(edited by Tateguy.7485)
need help on my spectral/ds build
Few things to chip in; Vital Persistence – only effects the normal decay rate of death shroud, not the life force used by skills, as such it turns out a very weak trait [you said about using 3% LF on marks in stead of spectral skills – why not have both]
Dark Armor – You only listed staff as a weapon, the 400 toughness when channeling only effects channels not casts i.e. you gain toughness on dagger #2/axe #2 and life transfer, nothing else, change the trait to staff mastery for 20% faster marks
Signet of undeath – a traited spectral grasp is 10% LF every 24 seconds, signet by comparison only generates 8% in the same time, unless you particularly want the ally resurrection then spectral grasp is a solid choice to switch to, but might feel at odds with staff playstyle
Few things to chip in; Vital Persistence – only effects the normal decay rate of death shroud, not the life force used by skills, as such it turns out a very weak trait [you said about using 3% LF on marks in stead of spectral skills – why not have both]
Dark Armor – You only listed staff as a weapon, the 400 toughness when channeling only effects channels not casts i.e. you gain toughness on dagger #2/axe #2 and life transfer, nothing else, change the trait to staff mastery for 20% faster marks
Signet of undeath – a traited spectral grasp is 10% LF every 24 seconds, signet by comparison only generates 8% in the same time, unless you particularly want the ally resurrection then spectral grasp is a solid choice to switch to, but might feel at odds with staff playstyle
thanks man, ima get rid of Vital Persistence and dark armor. hey any ideas on gear and runes tho? also i wtich between Signet of undeath/ Signet of locust and spactral walk/ spectral grasp.