23k Maul and more / WvW Max Dmg Ranger Video
Valkyrie is plenty viable. My DD ele runs it just fine and so can my guardian.
Toughness isn’t what saves you in a zerg. Blocks/immunities/evades/reflects and water fields do.
Whether you have 1.2 or 2k toughness doesn’t matter, I’ve tested my BM ranger and glass cannon ranger, and if you get rooted/stunned in a zerg and they turn their attention to you you’re dead in seconds regardless.
But you can’t block/evade/reflect and outheal everything in a zerg. You are going to take damage, that’s how it works. Looking at the builds some of the most successful open field combat guilds use in WvW, most of them (at least at what I perceive to be the top tier of play) are running P/V/T gear in addition to blocks/evades/reflects and precision use of water fields and boons.
PVT does no damage whatsoever. The ones usually running PVT are the guardians, but the backline and harassers usually run valkyrie.
GG, put all on Damage, and die by one random hit.
Looks very viable WWW build…
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”
GG, put all on Damage, and die by one random hit.
Looks very viable WWW build…
GJ completely missing the point!
-snip-
Again this is not a skill video. It just shows how much dmg we can deal vs low/high lvld and low/high armoured targets.
-snip-*Note: This build is not very enjoyable to play especially if you miss your first hit, for whatever reason. It’s just a max dmg build. If you want to play something similar play the 10k build it has better sustained dmg, if u want to play tanky then go play tanky
Doing It With Style
www.exg-guild.com
Valkyrie is plenty viable. My DD ele runs it just fine and so can my guardian.
Toughness isn’t what saves you in a zerg. Blocks/immunities/evades/reflects and water fields do.
Whether you have 1.2 or 2k toughness doesn’t matter, I’ve tested my BM ranger and glass cannon ranger, and if you get rooted/stunned in a zerg and they turn their attention to you you’re dead in seconds regardless.
But you can’t block/evade/reflect and outheal everything in a zerg. You are going to take damage, that’s how it works. Looking at the builds some of the most successful open field combat guilds use in WvW, most of them (at least at what I perceive to be the top tier of play) are running P/V/T gear in addition to blocks/evades/reflects and precision use of water fields and boons.
PVT does no damage whatsoever. The ones usually running PVT are the guardians, but the backline and harassers usually run valkyrie.
Zergs primarily do their damage through might stacking, retaliation and near constantly have fury so the loss from no precision. During open field combat, the backline gets mowed through very quickly when zergs clash and run through each other.