WvW events

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Posted by: Baronessvonbaugh.2165

Baronessvonbaugh.2165

I found out that necromancers don’t work well in WvW. They don’t run fast there and are too easy a target by other characters (thief, mesmer, guardian). Thief’s are really a problem because they go invisible too often and kill you like an assassin. Maybe developers can take that out of thief’s character persona and create assassins as a new character type. Thief’s name is to steal not kill. That is an assassins job. Just look at books by Terry Prattchett and you’ll see what an assassin does (Hogfather).

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Posted by: Lynnie.7213

Lynnie.7213

Hmm i don’t think necros are an easy target, usually i can tank more than guardians and damage more than condi engi. Yes, we are slow turtles, that must change if you can or don’t want afford the runes of traveler which have a huge impact in our condi dmg.
But we are not an easy target, unless we get outnumbered and immobilized forever.

Just my opinion.

D O N E E
Necromancer – Ranger WvW/Spvp/Pve/Build/Guide videos:
http://www.youtube.com/donee

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Posted by: Smoke.9273

Smoke.9273

“I found out that necromancers don’t work well in WvW”
Que?
For group-play, like guild-raids, we (power necro’s) are part of the friggin’ “meta”. Condi-necro’s are mighty strong 1v1 or in small group play.
Yes, when focussed, we need to take care.
Yes, we often aren’t that fast. Swiftness uptime is not really the problem though, rather in-combat mobility/ability to disengage is; though when roaming, spectral walk and flesh wurm can do wonders.

Your post seems to be yet another thread about thiefs though…
…when it comes to fighting thiefs, imo they are often not a problem. We do have the instruments to kill them, with different specs.
I suggest you seek out thiefs in WvW and learn to fight the different specs. Stay calm and mess up their rotation.

Riay
Fused with my Shroud

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Posted by: Lalangamena.3694

Lalangamena.3694

conditionmancers are for 1v1 even 1v2 very strong roaming presence.
powermancers are top group zergbusters.

if you are trying to roam as a powermancer and clash ZvZ as conditionmancer, then yes the class is weak.

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Posted by: CastIron.7364

CastIron.7364

if you are trying to roam as a powermancer and clash ZvZ as conditionmancer, then yes the class is weak.

I’m playing a roaming powermancer right now and I win about 3/4 fights (solo) so I’d say that Powermancer specs are viable for roaming.

Conditionmancers on the other hand have two weaknesses in Zerg fights:

1. not able to tag that much (way less loot and rallys)
2. too much passive condi removal from guards/immune warrs

Therefore the potential of conditions is severely kitten in zergs even though you can still use conditions in organized group fighting within the zerg.

@OP: Funny that you mention one of the slower classes that you perceive to be faster than the necro: mesmer. You should be able to run away from them just fine.

Other than that try to use Spectral Wall against thiefs in 1v1. It seriously annoys their kitten.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Rigel.3092

Rigel.3092

I found out that necromancers don’t work well in WvW.

O’rly? Shows how much you have actually run a necro in WvW, huh?

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Posted by: NeXeD.3042

NeXeD.3042

We necros are beast mode in wvw drop your marks drop your wells warhorn 5 plague form 22222222222 come outta plague life transfuse rinse and repeat.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA