They want necros to be selfish...

They want necros to be selfish...

in Necromancer

Posted by: hennrick.4623

hennrick.4623

… so why not empower that?

How would be a profession that picks the good things about the party and uses even better for itself? Not enclosed selfishness, we are talking about a game where there must be interaction between players so it needs to depend in some way on his allies.

Just an example: a skill that copies boons on nearby allies and applies on the caster ( with an averaged duration), or maybe a trait. A bit OP but it’ s just to give an idea.
Without going too much on complex things even giving projectile, leap or whirl finishers to abuse of fields ( not blasts because, cmon, we understood Aned does not like that) placed by you or other players might give some interesting results, or at least particolar.

Would you like see something like that?

They want necros to be selfish...

in Necromancer

Posted by: spoj.9672

spoj.9672

The ultimate way to make us a good selfish class is give us way more selfish self buffing. Like might on hit and vuln on hit. And higher personal damage. And more purely personal defence. But that seems to be against necro design aswell for some reason.

Funny when you have classes like warrior, ele and engi who all have huge group buffing at the same time as having the best self buffing.

(edited by spoj.9672)

They want necros to be selfish...

in Necromancer

Posted by: hennrick.4623

hennrick.4623

I am not talking about personal power, i am talking about the capacity to gather power from others: basically is reverse supporting! Or making supports out of not-supports.

While many professions are focused on giving benefits for others (duh, basically everyone) i was thinking about a way to play that has bland team support, like necros now, but that have increased benefits from the surroundings: in this way they can actually be powerhouses for the whole team, while not having personal power by itself!

(edited by hennrick.4623)

They want necros to be selfish...

in Necromancer

Posted by: spoj.9672

spoj.9672

Thats just a poorer version than being able to self generate your own selfish power though. And if we are reliant on allies to gain our selfish power. Thats no different to how it is currently. Except instead of us taking it for ourselves the other classes give it to us through their group buffing.

A selfish class does things for itself without relying on others. And should be able to generate considerably potency independant of group interaction.

They want necros to be selfish...

in Necromancer

Posted by: hennrick.4623

hennrick.4623

Selfish has a lot of different meaning, depending on how you intend it: i mean it as it does for itself, by definition, but it does not mean that the power it gets can’ t be used in favor of his allies.

besides, i think you misunderstood what i meant, and by a lot! Being reliant is different from being dependent to others, and i mean the first case: where you are selfish, but you can do even better!
A selfish class as you say will always be inferior to anything else, since either it is so powerful it needs no one ( and as such there is no need to synergize the team at all ) or it does not synergy and it stands there without contributing to the party, and our case in GW2 is the latter.
Since we are in the latter case and i don’ t want to think “how to rewrite the necro” i thought about making the latter viable – not by increasing pure power but increasing interaction, that is exactly what we lack!

Is not poorer, instead is richier. A bit different from the norm i agree, and probably it won’ t hold the peer pressure in a practical case but at least as i see it is a progress.

Why i am saying this: if you think my idea is kitten at least let me make sure you understood it well.

(edited by hennrick.4623)

They want necros to be selfish...

in Necromancer

Posted by: spoj.9672

spoj.9672

I do think i misunderstood you slightly. However your ideas are paradoxical. Like you said, there is either powerful so you dont need teammates or there is weak so you need teammates to help you out. Powerful selfish can be done with good self buffing and an abundance of utility and defence which only effects you. There is no way to make a weak selfish class desirable. If the class remains weak to the point it requires help from teammates then it is never going to be good. If you increase its interaction with other classes it becomes less selfish.

You cant keep it weak and selfish and make it viable. Thats impossible and a complete paradox.

Also if im understanding you correctly from your example. You are saying make the class selfish but use stuff from nearby allies to increase your individual potency. And what i said in the previous post is that it is no different from allies buffing you themselves. For example. You copy 25 might off your nearby ally to give it to yourself. How is that any different from your ally providing 25 stacks of group might? It certainly doesnt change anything or make the class any better. Its a wasted effect.

(edited by spoj.9672)

They want necros to be selfish...

in Necromancer

Posted by: Siva Mira.3546

Siva Mira.3546

Here is my idea:
Skill #1: Steals all boons from allies around him.
Skill #2: Sends all conditions to allies around him.

All is vain.

They want necros to be selfish...

in Necromancer

Posted by: Sagat.3285

Sagat.3285

How hard could it be to allow us to keep with others without being a leech or fragile package?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

They want necros to be selfish...

in Necromancer

Posted by: spoj.9672

spoj.9672

The only possible way to make a selfish class strong from allies while not making the class strong on its own. Is to have unique buffs which scale from allies. So for example a trait which gives +20% damage per ally in proximity. But stuff like that is pretty ridiculous. And i dont think its a good idea to encourage anymore selfishness than we already have.

They want necros to be selfish...

in Necromancer

Posted by: hennrick.4623

hennrick.4623

Not really: for example having increased benefits from allied boons, higher heal income or a buff copypaste. It does not need to be an absurd gamechanger, but a decise one.

About what spoj said, there are many ways in which a.. mechanic? tactic? like this can work. For example make a trait that increases might effect, not duration or stack: the character has his own ways to apply might but are rather limited, while when supported by other characters it can be way more successful.

For example, a trait in spite allows to gain a stack of might for each autoattack on DS. I chose this trait because it’ s one that i really dislike: it’ s boooooring! Let’ s make that, for example, the DS autoattack gains a way greater benefit from might!
The necro has already few cases in which it can apply might – in DS even less, like right after blood is power – but it’ s still a good trait for his burst… that becomes even greater while in group!
It’ s just an example, but there are many ways! Probably this won’ t be enough to keep the necro even in pve, but it can be something,

They want necros to be selfish...

in Necromancer

Posted by: spoj.9672

spoj.9672

Not really: for example having increased benefits from allied boons, higher heal income or a buff copypaste. It does not need to be an absurd gamechanger, but a decise one.

Well this is along the same sort of lines as what i suggested. I take back what i said. It is possible.

But those sort of traits create this weird situation where they can be just as strong solo. Thus ending up being just like giving us good self buffing. Or they end up just making the class way stronger than others when getting help from a team but pointless in all other situations. This creates a situation of “lets buff the necro because it scales the most with everything”. Its a nice idea. But i dont think its good for the game.

It would either be so good that everyone would feel forced to bring a necro into groups in all gametypes. Or it would be too weak so necros would be in the same situation they are now. Not worth taking or buffing and better off just having a full group of classes that can contribute to buffing each other.

Either way its an interesting concept. I just think it would be better to encourage group play and interaction in an MMO. And all classes should be able to do this to a respectable degree. Especially with the combo field and finisher system which is a really great part of GW2 combat.

They want necros to be selfish...

in Necromancer

Posted by: hennrick.4623

hennrick.4623

Not really: for example having increased benefits from allied boons, higher heal income or a buff copypaste. It does not need to be an absurd gamechanger, but a decise one.

Well this is along the same sort of lines as what i suggested. I take back what i said. It is possible.

But those sort of traits create this weird situation where they can be just as strong solo. Thus ending up being just like giving us good self buffing. Or they end up just making the class way stronger than others when getting help from a team but pointless in all other situations. This creates a situation of “lets buff the necro because it scales the most with everything”. Its a nice idea. But i dont think its good for the game.

It would either be so good that everyone would feel forced to bring a necro into groups in all gametypes. Or it would be too weak so necros would be in the same situation they are now. Not worth taking or buffing and better off just having a full group of classes that can contribute to buffing each other.

Either way its an interesting concept. I just think it would be better to encourage group play and interaction in an MMO. And all classes should be able to do this to a respectable degree. Especially with the combo field and finisher system which is a really great part of GW2 combat.

I agree that the concept itself can have flaws: i don’ t have practice on the matter and it could take a wrong turn, even if it will be limited both by necessity ( since having more power-hungry team mates will most probably be not optimal ) and by meta tradition ( devs and community alike are more tied to the classic compos ).
In regard of the self-power given by some traits… it’ s intended: a bit of independence should always be for every character ( like the buffers that get buffs for themselves as well ) but i agree too that the doubt lingers, this is still just stuff on paper.

However, thank you for spending time keeping up with me! I don’ t mind convince you that i found the right way, as long is deemed at least an intresting one

I spend too much time thinking about this _

They want necros to be selfish...

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

How more selfish can you get than making your entire team weaker and refusing to play something other than Necromancer? Seems selfish to me!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

They want necros to be selfish...

in Necromancer

Posted by: Rym.1469

Rym.1469

I want to steal mightstacks and other boons from my allies.

Then I will join group with ANet members and troll their engineers, elementalists and guardians on purpose.

If they hate you already, you can do the same

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

They want necros to be selfish...

in Necromancer

Posted by: Sagat.3285

Sagat.3285

I want to steal mightstacks and other boons from my allies.

Then I will join group with ANet members and troll their engineers, elementalists and guardians on purpose.

If they hate you already, you can do the same

Oh man now I want that, if they want us to be selfish let’s me steal those boons,get focused and die with it. It will be way more fun then basic death and respawn we have now. Bringing a necro is selfish but man that would be epic. We should have a petition.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

They want necros to be selfish...

in Necromancer

Posted by: Anubis.7058

Anubis.7058

Philosophy that needs to be turned into necro: I am selfish, i want more, how better get more than long term raising the standard of others and thus showing off my exceptional skills while making the opponent weak and kittenty.

TLDR: Ayn Rand/Bioshock levels of kitten is needed for that to work which is gonna be op in pvp.

They want necros to be selfish...

in Necromancer

Posted by: hennrick.4623

hennrick.4623

LOLZ, it.would be fun to strip boons from allies out of spite. Also childish and toxic >_>

Look at the bright side: with changes like these you can steal dem first place in DPS for example