Necromancers being the class that was meant to be the only one to have fear, they turned out to be the ones with the weakest fear available to them. On top of that the necromancer was supposed to be the class that had healing based on attacking – health syphon. It’s the idea, which explains the lack of regen we have, we were meant to be big on life syphon, it was even one of the featured videos before the game was released, however we lack in that aspect.
The thief has a healing spell called Signet of Malice, at Lv80 the passive heals for 100HP with every attack and heals for about 3,500HP with a 15 second cooldown without being traited (sure low heal but it has a minuscule cooldown).
So, the thief is able to syphon 100HP on each attack, the necro has a minor trait which does the same thing, healing with each attack… however at Lv80 you only heal 24HP with each attack. How come that the thief has a better health syphon than a necromancer? That’s not all however, think about what health syphon really means – healing with each attack.
The necromancer has a habit of slow attacks, such as the staff, scepter, etc. At best we have the dagger which attacks at a relatively fast pace. The thief however is all about quick and multiple blows, with the shortbow’s auto attack bouncing between targets to the daggers having a flurry of quick multiple strikes – pistol whip for example hits 9 times in a matter of 3 seconds while dazing the foe. That is a good 900HP healed in 3 seconds… as a thief!
On the other hand the necromancer attacks much slower and with less targets and to top it all off, our health syphon is less. I would understand us having a lower health syphon if we attacked what… 4 times faster than the thief? But it’s almost the exact opposite. With my 24HP per hit health syphon on average I heal 60HP per second while the thief heals much more.
Of course you can say we have more health syphon to pile up on that, such as health syphon on critical hits, minions stealing health and wells syphoning health, but isn’t it a bit ridiculous how we need to have at least some 3-4 abilities up so we can heal maybe the same amount a thief can heal with only 1 ability up?
Critical hit health syphon heals 35HP, wells healing with each tick heals about 33HP. It saddens me that the health syphon class can barely syphon anything that’s worth investing so much in to. While a thief can syphon much much MUCH more than us with only one skill.
I would adore to be able to effectively play syphoning health, unfortunately that simply isn’t possible – well not as a necromancer at least. In fact I was a bit shocked when I made my thief and went into PvP and saw the amount it syphoned, I thought it was too good to be true with my previous experience with a 24HP health syphon per hit. I had to test it out to see if there wasn’t something wrong, and no, it steals 100HP.
I beg of Anet to please, please make the necromancer’s health syphoning abilities more viable, it’s sad to see such a fun and unique aspect of our class being so nearly useless.