cripple and chill
From my ~50h of pvp I learned one thing: Cripple and chill are the #1 enemy of necro. It would be fun to have a trait that give us a reduced condi duration for those 2 condition. It would help to get away in wvw and chase better.
Do you feel the same thing?
Yes haha its why ive been using centaur runes lately. They do a good job of reducing the effect cripple has on you. As for chill though I always transfer that to an enemy rather than waste it with Consume Condition.
immobilize isnt a issue?
that condition i hate most mainly because you cant dodge and if they spam stuns well then all you can do is just take it all
played a match just now i found them annoying when i didnt position properly
(edited by Tadsoul.6951)
Like Tadsoul, my bigger issue is with immobilize. Especially entangle. Few attacks actually can harm the root, the reapplication makes it difficult to cleanse, and dark path is so easy to dodge it’s hard to port out. Then factor in every other advantage rangers have its rough.
Hmm immobs never been a big issue for me. its rare enough that the few occasions I get hit with it I can fleshaport (flesh wurm active) out of it or use dagger or staff 4 to give it to an enemy. In the case of entangle ill let it put alot of bleeds and immob on me then give it to the rangers pet. pretty much forces the ranger to immediately pet swap to try and save it.
How about transferring the cripple and chill to enemies?
Cripple and chill are always annoying (as they are intended to be) but i would say necros can deal with them better the some other professions atleast in the more common builds.
Cripple and chill are always annoying (as they are intended to be) but i would say necros can deal with them better the some other professions atleast in the more common builds.
I wouldnt say so because Necro cant leap so our effective mobility is trough our walking pace or teleport. And walking is the main way to be mobile as necro. So cripple and chill is REALLY annoying as it can be reapplied easily.
Cripple and chill are always annoying (as they are intended to be) but i would say necros can deal with them better the some other professions atleast in the more common builds.
I wouldnt say so because Necro cant leap so our effective mobility is trough our walking pace or teleport. And walking is the main way to be mobile as necro. So cripple and chill is REALLY annoying as it can be reapplied easily.
Necromancer are not mobile in general, chill/cripple or not. Even if you would never be effected by chill/cripple, most professions would still catch up to you, that’s how strong mobility skills are over swiftness and slows (especially teleports since they arent effected by slows).
But ether way necromancer have good skills to deal with conditions (and with that also chill and cripple), you just have to use them.