Why is this class 'bad'?
But we have a infinite amount of second health bar which synergyze well with life force generating Spectral skills and life siphon!
Every time I read the profession balance subforum someone brings that up and I roll my eyes.
If it’s so balanced to have ‘two lifebars’ then why am I asked to switch to my guard or sit out the fight?
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
But we have a infinite amount of second health bar which synergyze well with life force generating Spectral skills and life siphon!
Every time I read the profession balance subforum someone brings that up and I roll my eyes.
If it’s so balanced to have ‘two lifebars’ then why am I asked to switch to my guard or sit out the fight?
That was sarcasm. >.>
But we have a infinite amount of second health bar which synergyze well with life force generating Spectral skills and life siphon!
Every time I read the profession balance subforum someone brings that up and I roll my eyes.
If it’s so balanced to have ‘two lifebars’ then why am I asked to switch to my guard or sit out the fight?That was sarcasm. >.>
I know.
That’s why I brought up the Profession Balance Forum because there are actually some players there that think DS is too powerful.
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
the main problem is that the necro design was carried over from gw1 where the necro was a party support multi-tool who did a little bit of everything and was very versatile. However with the gw2 combat system the multi-tool aspect becomes useless and the class is struggling to find a new identity. Anet is trying to find a way to give them a new role without fundamentally changing them.
the main problem is that the necro design was carried over from gw1 where the necro was a party support multi-tool who did a little bit of everything and was very versatile. However with the gw2 combat system the multi-tool aspect becomes useless and the class is struggling to find a new identity. Anet is trying to find a way to give them a new role without fundamentally changing them.
I find it to be a different problem. They stripped most of what made the necromancer in guild wars one.