The Necromancer and why it sucks
[Deathly Swarm] too easy fail….
my target didn’t move, block, blind, inv
but always got somehow make cond transfer fail
Everything wrong with necromancers
1. They need to hit things to succeed.
L O L
I have never laughed so hard in my life
Must be a novel concept, needing to hit things to win in combat
@shoebix,
he means for example that you have condi removes which just transfer condis to enemy if you hit him. if you cannot hit an enemy for example because he dodges permanently you cannot remove condis and tick down on it. so plz read his full post before you start laughing without any reason.
Necros or Reapers are almost perfect the only problem is it lacks speed movement , the duration of some important skills must be longer.
Need more stack for stab when some ppl always is N+ stack, but we only 1 stack lol
“They need to hit things to succeed”…
10/10
Maguuma – Predatory Instinct [HUNT]
Necromancer
“They need to hit things to succeed”…
10/10
I know a lot of u here think this is funny, but this is a real statement , that doesnt aplly to all classes, lets say u want to apply burn , u need to hit the player, its not like enemies get burn when they hit the necro, now if u want to transfer condies , its not that u have a signete cleaning condies every x seconds , u dont lose condies by dodging , u need to hit a player to send them.
I understant why players get upset, when they get focus and they cant block or negate any of it.
I dont think necro sucks, but if we had some way to completly negate damage im sure some of u would think diferent.
Condies take time to kill stuff, anf if u go power , then u would just die cause they will outsustain u.
So yes its not easy to play necro atm, and even tho i win some 1v2 i know thats because of bad macth making.
Necro needs a good awereness, not as good as the thief but , a good one anyway, also good positioning and even then its hard not to get focus.
My sugestion to anet , is to give necros some way to negate damage , some invul and some teleport, lack of mobility doesnt help , when u have no way to negate damage.
I am a huge advocate for more mobility on the necro even if we don’t get more defensive utility. I can personally probably get more use out of better mobility skills rather than blocks and such. Still hoping they make flesh wurm an instant cast. Would be nice. Q.Q
P.S. Still going to jab at the first statement of OP. :/
Maguuma – Predatory Instinct [HUNT]
Necromancer
Flesh Wurm instant still not a big improvement. If they make it instant then better option just give us an instant teleport skill. They have to make us like other classes. They can get out of combat and regen fast then get back in combat. We should do that too but we are not able because our class is not on the same level as other classes. Here is the unbalance. If you are using plague signet like meta necros, than its even harder or sometimes impossible get out of combat because of passive. Not bad skill but playing in non coordinated team it can cause the hell to you trying to survive. Can be both good and worst skill ever.
(edited by Rolisteel.1375)
I never will use PS in wvw, but a faster teleport I can certainly make use of. I get away fine without it but it’s a pain in the kitten sometimes.
Maguuma – Predatory Instinct [HUNT]
Necromancer
I never will use PS in wvw, but a faster teleport I can certainly make use of. I get away fine without it but it’s a pain in the kitten sometimes.
You get away “fine”? Against what class that knows what they r doing? Or more than 2plus chasing u?
Could just repost a thread from 3 years ago and it’d be pretty much the same issues. That’s what is wrong.
A norn necro has been my main for almost the entire four years I’ve been playing GW2. I’m just gonna let this statement stand here and percolate a bit before I come back and find out why I’m wrong.
Give to Necromancer more condition like : agony
MWAHAH
I’m joking