Vampiric build
I follow a similar vampire build different traits, and I use Knights armor instead. To those who say vampire isn’t viable that’s BS, I can take down almost anything that’s thrown at me and my HP stays nearly always topped up.
I run vampiric as well and love it, although mine has a little bit of hybrid flavour added to it. I think the problem most people (the ones not just theorycrafting but actually using the builds) have is that yes you can achieve those numbers, but look at the hoops you have to jump through to get it to work, whereas most any other class can do similar results from damage/healing with about 1/4 the work we have to put into it.
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
If you want to maximize lifesteals you should also take a look at vampirism runes. They give another ~980 when you are struck (15sec cd) and a 2nd lifesteal when using your heal. Doing bad math and assuming you use Consume conditions, thats another 104 points per second leeched.
The biggest problem i have with vampiric builds is the necessity of omnom and sigil of blood. Every class has access to those and can perform pretty much on an equal level in terms of lifestealing, so its not anything fancy or necro specific which it should be imho.
1 × 453 (+healing power) heal from sigil = 453
3 × 325 heal from omnomnom = 975
This is what carries the day, not the traits. And it can with equal ease be applied to any other profession out there…
At present i will say that necro traits are either underpowered, buggy, or both.
And that does not just apply to the vampiric traits.
Do Omnomberry pies and Sigil deal damage or just heal?
Do Omnomberry pies and Sigil deal damage or just heal?
I was under the impression the pies actually stole hp (damage) but I have seen for myself and heard elsewhere the sigil only heals you ( I certainly can’t make it proc any damage numbers when I test it, maybe someone else can)
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
If you want to maximize lifesteals you should also take a look at vampirism runes. They give another ~980 when you are struck (15sec cd) and a 2nd lifesteal when using your heal. Doing bad math and assuming you use Consume conditions, thats another 104 points per second leeched.
The biggest problem i have with vampiric builds is the necessity of omnom and sigil of blood. Every class has access to those and can perform pretty much on an equal level in terms of lifestealing, so its not anything fancy or necro specific which it should be imho.
I looked at the runes and dismissed them, no needed stats (we need precision) and lifeleech on cd which is meh.
Lets say we dont have a sigil of blood and omnomom going, but we use dagger1, well of suffering and corruption and locusts swarm on one enemy. And we have 100% critchance (change of sigils and doable).
Dagger 1 hits 3 about times per second = 3*38+3*51=267
Wells and locust hit 1 time per second = (38+51)*3= 267
thats 534 hp/second.
Lets add 4 other enemies, so 5 enemies:
Dagger1 = 267
Wells, locust= 267*5= 1335
thats 1602 hp/second.
(I know this lasts only for 5 seconds and only every 45 seconds)
Also you can add 445 hp gained from weakening shroud and factor in the daze from the warhorn, you leech without being attacked or dagger 2.
Also your vampiric traits actually damage your opponent, which doubles it’s value.
I guess here lies the problem: we have an easy time stacking ae’s ontop of each other, buffing our vampiric traits could turn us in a life-leeching, high damage ae-tanking class with little drawbacks. Just wade in, lay some ae’s and dont die.
Anyway, I tried it, it is effective, easy and a valid build. I didn’t liked it though, the dagger 1 sounds are annoying as a high pitched siren to me and I enjoy the gamestyle of the hybrid far more.
(edited by shizo.5698)
Weakening shroud? No heal there, iirc.
And the daze last 2s (3s with Banshee’s Wail).
The biggest problem with your numbers is that you need to hit so many requirements to even get there. Specific off hand weapon, 100% crit, heavy traiting, stationary targets, specific utilities. If all of those are met you get a 550~ dps and hps increase for around 5 secs, then it goes down to around 400 and after 5 more secs you are sitting at 300 and while your numbers for multiple targets sound good it just adds 4 more stationary targets who dont just instantly gib you to your list of requirements.
The biggest problem i got with vampiric necros is that i take a look at the common spvp ele builds and see their sustain and compair it with ours. While i seriously don’t want to bring the ele hate into this thread i cannot understand why our self healing capabilites through leeching are not somewhere close to their level and especially why Life siphon (dagger2) is so gimped with its ridicously long channel time and line of sight on activation requirement ( i am ok with needing line of sight while channeling, which is there in spvp not pve and wvw, but going instantly on cd if line of sight is somehow cancelled while its inital and terribly delayed casting sequence happens is just utterly wrong).
While i agree on the part with vampiric runes not maximizing the purpose of your build i still find them pretty decent. 2k burst lifeleech per encounter and the mistform while under 10% has its uses, atleast in wvw and pve.
Vampiric builds in s/tPvP are where you see the most QQ and for good reason. We only have our traits and incredibly few healing abilities that can be augmented with stats. In PvE vampiric builds are sustainable (can be) but in sPvP we are barely sustainable and don’t offer the damage/support other builds with the same survivability offer.
Weakening shroud? No heal there, iirc.
And the daze last 2s (3s with Banshee’s Wail).
Weakening Shroud casts Enfeebling Blood at point blank. Since Enfeebling Blood deals Direct Damage, this will trigger the traits Vampiric and Vampiric Precision.
Wail of Doom doesn’t deal any Direct Damage, therefore can only trigger Vampiric, since it only hits the target, but doesn’t deal any damage.
Vampiric builds in s/tPvP are where you see the most QQ and for good reason. We only have our traits and incredibly few healing abilities that can be augmented with stats. In PvE vampiric builds are sustainable (can be) but in sPvP we are barely sustainable and don’t offer the damage/support other builds with the same survivability offer.
Yeah there’s justr too much burst damage for them in spvp. I tried and died