Spectral grasp bugged

Spectral grasp bugged

in Necromancer

Posted by: Zetsumei.4975

Zetsumei.4975

Anyone else noticing it doesnt do anything to the break bar? Although the pull doesnt seem to be registered as a CC under the tooltip I wouldve thought the combination of the pull and the chill would have a hefty effect on the break bar.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

(edited by Zetsumei.4975)

Spectral grasp bugged

in Necromancer

Posted by: Sororita.3465

Sororita.3465

It doesn’t pull the target to you a large percentage of the time either, the entire time i’ve played a necromancer i’d say ive only seen it work maybe all but five times.

Just another thing to add to the long list of things wrong with this game that they won’t correct. You’d think I’d just learn to accept it by now.

Commander Starlight Honeybuns[BUNS]
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.

Spectral grasp bugged

in Necromancer

Posted by: Bysvyken.6235

Bysvyken.6235

I’ve also tried using this skill to pull the bomb in the south octovine at Tarir meta event. Seemed to have 0 effect, whilst GS5 was hit and miss as to how much it pulled.

Spectral grasp bugged

in Necromancer

Posted by: Mega Skeleton.8259

Mega Skeleton.8259

Grasp has been frustrating me more as I’ve been doing mostly octovine south. It seems to have a very high failure rate at higher ranges, but the past couple days I’ve not gotten it to pull more than 100 range once, even at ~600 ranges. Meanwhile GS5 works spectacularly.

It’s always been very unreliable, and everytime I look at it and say “you know this might actually be pretty good” I quickly remember why I don’t bring it in my PvP builds.

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