Scepter (poison needs to be improved)

Scepter (poison needs to be improved)

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Posted by: Batlav.6318

Batlav.6318

Scepter is main weapon when it comes to condition build but 3 stages attack is not so good and needs to be looked at
During fight we kite, dodge cast other skills etc
they all reset the chain of the scepter number 1 attack and the poison is 3rd in it
with the above applying poison is kinda bad plus it got only 2 seconds duration
For a class that is master of dark magic poisoning is a joke.

it either needs 1-2 seconds longer duration
or
to be moved as 2nd in the chain

SFR

Scepter (poison needs to be improved)

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Posted by: Bhawb.7408

Bhawb.7408

If kiting is stopping your skill chain, that’s your fault, you should be able to kite well enough that you are still getting your attacks out (otherwise you are just running away).

We don’t dodge that often, lets be honest here, we’re necros. You should be able to have near permanent poison on your target all the time if you are using scepter, if you don’t, its not up to the game to buff our already permanent poison durations.

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Posted by: Dredlord.8076

Dredlord.8076

If kiting is stopping your skill chain, that’s your fault, you should be able to kite well enough that you are still getting your attacks out (otherwise you are just running away).

We don’t dodge that often, lets be honest here, we’re necros. You should be able to have near permanent poison on your target all the time if you are using scepter, if you don’t, its not up to the game to buff our already permanent poison durations.

lets error on the side of “Attritiony” and give scepter AA3 poison .5-1 second more duration.

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Posted by: Ikarushka.9564

Ikarushka.9564

If kiting is stopping your skill chain, that’s your fault, you should be able to kite well enough that you are still getting your attacks out (otherwise you are just running away).

We don’t dodge that often, lets be honest here, we’re necros. You should be able to have near permanent poison on your target all the time if you are using scepter, if you don’t, its not up to the game to buff our already permanent poison durations.

lets error on the side of “Attritiony” and give scepter AA3 poison .5-1 second more duration.

Easy solution: use traits or runes to increase poison duration

Cheekadee. Asuran engineer

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Posted by: Bhawb.7408

Bhawb.7408

That can also be gained with Condition duration.

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Scepter (poison needs to be improved)

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Posted by: Dredlord.8076

Dredlord.8076

If kiting is stopping your skill chain, that’s your fault, you should be able to kite well enough that you are still getting your attacks out (otherwise you are just running away).

We don’t dodge that often, lets be honest here, we’re necros. You should be able to have near permanent poison on your target all the time if you are using scepter, if you don’t, its not up to the game to buff our already permanent poison durations.

lets error on the side of “Attritiony” and give scepter AA3 poison .5-1 second more duration.

Easy solution: use traits or runes to increase poison duration

That’s exactly what I was thinking. With all duration bonuses applied adding just over a second to two seconds.

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Posted by: Ravien.4823

Ravien.4823

My scepter applies 4 seconds of poison with just the +33% scepter duration trait and +36% condition duration food. (Don’t ask me how the math works out, but it’s 4 ticks of poison)

For kiting, that also makes Scepter 2 apply 8 seconds of cripple with only a 10 second cooldown.

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Posted by: striker.3704

striker.3704

Scepter is by far our strongest weapon. It’s the only thing my guild mates can consistently say is easy to work with and make strong. However they spent a couple of days trying to make a build comparable using anything else and were just stumped.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

Scepter (poison needs to be improved)

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Posted by: Bhawb.7408

Bhawb.7408

Scepter is a good condition damage/hybrid damage weapon, that’s it. All our weapons have their uses, and I’d say staff is a much more universal (and better overall) weapon.

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Posted by: Zaxares.5419

Zaxares.5419

Scepter is by far our strongest weapon.

This is partly due to Scepter’s rapid attack speed and the lack of a projectile. (Which is good!) If you compare it to the Mesmer’s Scepter, it’s like comparing a car to a golf buggy. >.<

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Posted by: Pendragon.8735

Pendragon.8735

From what I have read Poison once stacked in intensity in one of the early betas. That would have made it a real strong dot affect, that could have made our conditions a lot more dangerous more quickly.

However once they changed it to duration, I don’t understand why the durations are so short on most of the abilities. If the idea was for it to actually diminish healing it needs to be on more than 2 seconds, from the last chain in the scepter which you dont always even get to in a fight, or not many times if so.

Chillblains is better at 6 seconds, but its still not going to be on an enemy for that much of a combat. Unless you trait very heavily for duration, but I think that should be part of the design inherently, instead of sacrificing a lot of other areas which you need to do for extra duration. Food will help a lot too, but you are giving up other options like the OP healing foods that were just recently (finally) reduced in strength.

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Posted by: Bhawb.7408

Bhawb.7408

Because 100% poison uptime shouldn’t be super easy, it is an incredibly strong skill against anyone who has heals that don’t remove conditions.

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Posted by: Dredlord.8076

Dredlord.8076

Because 100% poison uptime shouldn’t be super easy, it is an incredibly strong skill against anyone who has heals that don’t remove conditions.

disagree for a necro who has specced and geared for condition damage and duration you should be able to easily keep up poison if you carry scepter. You should even have time to use a couple of other abilities and not worry that your poison stack is gone.

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Posted by: tasbury.3674

tasbury.3674

In beta, the scepter auto attack bleeds/poison had double the base duration they currently have.

Necros were very strong in beta come to think of it, but they received some heavy nerfs. Not all of them were warranted imo.

Scepter (poison needs to be improved)

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Posted by: Bhawb.7408

Bhawb.7408

disagree for a necro who has specced and geared for condition damage and duration you should be able to easily keep up poison if you carry scepter. You should even have time to use a couple of other abilities and not worry that your poison stack is gone.

If you are using scepter right you will have close enough to 100% poison uptime that any tiny gaps won’t really matter.

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Posted by: Dredlord.8076

Dredlord.8076

disagree for a necro who has specced and geared for condition damage and duration you should be able to easily keep up poison if you carry scepter. You should even have time to use a couple of other abilities and not worry that your poison stack is gone.

If you are using scepter right you will have close enough to 100% poison uptime that any tiny gaps won’t really matter.

“If you are using the scepter right…” lol don’t act like an kitten

I know exactly how much poison up-time is both possible and practical and even a half second would be a great step towards better “attrition”.

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Posted by: Electro.4173

Electro.4173

I’d like to see a slight increase in the poison duration if only because it would make it easier to use Scepter #3 more effectively. As it is, if you want to use #3 and actually benefit from having Poison on the target to up the condition count and do more damage / LF gain, you basically need to do #3 right after finishing your auto attack chain. A small duration boost would possibly allow you to use #2 or an off-hand skill to apply another condition between auto-attack and then use #3 to still benefit from the poison.

Either that or make Scepter #3 a bit faster. Its not exactly slow as-is but it has a bit of cast time and I’ve had poison drop off during that cast time more than I’d like.

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Posted by: Pirhana.8935

Pirhana.8935

with 30 poinst traited conditon duration is 30%, with food it can add 40% so thats 70%

2 sec poison with +70% duration is now 3.4 sec poison. the master sceptor trait is 33% on top the end formula so 3.4 sec +33% equals = 4.53 seconds

Scepter (poison needs to be improved)

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Posted by: Dredlord.8076

Dredlord.8076

with 30 poinst traited conditon duration is 30%, with food it can add 40% so thats 70%

2 sec poison with +70% duration is now 3.4 sec poison. the master sceptor trait is 33% on top the end formula so 3.4 sec +33% equals = 4.53 seconds

and something isn’t adding up either…

2 second base poison

3 hits in the AA chain each listed as half a second

yet you cant get another poison stacked by only spamming AA, the first 2 second stack runs out before 1.5 seconds of autoattack