Tainted Shackles needs a longer cast time.
yeah 1 sec immobilize so overpowered
btw is torment fixed so the dmg is actually higher when target moves ?
its just few more stacks of bleed just different name nothing special about it
I think the tool tip is still incorrect. It ticks twice as fast when the target is moving, the ticks do not increase in damage, though. I think last time I checked torment does 150% bleeding’s dmg to a moving target. So each stack of it is like 1.5 extra bleeds.
Perfect Dark [PD]
In current form the Death Shroud skill Tainted Shackles is too strong. I don’t mind the AOE Torment damage or the AOE immobilize, but it needs to have a longer cast time.
Currently you can cast Tainted shackles and do anything else while it plays out. with a 1/4 second cast you cannot really be interrupted, it doesn’t take any appreciable time to cast, and it works even if you drop death shroud or get stunned once cast. This makes countering this powerful ability nearly impossible and makes using it a no-brainer.
My Suggestion: Change the cast time from 1/4 second to 3/4 second or even a full second. Give a chance for it to be interrupted and use the cast time to help time gate it’s additional DPS a little bit.
This is the perspective of a WvW player mind you. I have no idea whether or not this is considered ok in sPVP but in WvW it is an insanely powerful ability no matter what build the necromancer is.
Ever tried to just… I know this will be shocking… leaving?… Forget that you can dodge it etc. You can aslo teleport/blink/push necro away/punt necro away/kill him from 100%/fear him for 4 seconds away/go for tea and a whole lot other things.
But nope…
First is QQ
Then inane attempts to defend…
Then someone necros this for some bizzare purpose.
L2 play l2 dodge…that is all