Some ideas to improve terrible traits/skills
I would love the Unholy Sanctuary, Ritual of Protection, and Well of Blood changes.
Removing our only source of stability though? I don’t use it myself, as I go for Death Perception instead, but a lot of necros do. A lot of people already feel that necros need another way to get short stability, so taking the only source out would be a pretty bad move.
The extra blast finishers on marks might sound nice, but they’re wholly unreliable since you have to hit something for them to actually blast – but they’d have to re-design the way marks work for those to actually be viable. Plus, they’d probably increase the CD on marks to compensate for so many blast finishers on one weapon, which would be a pretty large nerf for something we can’t reliably use. They do need to give us an on-demand blast finisher or two somewhere, though.
The Unholy Sanctuary change is really very much needed, however, if they’re not going to make it a base part of the DS mechanic for us to get outside heals in Death Shroud. Sucks that what should be base functionality would be locked behind a GM trait, but it’s better than what we have now, and that trait is currently useless anyway.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
They should just change all of the on enter/exit DS traits to have stronger effects and an icd. For instance, Foot in the Grave could apply 5-8 seconds of stability with a 30-60 second icd. It would allow necros to use their traits and their profession mechanic without making a trade off for one or the other. That and self healing in DS.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
I think Foot in the Grave as we have it now is weak. The problem is that they won’t buff it because with sufficient boon duration and when coupled with Near to Death you can maintain the highest percent uptime of stability of any class in-game… The problem is that you cripple the rest of your build and you basically do nothing for your team. I think turning it into a stunbreak is more along the lines of what people want to use it for, requires more play/counterplay (you can now save DS for a reactive stunbreak, or use it for the skills early). I thought about not giving it an ICD at all, but I figured a 7s CD stunbreak was a bit much, considering they could also be packing Plague Signet, Spectral Walk, or Spectral Armor.
The extra blast finishers on marks might sound nice, but they’re wholly unreliable since you have to hit something for them to actually blast – but they’d have to re-design the way marks work for those to actually be viable. Plus, they’d probably increase the CD on marks to compensate for so many blast finishers on one weapon, which would be a pretty large nerf for something we can’t reliably use. They do need to give us an on-demand blast finisher or two somewhere, though.
That was exactly why I did it! Having four blast finishers on the staff (not to mention the blast finishers in Lich Form) would be pretty insane if they could be proc’d out of combat. However, having them in-combat is a sort of balancer, and keeps them fair without making them OP. I also think them not having to change the way Marks work is better because it requires less effort on Anet’s part.
AoE 150 ferocity for party instead of the 5 minor spite trait (might when below % hp)
150 ferocity would indeed be better than condition damage, but I also think it’s less in theme with the Necromancer and way too strong for a minor trait that you get on the side. It would have to be a master major trait at the least.
