately prone to issues, but killer when it works.
Turning it into Savage Leap would suck, and I would protest such a change. Can we, like…not do that, please? I get that Necromancer does have a lot of issues, and it’d be nice if they were corrected, but this isn’t really one of them. Or the correct way of addressing the problem.
A lot of people would rather have a functional skill than a skill that doesn’t work and only exist due to some arbitrary theme. I like the theme of a slow movie monster however, that theme ignores the fact that a movie monster ALWAYS gets his prey. Right now we have no viable way of getting to that prey.
If GS5 worked in all situations great, but it doesn’t and given the complexity of that skill it probably will not work. Most would prefer a functional skill to a non functional. It doesn’t have to be a leap it can be a teleport similar to DS2. If keeping the theme is important, well we have already have a precedent for teleportation. Also movie monsters are always on their prey even where they hide, somehow they appear behind them.
(edited by PlatinumMember.5274)
This whole discussion is so very… historic.
Regardless of design themes, Spectral Grasp and Grasping Claws could be more reliable in varied terrain.
A lot of people would rather have a functional skill than a skill that doesn’t work and only exist due to some arbitrary theme. I like the theme of a slow movie monster however, that theme ignores the fact that a movie monster ALWAYS gets his prey. Right now we have no viable way of getting to that prey.
If GS5 worked in all situations great, but it doesn’t and given the complexity of that skill it probably will not work. Most would prefer a functional skill to a non functional. It doesn’t have to be a leap it can be a teleport similar to DS2. If keeping the theme is important, well we have already have a precedent for teleportation. Also movie monsters are always on their prey even where they hide, somehow they appear behind them.
The problem I have is that leaps are almost as nonfunctional as pulls on uneven terrain. Both things need to work better, but eliminating one from the game entirely (pulls) in favor of the slightly more functional leaps is just…no.
Better to try and get ArenaNet to figure out why elevation changes screw their positioning skills up so badly and sort that out, at which point the difference between leaps and pulls becomes, as it should be, a matter of theme and preference.
Mobility is a far less painful weakness than something like a condi weakness. I’d like for chill to be better at keeping our enemies closer, but the labor required for us to approach enemies is a pretty fair weakness in the grand scheme of things.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
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