Stealth nerf oh yeah
Are we sure this just isn’t a bug?
I would hope it’s a bug if not I’m confused why.
Would this be a significant nerf because starting the swap cooldown in DS is advantageous, and you couldn’t use on swap sigils in DS?
Could you help explain how huge a nerf this is, I recognize it’s worse than before and reduces the skill cap, but I’m not sure how it’s a huge nerf.
edit – I can confirm as well that while in Death Shroud I can’t swap weaponsets. It is annoying.
(edited by konli.6927)
I came into this thread thinking “stealth nerf… what? But the thief’s stealth mechanic got improved… I don’t get it…” after reading it took me like a few seconds of thought to realize “OOOOH stealth nerf, oki!”.
Anyway on that topic at hand, why is weapon swapping while in DS important? I wanna know.
I came into this thread thinking “stealth nerf… what? But the thief’s stealth mechanic got improved… I don’t get it…” after reading it took me like a few seconds of thought to realize “OOOOH stealth nerf, oki!”.
Anyway on that topic at hand, why is weapon swapping while in DS important? I wanna know.
Well lifeblast hits much harder with your staff out/using wep swap sigils (geomancy etc) in DS is nice.
I’ll picture it using an example:
You cast your marks and have 3 seconds remaining until weapon swap is available.
You go into DS and know that when you leave, you’ll have staff equipped with its cooldowns. You can pop in, wait a moment and swap the weapon. Then, when you leave DS, you have the other weapon set with all skills available AND you can possibly switch to staff back again. You get a whole additional rotation.
This can mean a dagger immobilise or focus vulnerability/boon removal for example. It is extremely powerful and adds to the profession depth.
(edited by leman.7682)
Well as far as switching weapons and getting sigil bonus to DS skills, one; can’t you switch, get the sigil bonus and before attacking go into DS and get the bonus anyway? If not I kind of agree with not being able to anyway since that sounds more like an exploit than a feature.
Also I understand the idea of managing cooldowns with DS but it’s not as if you can’t still do that.
As far as weapon switch cooldown goes, I just switch weapons, go into DS, once I come out the cooldown is gone. I understand switching IN DS would give you a bit of a bonus over switching out of DS, but once again – it feels as if that’s more an an exploit than a feature.
In the end it’s not even a HUGE exploit anyway, it’s kind of a small deal. Getting an extra 3 seconds or so on weapon swap cooldowns won’t destroy your play style.
Welp, there goes my reason to bring staff anymore.
I think I should remove this quote given the recent developement.