The Zerker
(Updated Maximum Damage Axe Build)
This is a power build with an axe in the hand. There are no compromises, no buts and ifs, just damage.
This build is mainly for PvE and WvWvW, it may work in PvP, I dont know since I seldom participate in that kind of stuff.
Also it is a build for a more experienced player, you need to be on your toes all the time, know your place to stand and your time to dodge, else you will be probably dead and deal zero damage.
You will need some gold and/or patience to get your gear together. But it will pay off.
I. The Build:
http://intothemists.com/calc/?build=-00;3kHFJ0D47J-K0;9;4TO;0E-7B5;95RV0ONV0udbTudbTBBlKcFL09WYod1-60B1G2LZR_61V-70HV8aNX8a;9;9;9;9;9;55-6g
30 Spite (Power & Condition Duration):
Major Traits:
- Adept Everything except V (Spiteful Spirit). Really depends on what you want to do: Signet Mastery to burst someone below 50% health, Spiteful Talisman in a group setting, Reapers Might if you like to use DS and lifeblast
- Master VIII (Axe Training): 20% shorter cd and 15% damage increase for the axe (the damage also transfers to Life Blast while holding an axe). We will be using Ghastly Claws on cd, Unholy Feast for an extra ae or when everything else is on cd.
- Grandmaster XII (Close to Death): 20% more damage when enemy below 50% health, awesome trait
25 Curses (Precision and Condition Damage):
Major Traits:
- Adept VI (Focused Rituals): Wells use ground targeting. We are very squishy, I rather cast my wells from a save distance than from up close.
- Master Another hard choice, depending on what are you planning to do. Either I, IV, V or VIII will work.
15 Soul Reaping (Prowess and Hunger)
Major Traits:
- Adept VI (Unyielding Blast) if you took Reapers Might, else use II, III and V depending on your playstyle.
Why 25 into Curses?
It is because of the lesser trait „Target the Weak“. You gain 2% damage for every different condition on the enemy. If there are 5 different conditions stacked on the enemy, you gain 10% damage. A huge buff to our damage, because in an instance or while doing group events or even WvWvW, there will be always some conditions running on the enemy, thus upping our damage. You will see an increase of 18% because of this little trait.
II. Utilities
-Consume Conditions: very good Heal, almost op.
-Well of Suffering: very high damage gtaoe and applys vulnerability.
-Well of Corruption: high damage gtaoe, converts boons into conditions, thus making itself and anything else do more damage
-This one is up to you. I like the Signet of the Locust, or Signet of Spite for more power and an on-demand 12% damage increase buff.
- Elite is also up to you. Lich form is nice, but it’s autoattack is bad for moving targets. Golem for knockdown and Plague Form for some defense. Even your racials may work here.
III. Gear
- Armor, weapons and accessories: we want damage, Berserker Gear is where you can find it. Power, Precision and Critical Damage, everything we need. For Ascended gear get the one’s with the same stats.
- Weapons: Axe/Focus and Staff (Staff can be substituted for something else)
- Runes: 6/6 of the Scholar: Power, Critical Damage and a 10% damage buff while health is above 90%. Now we are not even squishy, we have to be at 90%+ health too. If your not up to this task, switch one rune for the Rune of Divinity.
- Sigils: Sigil of Superior Force for a 5% damage buff and Sigil of Bloodlust for an extra 250 power. I have a Sigil of Frailty on my staff for ae-vulnerability (if it works this way)
(edited by shizo.5698)