WvW events
Hmm i don’t think necros are an easy target, usually i can tank more than guardians and damage more than condi engi. Yes, we are slow turtles, that must change if you can or don’t want afford the runes of traveler which have a huge impact in our condi dmg.
But we are not an easy target, unless we get outnumbered and immobilized forever.
Just my opinion.
“I found out that necromancers don’t work well in WvW”
Que?
For group-play, like guild-raids, we (power necro’s) are part of the friggin’ “meta”. Condi-necro’s are mighty strong 1v1 or in small group play.
Yes, when focussed, we need to take care.
Yes, we often aren’t that fast. Swiftness uptime is not really the problem though, rather in-combat mobility/ability to disengage is; though when roaming, spectral walk and flesh wurm can do wonders.
Your post seems to be yet another thread about thiefs though…
…when it comes to fighting thiefs, imo they are often not a problem. We do have the instruments to kill them, with different specs.
I suggest you seek out thiefs in WvW and learn to fight the different specs. Stay calm and mess up their rotation.
Fused with my Shroud
conditionmancers are for 1v1 even 1v2 very strong roaming presence.
powermancers are top group zergbusters.
if you are trying to roam as a powermancer and clash ZvZ as conditionmancer, then yes the class is weak.
if you are trying to roam as a powermancer and clash ZvZ as conditionmancer, then yes the class is weak.
I’m playing a roaming powermancer right now and I win about 3/4 fights (solo) so I’d say that Powermancer specs are viable for roaming.
Conditionmancers on the other hand have two weaknesses in Zerg fights:
1. not able to tag that much (way less loot and rallys)
2. too much passive condi removal from guards/immune warrs
Therefore the potential of conditions is severely kitten in zergs even though you can still use conditions in organized group fighting within the zerg.
@OP: Funny that you mention one of the slower classes that you perceive to be faster than the necro: mesmer. You should be able to run away from them just fine.
Other than that try to use Spectral Wall against thiefs in 1v1. It seriously annoys their kitten.
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
I found out that necromancers don’t work well in WvW.
O’rly? Shows how much you have actually run a necro in WvW, huh?
We necros are beast mode in wvw drop your marks drop your wells warhorn 5 plague form 22222222222 come outta plague life transfuse rinse and repeat.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA