[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)
Hey,
I recently took part in the Elite Spec competition made by Wooden Potatoes, made one for Necromancer aiming for Voodoo theme.
Turned out to look pretty decent, imo, so I thought I will post it here.
Wonder how other Necros would feel about such theme and “manipulation” Elite Spec.
Cheers,
Rym
(edited by Rym.1469)
Man, great job there. If a player can do this, why can’t Anet devs? Its a pretty thematic spec, enjoyed. 10/10
And that elixir of deceptive bloodlust, just awesome!
Rym… why are you not working for Anet yet? :p
Great work man, quite like it. In the games current state it might not be as effective * cough* AI *cough * but once that’s fixed it can be really strong.
Double wield focus woohooo!
Rym… why are you not working for Anet yet? :p
Great work man, quite like it. In the games current state it might not be as effective * cough* AI *cough * but once that’s fixed it can be really strong.
Double wield focus woohooo!
Jagged Horror AI is pretty legit, compared to other minions.
Besides, they’re pretty much meant to die constantly, giving you LF and Health back, so they can be dumb as rock, but many and you profit.
I wouldn’t know, cause I never play with minions, but if what you state is true this would be a better spec than reaper :p Constant endurance regen and eagis yay!
I wouldn’t know, cause I never play with minions, but if what you state is true this would be a better spec than reaper :p Constant endurance regen and eagis yay!
Dumb, little minions dying to AoE & Cleave as a source of scalling defense for teamfights :P . You can read second page, too. Explained couple things.
As for Reaper – certainly an option after that, but people would rage if they did not get Greatsword for PvE first!
awesome job man that would be cool to have a fighting style like the witch doctor from Diablo 3!……..minus the exploding frogs lol
Is that competition still open? And if so where would one find it? Never even heard of it until now but it sounds like fun.
Is that competition still open? And if so where would one find it? Never even heard of it until now but it sounds like fun.
I believe it’s still running: https://youtu.be/4xg_YCiKMPk
Love it! Better than Reaper!
Not looking at any of the values, I must say the flavour of your entry is amazing. And it would have fit a jungle expansion a lot better than Reaper. There’s really nothing about it that I don’t like. As someone who’s not a stranger to gamedesign, I commend you on a job really well done. Without having seen any other entries, I would imagine you’d end up close to the top with what you’ve put together. Congratulations.
Holy crap this is an amazing idea. Really solid skills, a lot of fun play, and a completely unique take on playing MM without being the traditional MM build.
Holy crap this is an amazing idea. Really solid skills, a lot of fun play, and a completely unique take on playing MM without being the traditional MM build.
Tbh, while I had the whole “tether” idea in the back for my head for a while now, ideas for Jagged Horrors “harvesting” and skills like Virulent Lichen, Haunting Soul etc. were heavily insipred by Heroes of the Storm I’ve been playing a lot lately. While Haunting is basically either Leoric’s ghost form or Sylvans Banshee adapted to Guild Wars 2, the Lichen idea was my take on adapting Zagara’s Creep into GW2. Essentialy “building your own territory” where you and your minions & allies have the advantage. Soulcatcher is kinda like Zeratul’s Void Prison.
The idea for Elixirs is mostly adaptation of some GW1 Hex-type spells. Since we can’t really have spells, but Area effects seem to be okay, why not. Bloodlust is basically Reckless Haste. Dead Elixir is based on PvP version of Ranger pet skill “Enraged Lunge”, Healing Elixir throw is, more or less, an absorb shield in a game with no absorb shields etc.
Really amazing that you guys like it. I’m no game developer, but strangely enough, I just find so much joy in creating such things.
Witch Doctor. Basically.
While I can’t say that I have not created some aspects inspired by classic Voodoo & Witch Doctor theme, I believe it has some different take on it.
If we talk about Diablo 3 Witch Doctor then I suppose while the overall theme can look quite similar, the actual gameplay would be vastly different
The jagged horror meta is real. And kudos, it looks like you spent a lot of time on this!
Well mainhand focus sounds cool but might not be feasible since mainhand weapons are more costly in the dungeon vendor so maybe you should consider an alternative.
I really doubt ANet is considering dungeon vendor prices when picking new weapons.
Haven’t even finished reading yet.
http://i.imgur.com/SlY1osN.jpg
Looking at him you might be able to guess why it took half a dozen words to convince me. “Voodoo” and “Main-hand Focus” were all I needed.
Witch Doctor. Basically.
While I can’t say that I have not created some aspects inspired by classic Voodoo & Witch Doctor theme, I believe it has some different take on it.
If we talk about Diablo 3 Witch Doctor then I suppose while the overall theme can look quite similar, the actual gameplay would be vastly different
Theme, yes. Mechanically? Not really. Yours carries enough differences that it can stand out. Although this particular style of elite specialization isn’t for me. I’m not personally a fan of it it has some interesting and even fun sounding ideas.
I would actually buy the expansion if this was the necro spec. Enjoyed playing pet classes in most games including Guild Wars 1 as a necro, but they are designed in such a terrible manner in GW2 that they are hardly viable in a lot of situations. I was thinking a necro spec that focuses on sacrifice skills would be fun to play, but this is also interesting.
I would remove the stun on Focus 2. Having a 1 second AoE stun every 4 seconds (traited, 5 if not) from a single skill is a bit OP. It’s already fairly good for generating Jaggies at a rapid rate.
I would remove the stun on Focus 2. Having a 1 second AoE stun every 4 seconds (traited, 5 if not) from a single skill is a bit OP. It’s already fairly good for generating Jaggies at a rapid rate.
Although I wanted this skill to be quite rewarding “skillshot”, as I imagine it would strike in thin, straight line, but it’s purely up to discussion like everything in here :P.
Well mainhand focus sounds cool but might not be feasible since mainhand weapons are more costly in the dungeon vendor so maybe you should consider an alternative.
As I said on the second picture, focus could be replaced with any other weapon, as Guild Wars 2 doesn’t really have restrictions. Heck, we have Greatsword and Hammer as ranged weapons. It could’ve been Pistol, Shield, whatever. At the end of the day, you care about weapon skills anyway. I picked Focus because there are some cool skins for that and weapon as a whole is quite underused.
The jagged horror meta is real. And kudos, it looks like you spent a lot of time on this!
About 5h over couple days. Mostly on editing various graphic icons
(edited by Rym.1469)
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