This is funny the moment necro..

This is funny the moment necro..

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

Can do some real dmg and Burst ( like most of the other classes with 3x the ammount of defensive utilities ) people magicaly forget how easy is to nuke and kill one and complain about necro being OP……

people are to used of facetanking everything a necro have and just roll over them when they did not had a pocket helper….

Suddenly people need to watch out for some stuff a necro does and counter OR avoid it while fighting a necro…

AND SUDDENLY we are brokenly OP….

all this Necro OP crap… im laughing at you people….. especialy when we have classes and builds in the game for like a year now that is egual or more broken….

yes Scourge DOES need some changes here and there and fixes and stuff…
but are you people freaking serious ?

-Stellaris
-Total War: Warhammer
-Guild Wars 2

(edited by Zoltreez.6435)

This is funny the moment necro..

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Well, the scourge is a natural player killer spec it’s a given that players of other professions would want it to be nerfed.

As a scourge you naturally corrupt boon on other, wash yourself and your allies off condition at a high rate and end up melting low life build in seconds.

Out of all this, other player in front just understand that they do as much damage as wet noodles (because they’ve been stripped of their might and fury, while you cleanse yourself super fast) and are melted by conditions.

They can only say out of their point of view : “God! Stop this nonsense and nerf damage and survivability of the Scourge!!!”

Anet’s answer will be : “Well yes, we didn’t intended to make it so powerfull…” then they will proceed in nerfing everything else than the boon corruption and the condi cleanse until someone point out that 2 condi cleaned on F2 is to much.

This will end up with core dhuumfire duration reduced to 2 second (because why not) and F2 cleanse reduced to 1 condition untraited because that’s what happen to druid’s avatar skill#2. The high survivability feeling still remaining, they will then change shroud skill cost into a %age life force cost (feel lke that’s the logical thing they would do at this point) and suddenly the scourge would feel a lot easier to deal with and players would be somewhat satisfied.

Meanwhile in PvE where boons on mobs and condition threat are at best anecdotic, the damages just disapeared and fall even below reaper’s while the support given quickly lose it’s novelty and the teams return to the solid support that actually improve their dps as a whole.

That’s how thing goes in gw2.

No core profession should be balanced around an optional elite specialization.

This is funny the moment necro..

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Posted by: Kiritodatrth.1548

Kiritodatrth.1548

PPl will learn how to kill scourge pretty fast… I was dueling scourge with Weaver (Ele is my second class) during the trials, avoiding areas is not difficult, and avoiding their burst, not so complicate… (its not unblockable)so… for the whiners… GUYS WAKE UP!!

Scourge was not different than a shatter power Mesmer, Condi thiefs, condi rev or any other burst class in terms of 1 vs 1, just a matter of learning how to deal with it…

Im kind of scared of the scourge tho,

As a necro I learnt to kite so much better than other classes… and this gives me a huge advantage when playing scourge, with trail in my back to avoid being followed… uhn… Considering that are ppl way better than me doing this… Scourge will be a really OP in their hands…
This is not specific related to the build but with how we had to learn in order to manage Reaper and Core necro in the past…

Anyhow, ppl were used to jump over the necro right away (cause of low defenses) so they kept doing that during the trials, and was a sweet mistake… on the other hand duels with top players was much more difficult, easier to make damage harder to keep myself alive…

The fact we can melt several ppl at same time is kind of broken… (maybe number of targets per shade have to be reduced)

I really think Scourge is more feasible (let’s see after portal) than reaper, better duelist, easier to kite due to ToA (create distance), still a punching bag for any CC, and easy to counter by blocks, mainly I see only few classes having problems against scourge.

This is funny the moment necro..

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Posted by: Zefiris.8297

Zefiris.8297

OP, you don’t get it.

Scourge does have aspects to it that are ridiculously OP.
Specifically, damage wise, I managed to get multiple shades to pulse on one target several times. Including the F5.

This is beyond broken. IF you do not understand why this is broken, that lack of understanding is why you performed poorly as a Scourge. Other classes cannot do this, and we know from the design videos this is not intended.

If you did not (ab)use this, then you obviously don’t get what this is all about, because you just used the skills in the indended way. Nobody wants to nerf that.

This is funny the moment necro..

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Posted by: Jinn Galen.2468

Jinn Galen.2468

OP, you don’t get it.

Scourge does have aspects to it that are ridiculously OP.
Specifically, damage wise, I managed to get multiple shades to pulse on one target several times. Including the F5.

This is beyond broken. IF you do not understand why this is broken, that lack of understanding is why you performed poorly as a Scourge. Other classes cannot do this, and we know from the design videos this is not intended.

If you did not (ab)use this, then you obviously don’t get what this is all about, because you just used the skills in the indended way. Nobody wants to nerf that.

Ahhh. So what you’re saying is like I drop 3 shades on a player and drum my F keys and all three shades will hit that same target? Yeah. That wasn’t meant to happen. It perfectly says on the tooltip that a target can only get hit once per pulse regardless of how many shades are on the player. Now it makes sense why everybody is flipping their eggs like crazy over Scourge.

This is funny the moment necro..

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Posted by: Kaladel.1670

Kaladel.1670

That wasn’t meant to happen. It perfectly says on the tooltip that a target can only get hit once per pulse regardless of how many shades are on the player. Now it makes sense why everybody is flipping their eggs like crazy over Scourge.

Oh. That explains it. If it’s meant to work like this, the statement made by the devs in the video about elite specs makes perfect sense (the one about not piling our shades on the same target).

Edit : and we are not really OP, just bugged. I prefer that by a large amount, ’cause that could mean we will not be nerfed to oblivion. Just fixed.

(edited by Kaladel.1670)

This is funny the moment necro..

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

You expected people to learn and adapt to Scourge on a weekend?

nothing is set in stone right now

Get In The Van Yo[PR] -Play on Far Shiverpeaks/Gunner’s Hold/Vabbi

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

This is funny the moment necro..

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

OP, you don’t get it.

Scourge does have aspects to it that are ridiculously OP.
Specifically, damage wise, I managed to get multiple shades to pulse on one target several times. Including the F5.

This is beyond broken. IF you do not understand why this is broken, that lack of understanding is why you performed poorly as a Scourge. Other classes cannot do this, and we know from the design videos this is not intended.

If you did not (ab)use this, then you obviously don’t get what this is all about, because you just used the skills in the indended way. Nobody wants to nerf that.

i do get it thats why i SAID it does needs some fixing and changes here and there i know about that bug…. still laughing at people that want to nerf bassicaly everything on the scourge until it cant do anything without getting rolled over again….

-Stellaris
-Total War: Warhammer
-Guild Wars 2