The Necromancer and why it sucks

The Necromancer and why it sucks

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Posted by: Methuselah.4376

Methuselah.4376

Spectral Walk:
-Spectral Recall lasts 30 seconds not just 8.
-For 8 seconds, any direct damage is instead absorbed as Life Force

I agree with a lot of your ideas, but I like this one the most. 8s might be a bit OP, but having that skill absorb any incoming damage as life force (similar to the Glint heal) is an interesting idea

While normally I would agree, one must consider that this would be the only skill of its kind and it has a 40+ second cool down.

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Posted by: DreamyLove.8947

DreamyLove.8947

[Deathly Swarm] too easy fail….

my target didn’t move, block, blind, inv
but always got somehow make cond transfer fail

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Posted by: Sheobix.8796

Sheobix.8796

Everything wrong with necromancers

1. They need to hit things to succeed.

L O L

I have never laughed so hard in my life

Must be a novel concept, needing to hit things to win in combat

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Posted by: Zero.3871

Zero.3871

@shoebix,

he means for example that you have condi removes which just transfer condis to enemy if you hit him. if you cannot hit an enemy for example because he dodges permanently you cannot remove condis and tick down on it. so plz read his full post before you start laughing without any reason.

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Posted by: swellercross.3974

swellercross.3974

Necros or Reapers are almost perfect the only problem is it lacks speed movement , the duration of some important skills must be longer.

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Posted by: DreamyLove.8947

DreamyLove.8947

Need more stack for stab when some ppl always is N+ stack, but we only 1 stack lol

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Posted by: Famine.7915

Famine.7915

“They need to hit things to succeed”…

10/10

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

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Posted by: Prince Vingador.8067

Prince Vingador.8067

“They need to hit things to succeed”…

10/10

I know a lot of u here think this is funny, but this is a real statement , that doesnt aplly to all classes, lets say u want to apply burn , u need to hit the player, its not like enemies get burn when they hit the necro, now if u want to transfer condies , its not that u have a signete cleaning condies every x seconds , u dont lose condies by dodging , u need to hit a player to send them.
I understant why players get upset, when they get focus and they cant block or negate any of it.
I dont think necro sucks, but if we had some way to completly negate damage im sure some of u would think diferent.
Condies take time to kill stuff, anf if u go power , then u would just die cause they will outsustain u.
So yes its not easy to play necro atm, and even tho i win some 1v2 i know thats because of bad macth making.
Necro needs a good awereness, not as good as the thief but , a good one anyway, also good positioning and even then its hard not to get focus.
My sugestion to anet , is to give necros some way to negate damage , some invul and some teleport, lack of mobility doesnt help , when u have no way to negate damage.

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Posted by: Famine.7915

Famine.7915

I am a huge advocate for more mobility on the necro even if we don’t get more defensive utility. I can personally probably get more use out of better mobility skills rather than blocks and such. Still hoping they make flesh wurm an instant cast. Would be nice. Q.Q

P.S. Still going to jab at the first statement of OP. :/

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

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Posted by: Rolisteel.1375

Rolisteel.1375

Flesh Wurm instant still not a big improvement. If they make it instant then better option just give us an instant teleport skill. They have to make us like other classes. They can get out of combat and regen fast then get back in combat. We should do that too but we are not able because our class is not on the same level as other classes. Here is the unbalance. If you are using plague signet like meta necros, than its even harder or sometimes impossible get out of combat because of passive. Not bad skill but playing in non coordinated team it can cause the hell to you trying to survive. Can be both good and worst skill ever.

(edited by Rolisteel.1375)

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Posted by: Famine.7915

Famine.7915

I never will use PS in wvw, but a faster teleport I can certainly make use of. I get away fine without it but it’s a pain in the kitten sometimes.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

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Posted by: Mikhael.2391

Mikhael.2391

I never will use PS in wvw, but a faster teleport I can certainly make use of. I get away fine without it but it’s a pain in the kitten sometimes.

You get away “fine”? Against what class that knows what they r doing? Or more than 2plus chasing u?

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Posted by: Bhawb.7408

Bhawb.7408

Could just repost a thread from 3 years ago and it’d be pretty much the same issues. That’s what is wrong.

But of Corpse – Watch us on YouTube
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Posted by: gryph.8734

gryph.8734

A norn necro has been my main for almost the entire four years I’ve been playing GW2. I’m just gonna let this statement stand here and percolate a bit before I come back and find out why I’m wrong.

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Posted by: Ashenvall.1564

Ashenvall.1564

Give to Necromancer more condition like : agony
MWAHAH
I’m joking