Why does everyone think necros are bad?

Why does everyone think necros are bad?

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Posted by: Altoid.9104

Altoid.9104

His ways of presenting his arguments are the reason I’ve decided to do my best to work against him.

His method worked though, at this point you can complain all you want about how mean of a person he is but that means absolutely nothing since what matters is the game itself. I can’t even believe you openly admitting to “work against him” solely based on him acting smug. Well, I could if you kept your attacks focused on his attitude and less on the substance of the argument.

Trying to counter his point by calling him a meany is pretty lame.

Why does everyone think necros are bad?

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Posted by: NotOverlyCheesy.9427

NotOverlyCheesy.9427

On topic, the meta people just think that power build doing 1-2k at shaman or 4-5k at Ashym is better than the higher damage that a condi necro is able to pull off. So nothing wrong with necro.

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Posted by: Jockum.1385

Jockum.1385

How is his method flawed? What is better than taking in game dps values to check the theory dps that everyone tends to throw around and discriminate against classes?

It is not completly wrong to try to compare “done damage”. But its very tricky and you have to be very careful or you will get wrong results.

His method is only correct when you’re in the same team and fighting the same boss.
You can not compare two different teams – for example when a team has 25 stacks of might and 25 stacks of vuln your dps should be better than in a team with zero might and vuln.
Builds which offer some might for themselves will get better results in a team without might when you compare them with builds which offer no might. Put the same builds into a team with capped might and you will get different results.

You just have to make sure you compare the same bossfight with the same teams, with the same (always capped) buffs. Then you can say “in team X at boss Y with capped buffs dps is 10k or whatever”. At another boss or in another teamcomposition this value might be wrong.
And you have to redo this after each update changing bossmechanics, skills, …
So all I get out of this debate is: theoretical dps is not realistic dps and
Bossmechanics can make certain builds better. I already knew that – and most players did so too (i think). Many players are switching classes/weapons/builds and are adapting to a boss/team.

(edited by Jockum.1385)

Why does everyone think necros are bad?

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Posted by: Balerios.3679

Balerios.3679

I wonder why this thread still goes on . Necro is not bad at all . Only some braindead ppl think that. Necro is master class . NECRO IS A GOOD CLASS

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Posted by: Harper.4173

Harper.4173

His ways of presenting his arguments are the reason I’ve decided to do my best to work against him.

His method worked though, at this point you can complain all you want about how mean of a person he is but that means absolutely nothing since what matters is the game itself. I can’t even believe you openly admitting to “work against him” solely based on him acting smug. Well, I could if you kept your attacks focused on his attitude and less on the substance of the argument.

Trying to counter his point by calling him a meany is pretty lame.

I’m not calling him anything – he is who he is and I’m free to do whatever so there’s that.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

2. Because i can only level up through open world events -and generally just the open world. If I want dungeon armor I can do dungeons or I can do Pvp Tracks.

3. I believe most players that are unhappy with the game are casuals – and casual players are usually too casual to bother with reviews and whatnot. That does not mean that they’re happy with it. I guess we’ll never know but I’m sure Anet has metrics for this sort of stuff.

4.I understand what you’re saying – I can’t really agree with it – Legendary weapons are the ultimate end-goal of this game – same with legendary armor.
There is nothing harder or more prestigious in the game right now. The sum of most player efforts who are grinding the jungle are masteries – because masteries mean raids and raids means legendary armor.

I understand gating the mastery xp behind buying HoT but honestly – if someone prefers to do WvW or PvP they should have the option to level their masteries through those – maybe not as effectively as in the jungle – but still.
The core game gave you the choice of where you wanted to level up.
Just because I want masteries doesn’t mean I want to stay in the jungle 24/7 and only get them that way.

7. Depending on how much of a price they put on it and depending on how much they claim it took to develop to justify that price.
I would pay 40$ for a well crafted item that took let’s say a few weeks to get done – because I feel it should reward the person who did it decently.

I doubt I would pay 40$ if it had taken them 10 minutes because it would be overpriced compared to the effort of making it. Depends on the item – but you get my point.

My point is taking content you already had and were already planning to release to players only to delay it so you can fit it into an expansion and use said content as selling points is a bad move in my book.

8. Again – your views differ from mine but I prefer to get all my stuff at once. I don’t like the season pass business and honestly I feel that all the stuff should have come with the expansion.

I also feel that they gave up on a philosophy they had pushed for a long time – the “when it’s ready” mentality – I would have preferred to wait a few more months, even half a year – but get everything at once rather than have some stuff and then other stuff brought later.

It just seems very unprofessional to do the “when it’s ready” deal for a long time then bring us a rushed expansion with core features not even complete.

9. I understand what you said about the analogy – but did you see the post where they specifically said 2013? And not just legendaries – some crafting to 500, precursor crafting and much more stuff.

The point I’m making is this – they’ve said for example that future living world updates will be coming after HoT for people who purchased HoT.

How would you feel if those updates then never came and found their way into the next big expansion as a core selling point? Or Raids – how would you feel if raids – although partially ready were cut from HoT and instead given to us 1-2 years later with a new expansion.

That’s how I feel about the 2013 legendary deal. They had something – didn’t put it in only to use as a selling point later. It was originally supposed to be part of the Core game but ended up being tacked onto HoT.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Moderator

Moderator

[This topic has runs its course and gone off-topic. We appreciate the discussion, it is now closed. Thank you.]