(edited by Dakiaris.2798)
The necromancer isn’t really built for burst but at the moment the numbers feel low even for sustained damage. Currently the no.1 on the axe without power is 236 damage over 2 small hits and gives 2 stacks of vulnerability for 5 seconds at 600 range. The main issues I have with this is the animation feels really lazy and there’s no chain attack to a buildup of a slightly larger hit, the topper is the range feels to short to use in most situations. My solution to this would be to add a chain attack with different animations and a 3rd hit that does 10% more damage then the first 2…. Here’s my suggestion.
Rending Claws – 2 hits for 236 total + 2 stacks of vulnerability 5 seconds 3/4 second attack
Agonizing Claws – 1 hit for 236 + 1 stack of vulnerability 5 seconds same damage in 1 hit so that it feels larger but is not 3/4 second attack
Reap Impurities – 1 hit for 260 + small life siphon basesd on each condition on the target… Allow the +50% siphon to affect it… You could have it do 25 siphon per condition so the trait would make it 37 per… 1 second attack 1/4 longer due to the damage boost
The power scaling on all 3 hits would be the same so that the numbers could easily be changed if to high. This would allow power/crit axe builds to feel better because the damage per auto would feel as if it was scaling good when in fact it’s only +10% damage on the 3rd hit with a small flat life steal tacked on.
My second suggestion would be to give the axe another 100-150 range to allow it to attack targets at a slightly longer range and let it be useful in places like wvw and some dungeons no.3 would not be affected like this 600 range is fine there…. It wouldn’t be quiet as long range as a scepter which is 900 but it would allow the axe to be usable while defending walls and mid range fights… I’m also thinking of this for pve on bosses like giganticus lupicus which you need more range to fight to best effect…. The range boost would also help dagger users who generally build for a more power oriented build by giving them some range on fights like that.
TL;DR
Add a chain attack to the axe no.1 with a small damage boost every 3rd hit and give the axe 100-150 more range so that it’s a little more viable in ranged only situations. if you read this please go back and read the whole thing if you would I would like to get opinions on these changes
(edited by Dakiaris.2798)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.