Sinister hybrid well necro build .V1

Sinister hybrid well necro build .V1

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Posted by: devilman.1263

devilman.1263

testing out the new Sinister armor.

Traits:
6: II X XII
2: VI
0
6: II VIII XII

Sinister Armor
Traveler runes

Sinister hybrid well necro build .V1

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Posted by: GhOst.4019

GhOst.4019

This is interesting. Hybrid class is always a choice of the player. I have said since Sinister came out that the main classes that would make this OP is Double kit Condi Engi > P/P Teef > Condi Necro. Could be some nasty stuff in WvW.

#1 Player Granada
#1 Player Comoros

Sinister hybrid well necro build .V1

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Posted by: Coffietire.2783

Coffietire.2783

As far as your stats are concerned, something like this seems more useful

http://gw2skills.net/editor/?fRAQRArY4djc00SbtN20webCcBZ6mXrC9gAti6CA-T1xCABOcEAlgAcCAub/hjPIAiofQiHAwRK/AA-w

I know there is currently no sinister option on this site yet, but by switching between knights and rabid armor, I have calculated that your crit chance will be 38%, your power will be 1925, and your condition damage will be 773

Although I for one would try to steer away from wells and try to focus on corruption skills, blood is power is great for hybrids, this will also give you more trait points to use in curses, giving you more crit chance and condition damage. For sinister hybrids, I am aiming for this.

http://gw2skills.net/editor/?fRAQRBLhhG1IHNV32Zj3Ns3mAXog+NDgWI6P4EyXqaDA-T1xCABOcEAlgAcCAub/hjPIAiofQiHAwRK/AA-w

Now my final stats will be 973 condition damage, 47% critical chance, and 1805 power. When you use blood is power, it will be 2155 power and 1323 condition damage.

Disclaimer: Not sure how bezerker scepter will work, but I would imagine that fest of corruption will hit like a truck, feel free to mess with the weapon choice. The off hand weapons were just personal preferences. (I <3 warhorn bugs)

Sinister hybrid well necro build .V1

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Posted by: Rising Dusk.2408

Rising Dusk.2408

http://gw2skills.net/editor/?fRAQRAoY4djc00Sb1Ne3wfbCcBB6BBaF9nOToaLA-T1RFABOp8DE9DA8EAaU9nEOJAwt/QWKBJFAMLrA-w

If you ever want Sinister to be worth it, you have to capitalize on high-power melee damage and take advantage of passive condition damage. The real winner here is the fact that the Spite line for Necromancer’s boosts both Power and Condition Duration, the best-of-the-best for both Power-based builds and Condition-based builds, respectively. Additionally, the Curses line provides both Precision and Condition Damage. These two things come together to make a hybrid Necromancer very possible, but no matter what it’s going to be 6/6/X/X/X or bust.

Furthermore, remember that the Necromancer (as a condi hybrid) is heavily outclassed by both the Warrior and the Engineer. If you want to be relevant, you need to be using Epidemic in order to enable condi cleave and you want to be packing Terror to really beef up the condition damage you’re outputting. This is also one of the rare cases where I think using D/D would be worthwhile. MH Dagger is your power option, and with Sinister OH Dagger becomes relevant and can double up the condi pressure from Blood is Power.

Note in my build above the use of Giver’s weapons, they are the best for a condition damage build. Furthermore, I’m using Weakening Shroud, which gives free bleeds and weakness when we flash DS for the Fury, which is nice. I have Rabid stats as a substitute because the website doesn’t have Sinister yet, so keep that in mind.

My build has +100% condition duration, tons of passive bleed procs, and Aristocracy runes for increased condition damage and might duration (from healing and from Blood is Power). What I’ve presented here is probably as close as you can get to the best hybrid possible with a Necromancer.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Sinister hybrid well necro build .V1

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Posted by: flow.6043

flow.6043

Giver’s weapons, they are the best for a condition damage build.

I agree with most of what you said, except Giver’s weapons are never the best for anything. The stat difference is just too big to justify 10 or 20% condi duration.
Also, I think you’d be better off with either different runes or more sources of might.

Sinister hybrid well necro build .V1

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Posted by: Coffietire.2783

Coffietire.2783

http://gw2skills.net/editor/?fRAQRAoY4djc00Sb1Ne3wfbCcBB6BBaF9nOToaLA-T1RFABOp8DE9DA8EAaU9nEOJAwt/QWKBJFAMLrA-w

If you ever want Sinister to be worth it, you have to capitalize on high-power melee damage and take advantage of passive condition damage. The real winner here is the fact that the Spite line for Necromancer’s boosts both Power and Condition Duration, the best-of-the-best for both Power-based builds and Condition-based builds, respectively. Additionally, the Curses line provides both Precision and Condition Damage. These two things come together to make a hybrid Necromancer very possible, but no matter what it’s going to be 6/6/X/X/X or bust.

Furthermore, remember that the Necromancer (as a condi hybrid) is heavily outclassed by both the Warrior and the Engineer. If you want to be relevant, you need to be using Epidemic in order to enable condi cleave and you want to be packing Terror to really beef up the condition damage you’re outputting. This is also one of the rare cases where I think using D/D would be worthwhile. MH Dagger is your power option, and with Sinister OH Dagger becomes relevant and can double up the condi pressure from Blood is Power.

Note in my build above the use of Giver’s weapons, they are the best for a condition damage build. Furthermore, I’m using Weakening Shroud, which gives free bleeds and weakness when we flash DS for the Fury, which is nice. I have Rabid stats as a substitute because the website doesn’t have Sinister yet, so keep that in mind.

My build has +100% condition duration, tons of passive bleed procs, and Aristocracy runes for increased condition damage and might duration (from healing and from Blood is Power). What I’ve presented here is probably as close as you can get to the best hybrid possible with a Necromancer.

Alrighty, while creating my previous post, I was wondering if terror would be useful with doom being the only source of fear.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I agree with most of what you said, except Giver’s weapons are never the best for anything. The stat difference is just too big to justify 10 or 20% condi duration.
Also, I think you’d be better off with either different runes or more sources of might.

I was going to say “Just trust me, Giver’s are best”, but I decided that quick math might be more convincing. With this build, we reach 1544 condition damage, which means:

  • Bleed deals 120dps
  • Torment deals 89dps when stationary, 178dps when moving
  • Fear deals 617dps with other conditions, which I’m assuming we can maintain at 100%

Regardless of stacks maintained, an increase of 20% condition duration boosts the uptime of our damaging conditions considerably, giving us a relative increase of 11% uptime (180% vs. 200%). That means that the 2 Giver’s weapons are a net increase of 11% condition damage, which is bigger than stats ever give. (let’s not forget that this also affects vulnerability uptime, boosting dps further) Compared to the increase of 188 condition damage and 128 power we’d get from Sinister, which is a 6% increase in EP coupled with a 9dps increase per second to bleed, which amounts to a measly 180dps gain with 20 stacks. As you can see, this strongly favors Giver’s weapons.

Also, Aristocracy runes are the bomb, and the might uptime they enable gives both large power and condition damage boosts.

Alrighty, while creating my previous post, I was wondering if terror would be useful with doom being the only source of fear.

With the condition duration, we maintain Fear 15% of the time, which is a DPS gain of ~1 bleed stack on for 100% of the time, or a gain of 93dps. Not that great, admittedly, but there’s no better trait for that spot, and Fear also boosts your burst through Target the Weak for its uptime (full auto attack chain). Also, with a quick trigger finger you can Epidemic up to 2 seconds (4 after +100% duration) to nearby foes.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

(edited by Rising Dusk.2408)

Sinister hybrid well necro build .V1

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Posted by: flow.6043

flow.6043

I think you misunderstood my point. If you don’t have aristocracy, you can pick a rune that maxes bleeding duration. This way you get both the max duration and extra stats.
Also, the way you calculated only makes sense if you have a target with a huge health pool like a dungeon boss that you’re doing solo. In any other case you will not actually realise the full 11% damage increase because your targets die too fast.
And even against a target with infinite hp, you’d not get exactly 11% more because a big part of your bleeding would be done by Barbed Precision, most of which are likely to do the full 4 ticks even with just +80% duration anyway. And the same applies to your other sources of course.

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Posted by: spoj.9672

spoj.9672

Can you get ascended givers weapons?

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I think you misunderstood my point. If you don’t have aristocracy, you can pick a rune that maxes bleeding duration. This way you get both the max duration and extra stats.
Also, the way you calculated only makes sense if you have a target with a huge health pool like a dungeon boss that you’re doing solo. In any other case you will not actually realise the full 11% damage increase because your targets die too fast.
And even against a target with infinite hp, you’d not get exactly 11% more because a big part of your bleeding would be done by Barbed Precision, most of which are likely to do the full 4 ticks even with just +80% duration anyway. And the same applies to your other sources of course.

Doing so still hurts:

  • Your might generation, and thus DPS, substantially
  • Your Torment and Fear uptimes, and thus DPS, by a reasonable amount

Without running through the math at the moment, the tradeoff just doesn’t sound worth it to me. You might be right, though, especially considering whatever DPS change the Mad King runes #6 or Power over Condition Damage difference adds, but that would require some more diligent calculations to determine for sure.

Can you get ascended givers weapons?

No, which is a good point, so that is a more substantial loss. Nike did calculations for Warrior and Engi and found that Giver’s was better than ascended Rabid or ascended Rampager. That might only be because they get easily accessed burning, however, and the condition duration affects burning. It’s tough to say if Terror would offset the lack of burning enough to be worth it. It’s also possible that Dhuumfire with this all in mind could be a DPS boost over Close to Death… but that would require some in-game dps rotation tests to see how it affects the rest of the setup.

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Posted by: adozu.6398

adozu.6398

100% condi duration is not necessarily your best friend in pvp (we’re talkign pvp right?)

why?

VERY often your condis don’t run full duration and i’d rather have some extra damage (from more condi power) in the first X seconds than have my conditions last X+2 with a very good chanche they will be cleansed before that.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

100% condi duration is not necessarily your best friend in pvp (we’re talkign pvp right?)

We’re talking PvE. Sinister stats are not available in PvP, and you cannot use nutrition in PvP, which is pretty critical to the DPS here.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: adozu.6398

adozu.6398

i consider wvw pvp somewhat and that has giver food sinister and whatnot, pve sure, always go with as much duration as possible, my bad.

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Posted by: fluxit.8247

fluxit.8247

Runes of the mad king are good for hybrid builds plus summoning flocks of ravens to attack the people arround you while stacking more bleeds and doing good damage when you enter plague form is hilarious. Completely throws your enemies off guard.

I tested out hybrid builds for pvp
d wvw but i gave up because theres hardly any escape and youre so squishy. You cant down someone fast enough unless youre up against scrubs or with a team that can protect you if focused.

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Posted by: Azrael.4960

Azrael.4960

i’d been thinking about doing a sinister build as well. The only thing I had been stuck on was the rune set. It’s really good that aristocrat runes were brought up as I certainly wouldn’t have thought about them.

You could also eke some more out of power/prec/condition dmg with some infusions in the trinkets, minimal as they would be.