some changes for the power necromancer

some changes for the power necromancer

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Posted by: Tadsoul.6951

Tadsoul.6951

My first change for the power necromancer isnt fully developed
it is to add poison to mainhand dagger or axe maybe or implent it through traits somehow
here why, I find it odd that as a necromancer you dont apply any poison or have limited options
currently the best options are
1 doom sigils
2 use staff
3 transfer condition
4 various runes, cpc, death nova
Lich form is a good elite but is also easily counterable + 2 skills are borderline useless point of the change is to bring useage to the #2 and #4
Lich form #1
add projectile finisher 20%

Lich form #2
well of lost souls
basically combination of well of suffering and lava font
damage, duration and radius of well of suffering
*remove the vulnerability
must be trait to have targetable aoe otherwise it is pbaoe
recharge of 6 seconds

Lich form #3
stays the same

Lich form #4
*can’t think of name for this one
removes stealth and applies revealed
2 second revealed
radius 240
range 1200
duration 5 seconds
recharge 20 seconds

Lich form #5
stays the same

i like the number 2 it feels powerful (its an elite) and give the necro incentive to press more than 1 skill to maximize dps + life steal projectile finisher!

The number 4 not sure if it fits the theme of necromancers or even if there should be a counter like this for stealth but its powerful and unique (its an elite)

discuss please whether you think the power necromancer should have a better option/ more options for poison and what you think lich form #2 and #4 could be

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Posted by: FrownyClown.8402

FrownyClown.8402

I dont think making the elite op will fix power builds.


Bad Elementalist

some changes for the power necromancer

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Posted by: Rym.1469

Rym.1469

Adding Poison to Axe isn’t a bad idea, honestly. Would neutralize the big advantage Staff has in fights with cele bunkers and make weapons more even in power, plus give Axe some hybrid utility.

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some changes for the power necromancer

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Posted by: spoj.9672

spoj.9672

I would definately like poison on dagger. But i dont think it needs it.

some changes for the power necromancer

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Posted by: Tadsoul.6951

Tadsoul.6951

i feel the same spoj

which skill do you think on axe would be best for appling poison?

I am thinking for traits a good place to put the poison could be spite 1 or 3.
1 merge it with parasitic bond like in gww parasitic bond applied a small degeneration

3 remove spiteful marks and make it baseline add poison here I was thinking something like when you enter deathshroud apply x seconds of poison to nearby foes

also what do you guys think about the lich form changes