Where is the burning?

Where is the burning?

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Posted by: lordhelmos.7623

lordhelmos.7623

I’m wondering why the necromancer can’t apply burning. A ranger can effectively apply and upkeep burning, bleeding, poison, and has more direct damage (with the pet) in condition builds.

As a condition controller and so many traits dependent on such, I don’t see why necromancers are limited to only bleeding (which everyone has and overstacks, causing the majority of necromancer condition damage to be queued) and poison (which is limited when there is either a ranger or thief in group.

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Posted by: xev.9476

xev.9476

Burning is also a ubiquitous condition, though. Elementalists, engineers, rangers, warriors, guardians, and even mesmers (although to a limited, random extent) have access to burning; it’s almost always up on mobs in any significant encounter.

I’d rather have access to a new, unique condition like “Disease,” “Affliction,” “Withering,” or what have you.

I won’t hold my breath:P

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Posted by: sAdam.5876

sAdam.5876

Or, as it was proposed some time ago, give necromancers unique condition, maybe called “necrosis”. It can work just like bleeding but can be applied only by necromancers so no more (or at least less) problems with over-stacking.
//xev had similar idea few minust before me :P

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Posted by: nerva.7940

nerva.7940

youre thinking of warlock. next.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: lordhelmos.7623

lordhelmos.7623

It is strange that although the direct damage of Necromancers is low (possible the lowest in the game of the 6 professions), their access to varying offensive conditions is really lacking as well.

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Posted by: Cerbeius.7129

Cerbeius.7129

And how would we start a fire?

Lady Cerba, Ascalonian Priestess of Grenth

- Piken Square, [REN][DKAL]

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Posted by: Zebra.4739

Zebra.4739

Burning doesn’t really fit into the whole necromancer thing, IMO. All the conditions they have make sense for them to have, and since fire purifies and starts new life, that doesn’t really fit well with necromancers.

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Posted by: lordhelmos.7623

lordhelmos.7623

Burning doesn’t really fit into the whole necromancer thing, IMO. All the conditions they have make sense for them to have, and since fire purifies and starts new life, that doesn’t really fit well with necromancers.

Fire can be involved in many necromantic rituals that involve punishment and soul damage (aka soul burn). The point of this post isn’t really the cosmetics of it, the main point is that necros are limited to 2 offensive conditions. This is not enough to supplement their lack of direct damage.

A ranger can apply all three conditions without taking any direct damage losses at all.

Take a sword/torch ranger for example:

With sharpening stone, traits, bonfire, and serpent strike a ranger has extremely high physical damage output and applies triple condition degen.

A necromancer, despite having so much dedicated to condition application or management, can’t even do this. Yet the ranger’s physical damage + pet is likely near double that of the necromancer’s with aoe swipe options.

This is an even worse comparison because rangers are not even a top of the pyramid class. If fact they are middle ground in performance to thieves, warriors, and guardians (who also have great survival/escapes, direct damage bursts, and condition options).

You have to think about how low the necromancer is on the totem pole when even a ranger (which is mediocre at best compared to the new trinity of thieve, war, guardian) is superior at the best game that the necromancer has: conditions.

(edited by lordhelmos.7623)

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Posted by: KirinDave.6451

KirinDave.6451

Don’t feel to bad.

Burning has good +conddmg coefficient, but otherwise is way less awesome than most other conditions you have access to as a necro. The biggest problem with burning is that it stacks duration instead of intensity. For a pure damage condition, it’s really not awesome to overstack burning and lose a lot of damage. It’s less of a problem for poison and chilled because those have secondary beneficial effects.

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Posted by: station.6421

station.6421

It is strange that although the direct damage of Necromancers is low (possible the lowest in the game of the 6 professions)…l.

I wouldn’t say necros deal the lowest as much as necros are the most limited in ways to deal direct damage. Dagger auto attack, with the right spec, can deal 4-5k damage in one cycle. Axe 2 can also deal about 5-7k damage full channel. Well of suffering can do about 1-2k per tick; corruption ~750. But that’s pretty much it. Like I said, it’s very limited in terms of options. Life blast can deal about 3.5k per, but it’s a shame that it has a 1 sec cast time. Hopefully the axe will be buffed soon though.

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Posted by: station.6421

station.6421

Don’t feel to bad.

Burning has good +conddmg coefficient, but otherwise is way less awesome than most other conditions you have access to as a necro. The biggest problem with burning is that it stacks duration instead of intensity. For a pure damage condition, it’s really not awesome to overstack burning and lose a lot of damage. It’s less of a problem for poison and chilled because those have secondary beneficial effects.

Pretty much this. Burn is great for solo play, but just okay for group play. If you have a guardian or any profession that can lay down fire fields, that’s pretty much all you’ll need. Wouldn’t be surprised to see necro get the torch in a future expansion, though.