After a long hiatus, I’m happy to be back playing this build. It is a monstrous mutation of its former self after the recent buffs to RTW and signets. RTW rangers are everywhere, which is a nice change. Bad ones will be crushed, good ones can easily be counterplayed by other skilled glass. It looks like LB play is here to stay!
Here is the updated build for ranked pvp:
It actually has a ton of survivability. It’s not total glass but still hits like a truck. Not sure what the community has figured out about RTW over the last 8 months, maybe there is something new I can learn. But I wouldn’t play this build without SotF and the extra vitality. I feel that any 6/6/2 MoC build would leave you completely vulnerable to good thieves, engies and mesmers.
My favourite runes are Traveller and Speed for the extra stats and mobility. Ogre, Scholar, Ranger and Pack runes are very tempting for the extra offensive stats, but I’m generally finding my damage is excessive even without them after the recent LB buffs. I guess you can have too much deeps. With high vitality, on-demand condi cleanse and SoS, you can actually challenge many other builds on point by being more offensive with your GS.
Cheers
OLD DISCUSSION:
after about 5 days of testing in spvp only, im still really enjoying this build. ive gone up against some amazing (and well known) players, and learned a ton. some epic and some embarrassing moments as my skill with this build is pretty mediocre >.< and maybe i can only push it so far.
i more or less finalized the build above. below i will explain my choices:
- pets: wolf for the fear, river drake for the lightning breath aoe that synergizes with barrage for point aoe pressure. try with quickness =)
- i went with Pack Runes to remedy the weaknesses of low-ish base crit and lack of on-demand swiftness due to no points in Skirmishing. In this package you also get some more fury and a ton of power. i think most of the precision runes are also a nice choice. Speed and Traveler runes are wasteful imo.
- qz and LR are a must, but MT is not. MT CAN make a huge difference for a skilled coordinated team, which i dont have. i’ll take SoH instead to keep my roaming legit. my ranger feels sluggish without it.
- Entangle always over RaO because it’s a game-changer. i very rarely need stability and fury is almost perma.
- Keen Edge is your best choice in Marks mostly because of the extra fury
- RTW and piercing arrows are a must to maximize your applied dps. i wouldnt play LB without.
- Nature Magic Master tier choice depends. for me, there are only two choices: Evasive Purity and Strength of Spirit. I like the extra power as EP is situational, mostly for thieves (necros shouldnt be close enough to hit you).
- sigils: air + fire on the Lb for the deeps, and intelligence on the GS for the guaranteed burst.
Positioning is everything against skilled players. The biggest threat is a well played thief, which should be manageable if dealt with aggressively in return. sometimes they will embarrass you, other times you will 2-shot them. Also, good players wont allow you to stay at 1500, unless theyre bunking (in which case you will get them to pop their defensive cd’s for your team). You’ll have to learn which specs you can take 1v1, and when you have to “choose to leave” to do something else. swooping into your target is a huge commitment. it can either lead to an epic finisher, or your death if you dont time it well or miss.
From what I’ve experienced so far, this build does well against staff eles, some bunkers, power mesmers, rangers, necros (unless they get a jump on you), and any spec that may be glass. they cant tank your dps for long. good medi guards and scepter eles are always a gamble i find.
Other than that, roam. support your team with CC, massive aoe dps, peels, and decaps. sniping other squishies like nade spammers and staff eles will turn the tide for your team.
(edited by mistsim.2748)