World PvP Tourney = Necros have no place?

World PvP Tourney = Necros have no place?

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Posted by: NeXeD.3042

NeXeD.3042

I think with the changes to multiple things and the addition of the specialty necros will be in an extremely good place soon, especially power necros.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Zenith.7301

Zenith.7301

I think with the changes to multiple things and the addition of the specialty necros will be in an extremely good place soon, especially power necros.

You don’t even know what those changes are… and how the other already top tier classes are getting specialties and changes too.

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Posted by: NeXeD.3042

NeXeD.3042

I think with the changes to multiple things and the addition of the specialty necros will be in an extremely good place soon, especially power necros.

You don’t even know what those changes are… and how the other already top tier classes are getting specialties and changes too.

I know one of our biggest issues is mobility and the classes that can abuse that own power necros and won’t be able to jump around as fast anymore. sounds also like lich will pulse stab, making it much more deadly.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: bssbruno.1487

bssbruno.1487

Is it really that bad?

I wanted to play a Terrormancer, but from what I’m reading, it would suck. A lot.
It’s weird how Necros are supposed to give up their Defensive Utility to perform their role well (using Signets, for example).
I favour Necromancer over Elem, for example, because of CC/debuffing. I like that concept, but unfortunatly we need to give up on Utility as well for it. We can’t help teammates, we can’t move around capturing places.

And then I ask again: Is it really that bad?

If you play casually, no, it’s not that bad. You’ll still be focused but most of the time you should be able to kite and use your ports effectively… but you do need to mind your positioning. If you run into a coordinated team or want to be seriously competitive at all, then it’s not good.

First of all: thanks for answering!
What do you mean with “use your ports effectively”? I don’t know what is a port, sorry :/
Also, i don’t want to play professionaly, but i have friends to play 3v3 and 5v5, so i want to be, at least, useful for them.
Weird thing is that i’ve always read that Necromancers were bad at PvE because they were really good at PvP. When that changed?

That makes me sad, because I was REALLY looking forward to use a heavily condition based character on GW2

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Is it really that bad?

I wanted to play a Terrormancer, but from what I’m reading, it would suck. A lot.
It’s weird how Necros are supposed to give up their Defensive Utility to perform their role well (using Signets, for example).
I favour Necromancer over Elem, for example, because of CC/debuffing. I like that concept, but unfortunatly we need to give up on Utility as well for it. We can’t help teammates, we can’t move around capturing places.

And then I ask again: Is it really that bad?

If you play casually, no, it’s not that bad. You’ll still be focused but most of the time you should be able to kite and use your ports effectively… but you do need to mind your positioning. If you run into a coordinated team or want to be seriously competitive at all, then it’s not good.

First of all: thanks for answering!
What do you mean with “use your ports effectively”? I don’t know what is a port, sorry :/
Also, i don’t want to play professionaly, but i have friends to play 3v3 and 5v5, so i want to be, at least, useful for them.
Weird thing is that i’ve always read that Necromancers were bad at PvE because they were really good at PvP. When that changed?

That makes me sad, because I was REALLY looking forward to use a heavily condition based character on GW2

Nothing, really. Outside of a 2 month period when the Dhuumfire trait was released (was identical to the Engineer’s Incindiary Powder then), Necros have only been decent for PvP at best. Necros are also decent at PvE.

The offense capability for the class is fine all around. The issues holding it back are things on the defense and team-support sides. If you’re not playing at a professional level, though, you probably won’t notice that Necro isn’t the top dog. It is viable as long as you pack Corrupt Boon. That is the primary thing it has over condition engineers. A bit less damage, but can mass strip boons and turn a D/D ele into a puddle of goo. Necros are also much more resiliant to conditions than condition engineers and have the upper hand against any other condition build due to transfers.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: L Step.8659

L Step.8659

I actually thought Nos played well. I see a few people on their high horses about positioning, and yeah he wasn’t perfect everytime, but positioning isn’t standing 900-1200 range away on ledges barely effecting team fights. Really I saw it more as Nos just getting focused by an amazing team, that kept forcing bigger team fights with their rotations.

If anything it’s just an example of why necros need some sort of sustain help.

In EU I rarely see any necros in teams, it seems more popular in NA, and whether it’s because of different playstyles, EU teams countering it more, or one region being better than the other, the fact is there’s a reason it’s barely represented at the top level of pvp. And not just because these amazing people that do not stream or pvp are too lazy to join an organized team.

ReRolled [Re] GvG Hero/Wannabe

Best NA rallybot on EU

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Posted by: Ragion.2831

Ragion.2831

I’m happy this was brought up maybe certain people who have posted here already would believe me when i say going glass is not the brightest thing to do. That carrion glass terrormancer condi build made me cringe in my seat. Naturally they would focus him, he is a friggin tower attempting to apply condis on everyone and why on earth was he using flesh wurm.

A necros place is to be able to take a punch and mitigate damage first, doing damage is second, be it condi or direct. You can put in as much damage as you want, but you wont be much help if you are glass and being focused, which will happen a lot in high level team fights. It happens all the time, team fight starts, necro gets the target.

Don’t let youtube videos fool you, a lot of them while entertaining feature fights against people that are clearly at a much lower skill level. Luck also plays a part in it.

A necro should be able to not only mitigate damage done to him but to the whole party by either, dropping weakness, blinding, fears or being a human shield. If you can kill faster than a dps guard and thief in the process? then great.

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Posted by: NeXeD.3042

NeXeD.3042

Nope our place is glass in mid to high tier pvp. You will realize this eventually.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Anchoku.8142

Anchoku.8142

So why are we not doing ridiculous burst damage? The condi build needs to be UNNERFED – a class with garbage defense should have ridiculous offense which it doesn’t

Scepter 2/Staff 2/Terror/Staff 4/Dhuumfire

Give it back Anet

I agree and want Tainted Shackles to complete the bind in 1 sec and give a 3 sec immobilize.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Nope our place is glass in mid to high tier pvp. You will realize this eventually.

i thought the idea of this post was to bring attention to the fact that necros lack some vital mechanics to do this properly?

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Posted by: Ragion.2831

Ragion.2831

I think with the changes to multiple things and the addition of the specialty necros will be in an extremely good place soon, especially power necros.

Changes to multiple things? really dude? Aside from stability im not sure what changes you mean. We have:

-very easy access to 25 stacks of might
- easy access to vulnerabilty
-ability for permanent fury
- can easily hit over 100% crit without sacrificing survivabilty.
- long protection durations
-second health bar in addition to the highest base hp
- easy access to movment speed
-The most amount of boon rips
-The most amount of condi transfers
- The most amount of skill interrupts

The latest feature pack made necro a lot more survivable and now i am struggling to understand what changes you are refering to. Its not like they are going to give us 10k lb crits when we take no damage in the process, they are probably not going to give us more stability because of death shroud.

With the way the necro trait lines are there is no reason Nos should be going into a competition with full glass with the slowest damage method in the game, conditions. If his plan was to stand back most of the time and have his teammates cover him, he must have forgotten that people commonly focus necromancers. All it would take to counter his terrormancer is a dps guardian with ‘stand your ground’.

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Posted by: flow.6043

flow.6043

We have:

-The most amount of condi transfers

This one is true.

-very easy access to 25 stacks of might

Access: yes, easy: no.

-ability for permanent fury

How?

- easy access to vulnerabilty
- can easily hit over 100% crit without sacrificing survivabilty.
- long protection durations
- easy access to movment speed
-The most amount of boon rips

Are we still talking about the necro?

- The most amount of skill interrupts

Definitely not.

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Posted by: Sagat.3285

Sagat.3285

I think with the changes to multiple things and the addition of the specialty necros will be in an extremely good place soon, especially power necros.

Changes to multiple things? really dude? Aside from stability im not sure what changes you mean. We have:

-very easy access to 25 stacks of might
- easy access to vulnerabilty
-ability for permanent fury
- can easily hit over 100% crit without sacrificing survivabilty.
- long protection durations
-second health bar in addition to the highest base hp
- easy access to movment speed
-The most amount of boon rips
-The most amount of condi transfers
- The most amount of skill interrupts

The latest feature pack made necro a lot more survivable and now i am struggling to understand what changes you are refering to. Its not like they are going to give us 10k lb crits when we take no damage in the process, they are probably not going to give us more stability because of death shroud.

With the way the necro trait lines are there is no reason Nos should be going into a competition with full glass with the slowest damage method in the game, conditions. If his plan was to stand back most of the time and have his teammates cover him, he must have forgotten that people commonly focus necromancers. All it would take to counter his terrormancer is a dps guardian with ‘stand your ground’.

Necro is slow at doing those things very slow, that’s why we let team go first and still have to remind them to dps and not heal as we take aggro and become a green pingpong ball. I am not sure what is really threatening about us, vs or with. In wvw zerg they can’t target us that easy ,we need a massive blob and screen madness to leave us alone to build up our usefulness let it pulse.

Some are saying necro is strong 1v1…if duel arena was a thing necro would get rekted you would ask your foe to let you get a couple hits so you gain some life force and wait be out of combat every time…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Flumek.9043

Flumek.9043

he must have forgotten that people commonly focus necromancers

You should pm coglin.1867 , you two would get along well.

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

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Posted by: Ragion.2831

Ragion.2831

We have:

-The most amount of condi transfers

This one is true.

-very easy access to 25 stacks of might

Access: yes, easy: no.

-ability for permanent fury

How?

- easy access to vulnerabilty
- can easily hit over 100% crit without sacrificing survivabilty.
- long protection durations
- easy access to movment speed
-The most amount of boon rips

Are we still talking about the necro?

- The most amount of skill interrupts

Definitely not.

Ah.. true, thief dp has the mos interrupts…geez, and i run thief.

Furious demise trait, and maxing out dm gives perm fury. rest is accurate.

blood is power and siphoned poer gives a lot of might in a short space of time

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Posted by: Roe.3679

Roe.3679

We have:

-The most amount of condi transfers

This one is true.

-very easy access to 25 stacks of might

Access: yes, easy: no.

-ability for permanent fury

How?

- easy access to vulnerabilty
- can easily hit over 100% crit without sacrificing survivabilty.
- long protection durations
- easy access to movment speed
-The most amount of boon rips

Are we still talking about the necro?

- The most amount of skill interrupts

Definitely not.

Ah.. true, thief dp has the mos interrupts…geez, and i run thief.

Furious demise trait, and maxing out dm gives perm fury. rest is accurate.

blood is power and siphoned poer gives a lot of might in a short space of time

Siphoned power? Excuse me for a sec… I just need to … I mean… LOLOLOLOLOLOLOLOLOL. Ok. Sure. Maxing out DM for the boon duration? Blood is power? This isn’t a build, it’s a hypothetical.

You have exactly no credibility in this discussion at this point.

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Posted by: Ragion.2831

Ragion.2831

We have:

-The most amount of condi transfers

This one is true.

-very easy access to 25 stacks of might

Access: yes, easy: no.

-ability for permanent fury

How?

- easy access to vulnerabilty
- can easily hit over 100% crit without sacrificing survivabilty.
- long protection durations
- easy access to movment speed
-The most amount of boon rips

Are we still talking about the necro?

- The most amount of skill interrupts

Definitely not.

Ah.. true, thief dp has the mos interrupts…geez, and i run thief.

Furious demise trait, and maxing out dm gives perm fury. rest is accurate.

blood is power and siphoned poer gives a lot of might in a short space of time

Siphoned power? Excuse me for a sec… I just need to … I mean… LOLOLOLOLOLOLOLOLOL. Ok. Sure. Maxing out DM for the boon duration? Blood is power? This isn’t a build, it’s a hypothetical.

You have exactly no credibility in this discussion at this point.

Hypothetical? what does that even..we are talking about pvp dude, the point is, is it possible on the class without gear assist? yes, period.

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Posted by: Roe.3679

Roe.3679

We have:

-The most amount of condi transfers

This one is true.

-very easy access to 25 stacks of might

Access: yes, easy: no.

-ability for permanent fury

How?

- easy access to vulnerabilty
- can easily hit over 100% crit without sacrificing survivabilty.
- long protection durations
- easy access to movment speed
-The most amount of boon rips

Are we still talking about the necro?

- The most amount of skill interrupts

Definitely not.

Ah.. true, thief dp has the mos interrupts…geez, and i run thief.

Furious demise trait, and maxing out dm gives perm fury. rest is accurate.

blood is power and siphoned poer gives a lot of might in a short space of time

Siphoned power? Excuse me for a sec… I just need to … I mean… LOLOLOLOLOLOLOLOLOL. Ok. Sure. Maxing out DM for the boon duration? Blood is power? This isn’t a build, it’s a hypothetical.

You have exactly no credibility in this discussion at this point.

Hypothetical? what does that even..we are talking about pvp dude, the point is, is it possible on the class without gear assist? yes, period.

Yes, with a completely unviable build. Unless you run this build, with regularly less than 25% health and have discovered the new meta? If not, don’t throw around hypothetical situations as facts about the class. It’s garbage like that and 2 health bars that keep the perception that necro is strong in a meta that it isn’t a part of.

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Posted by: Bhawb.7408

Bhawb.7408

- easy access to vulnerabilty
- can easily hit over 100% crit without sacrificing survivabilty.
- long protection durations
- easy access to movment speed
-The most amount of boon rips

Are we still talking about the necro?

Unyielding Blast, Focus 4, WoS, Axe AA are all viable options in actual builds. We also have one or two other sources, but from stuff that I wouldn’t really ever suggest using.

100% crit with Deathly Perception, which is also in our best (arguably only working) defensive tree. It doesn’t take up a defensive trait either, since the other two traits there aren’t really defensive.

A build with Spectral Armor/Wall, and both spectral traits gives 43% protection uptime. 9s on SA 40s CD, 7.5s on SWall 36s CD, and then you also get Last Gasp with technically another 22.5% uptime. It might not be the highest of every profession, but it is really high.

We have 100% swiftness really easily, Signet of Locust is actually decent now, we have movement speed really easily.

Boon ripping he’s just wrong on though, Mesmer has it better, we’re probably a solid 2nd place though, and ours are more useful for PvP (namely CB).

But of Corpse – Watch us on YouTube
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Posted by: Ragion.2831

Ragion.2831

We have:

-The most amount of condi transfers

This one is true.

-very easy access to 25 stacks of might

Access: yes, easy: no.

-ability for permanent fury

How?

- easy access to vulnerabilty
- can easily hit over 100% crit without sacrificing survivabilty.
- long protection durations
- easy access to movment speed
-The most amount of boon rips

Are we still talking about the necro?

- The most amount of skill interrupts

Definitely not.

Ah.. true, thief dp has the mos interrupts…geez, and i run thief.

Furious demise trait, and maxing out dm gives perm fury. rest is accurate.

blood is power and siphoned poer gives a lot of might in a short space of time

Siphoned power? Excuse me for a sec… I just need to … I mean… LOLOLOLOLOLOLOLOLOL. Ok. Sure. Maxing out DM for the boon duration? Blood is power? This isn’t a build, it’s a hypothetical.

You have exactly no credibility in this discussion at this point.

Hypothetical? what does that even..we are talking about pvp dude, the point is, is it possible on the class without gear assist? yes, period.

Yes, with a completely unviable build. Unless you run this build, with regularly less than 25% health and have discovered the new meta? If not, don’t throw around hypothetical situations as facts about the class. It’s garbage like that and 2 health bars that keep the perception that necro is strong in a meta that it isn’t a part of.

No one said anything about a build. If you have very low toughness, hitting 25% won’t be the strangest thing to happen. Or do you want to tell me that glass can tank now?

Don’t mistaken viable for optimal. Nos’ terrormancer condi build is viable under different circumstances, against players who don’t know what they are doing, but is it optimal? i hardly think so. He should have gone with rabid if he really wanted to use condis, high hp low toughness is only useful for tanking condis, necros already have a lot of cleanses. I dont see anything in the class that makes up for the lost crit chance and armour when there are no proper escapes.

All my builds between necro and thief have a minimum of 2 stun breaks with at least 2 minor cleanses and 1 major one, and i assume most experienced pvpers build the same way. Against glass terrormancers the build method only serves to irritate. Once the fears are on CD, the player is basically a sitting duck. Imagine playing against a whole team of good players with the same build method, i for sure wouldn’t want to be using meta builds that leave me vulnerable to random rapid fires and mesmer bursts.

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Posted by: glorius.1235

glorius.1235

I actually thought Nos played well. I see a few people on their high horses about positioning, and yeah he wasn’t perfect everytime, but positioning isn’t standing 900-1200 range away on ledges barely effecting team fights. Really I saw it more as Nos just getting focused by an amazing team, that kept forcing bigger team fights with their rotations.

If anything it’s just an example of why necros need some sort of sustain help.

In EU I rarely see any necros in teams, it seems more popular in NA, and whether it’s because of different playstyles, EU teams countering it more, or one region being better than the other, the fact is there’s a reason it’s barely represented at the top level of pvp. And not just because these amazing people that do not stream or pvp are too lazy to join an organized team.

I thought he did fairly well given the circumstances.
It seems many forget that this game is still team oriented. Usually you can’t pick 1 guy and make him take all the blame, unless he is clearly sub -par compared to his teammates. This was not the case regarding Nos.

This wts final clearly showed necros weakness against focus fire, but blaming solely the class and the balance for it would be incorrect imo.

Nos’s teammates failed utterly to counterpressure and did essentially nothing to remove him from the focus. Magic Toker was not able to perform at all – he was more on his SB than his S/D, ranging from the sides. He should have been the one applying pressure on the other squishies, but he couldn’t do that at all. That is only one factor and then there’s several more.
Phantaram missed 80% of the team fights, granted his role is to 1v1 at far. Still, not having their more aggressive/offensive ele in the team fights cost them greatly.

No class can survive a pain train combination regardless of its composition, unless the team counterpressures or completely pull out from the engagement. None of it happened. We could see from time to time – they stayed in the fights and the cele classes could sustain somewhat better – they still got trained down (the engi primarily). Nos not being one of them went down first.
It’s not the class, but more like the play style. They should have adapted to it, which they couldn’t do.

IGN: Skúgg – currently on Far Shiverpeaks

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Posted by: flow.6043

flow.6043

Ah.. true, thief dp has the mos interrupts…geez, and i run thief.

How about mesmer or ele? Or engi? Ever been knocked back by a rifle into a slick shoe puddle and then got a supply crate with Accellerant Packed Turrets dropped on you?
Necro’s interrupts are very average.

Furious demise trait, and maxing out dm gives perm fury.

So only with Near to Death and not using Death Shroud at all.

Are we still talking about the necro?

Unyielding Blast, Focus 4, WoS, Axe AA are all viable options in actual builds.

100% crit with Deathly Perception

A build with Spectral Armor/Wall

We have 100% swiftness really easily

Boon ripping he’s just wrong on though

I just meant to hint at the fact that those features aren’t unique to the necro at all.
He might as well have pointed out that we’re able to use 2 weapon sets.

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Posted by: flow.6043

flow.6043

He should have gone with rabid if he really wanted to use condis, high hp low toughness is only useful for tanking condis, necros already have a lot of cleanses. I dont see anything in the class that makes up for the lost crit chance and armour when there are no proper escapes.

This again? Seriously, there must be hundreds of threads about rabid vs carrion on this forum by now. I’ll give you the short version: carrion is better for both offense and defense.

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Posted by: Roe.3679

Roe.3679

We have:

-The most amount of condi transfers

This one is true.

-very easy access to 25 stacks of might

Access: yes, easy: no.

-ability for permanent fury

How?

- easy access to vulnerabilty
- can easily hit over 100% crit without sacrificing survivabilty.
- long protection durations
- easy access to movment speed
-The most amount of boon rips

Are we still talking about the necro?

- The most amount of skill interrupts

Definitely not.

Ah.. true, thief dp has the mos interrupts…geez, and i run thief.

Furious demise trait, and maxing out dm gives perm fury. rest is accurate.

blood is power and siphoned poer gives a lot of might in a short space of time

Siphoned power? Excuse me for a sec… I just need to … I mean… LOLOLOLOLOLOLOLOLOL. Ok. Sure. Maxing out DM for the boon duration? Blood is power? This isn’t a build, it’s a hypothetical.

You have exactly no credibility in this discussion at this point.

Hypothetical? what does that even..we are talking about pvp dude, the point is, is it possible on the class without gear assist? yes, period.

Yes, with a completely unviable build. Unless you run this build, with regularly less than 25% health and have discovered the new meta? If not, don’t throw around hypothetical situations as facts about the class. It’s garbage like that and 2 health bars that keep the perception that necro is strong in a meta that it isn’t a part of.

No one said anything about a build. If you have very low toughness, hitting 25% won’t be the strangest thing to happen. Or do you want to tell me that glass can tank now?

Don’t mistaken viable for optimal. Nos’ terrormancer condi build is viable under different circumstances, against players who don’t know what they are doing, but is it optimal? i hardly think so. He should have gone with rabid if he really wanted to use condis, high hp low toughness is only useful for tanking condis, necros already have a lot of cleanses. I dont see anything in the class that makes up for the lost crit chance and armour when there are no proper escapes.

All my builds between necro and thief have a minimum of 2 stun breaks with at least 2 minor cleanses and 1 major one, and i assume most experienced pvpers build the same way. Against glass terrormancers the build method only serves to irritate. Once the fears are on CD, the player is basically a sitting duck. Imagine playing against a whole team of good players with the same build method, i for sure wouldn’t want to be using meta builds that leave me vulnerable to random rapid fires and mesmer bursts.

1. I’m not mistaking anything here, you’re the one pointing out necro features that don’t exist, let alone in actual gameplay.
2.. Carrion is better, it’s been discussed over and over.
3. The most used build already has energy sigils and 2 teleports. What else should a necro bring? You’re not off base by calling the necro a sitting duck, but it’s not that build. That build does everything it can not to be a sitting duck. What you’re describing is the entire class, hence the point of this thread.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Furious demise trait, and maxing out dm gives perm fury.

So only with Near to Death and not using Death Shroud at all.

Even then, it’s still only 6.5 seconds of Fury on a 7 second cooldown. Necros getting 100% Fury duration means not only giving up defense from death shroud (which replaces all defense we would otherwise have), but also giving up runes for Fury duration.

In addition, any 0/4/6/0/4 build (necessary for what he proposes) would be spending a lot of time in death shroud to take advantage of Unholy Sanctuary (since you’re not running minions).

Sooo, yeah. No.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

Nope our place is glass in mid to high tier pvp. You will realize this eventually.

I’m gonna go with Speed on this one. I personally don’t see the value of a condi necro in high tier pvp, as warriors and eles will just shrug off any condis they are thrown at. Power necro on the other hand is pretty good in this meta. They aren’t hard countered by dps guard like condi necro is, and can pretty much destroy everything meta and can survive pretty well. The only real problem is getting focused, however I find that with running 4 4 0 0 6 and 2 spectrals allows me to tank 2-3 people for an absurd amount of time. I do have to give up close to death, but I would rather survive being focused then fall over and die in about 10 seconds.

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Nope our place is glass in mid to high tier pvp. You will realize this eventually.

I’m gonna go with Speed on this one. I personally don’t see the value of a condi necro in high tier pvp, as warriors and eles will just shrug off any condis they are thrown at. Power necro on the other hand is pretty good in this meta. They aren’t hard countered by dps guard like condi necro is, and can pretty much destroy everything meta and can survive pretty well. The only real problem is getting focused, however I find that with running 4 4 0 0 6 and 2 spectrals allows me to tank 2-3 people for an absurd amount of time. I do have to give up close to death, but I would rather survive being focused then fall over and die in about 10 seconds.

I think there was a debate long ago as to what people preferred on the highest teams – with them stating that the nature of Conditions can be bypassed by quick burst – hence why a perfectly played burst comp would be most desirable…

But do not be fooled however – I think NeXeD might refer the Terror Necromancer to be a glass build as well, which it is… Maybe not the amulet, but the traits and utilities reflect the glassy nature of the build, with conditions as a burst rather than a ramp up to do damage over time…

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

With the amount of AoE cleanses flying around, any condition build in PvP basically has to go burst to get anything accomplished.

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Posted by: Anchoku.8142

Anchoku.8142

With the amount of AoE cleanses flying around, any condition build in PvP basically has to go burst to get anything accomplished.

Yes, Necro can stack vulnerability and bleed, given enough time (by the opponent), but the stack grows too slowly to be very effective in PvP and WvW. Cleansing, dodges, and mobility skills keep most conditions from being bursty. Burning, fear, and confusion are the only burst conditions for damage and Necromancer has mediocre access to only the second one compared to other professions.

Immobilize on dagger so too long a cast and on shackles takes too long period. Chill has better availability but does not compare to hard CC other professions can slot with the same uptime.

SoS and corrupt boon are the only real condition burst skills.

(edited by Anchoku.8142)