Small Changes w/ Large Implications?

Small Changes w/ Large Implications?

in Necromancer

Posted by: tboneking.2531

tboneking.2531

So its a given that necros need a lil’ love in pve and I have three little ideas for changes and I was wondering what all your thoughts were on them:

Staff Auto Attack: What if either the auto attack itself or the staff cd trait gave the auto attack a % scaling with the number of conditions on a foe? I just feel like staff is this weird weapon that doesnt give good bass or condition damage, and this would be a good way to use the class theme of numerous conditions to its benefit. It would also make it a nice complementary weapon to scepter.

Staff marks: What if these were optionally manually triggerable? It would make the blast finisher useable and the regen from the 2 skill would give easier access.

Death Shroud Sigil Activation: I understand that this in particular could be broken, but I feel like warrior, ele, and engi all have access to easy sigil activation, and this could even the playing field a little bit.

I acknowledge that these would all increase the power of necros, but I mean, thats kind of the point: to improve the class’s utility/ damage output.