About Runes & Pets

About Runes & Pets

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Posted by: awe extender.1908

awe extender.1908

Are pets supposed to benefit from rune stats?

Or is the ranger profession neglected once again?

I did some testing in mysts. It’s kinda wierd. I hope others (and by that I mean Anet!) could shed some light on the subject.

When wearing full armor set with runes that enhance condition damage and duration, attack with Hawk / Lynx gave the same bleed duration and tick on golem as when being nude (no armor and no runes). This means that the runes neither enhanced the condition damage nor the duration. Altough when moving mouse over the F2 skill button, the damage number increses when wearing the runes. But it doesn’t show in neither duration nor ticks in actual fight.

If the pets don’t benefit from rune stats at all, then we are under a constant passive nerf compared to other professions.

Could someone try this so we can be sure?

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Posted by: Kasama.8941

Kasama.8941

The pets stats are separate from the players stats. This includes runes. But the pet can still get boons that affect allies. E.g. “5% chance to grant nearby allies might, fury, and swiftness when you are struck”.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

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Posted by: awe extender.1908

awe extender.1908

So once again, like pets not getting buff from consumables, runes don’t enhance pets stats either!

These two profession shortcomings should at least give the ranger more power or stronger condition output.

But why does the numbers on damage button (F2) change when wearing armor compared to not having armor?

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Posted by: Solandri.9640

Solandri.9640

But why does the numbers on damage button (F2) change when wearing armor compared to not having armor?

A lot of the tooltip info is wrong (not saying it is in this case, just making a general statement). I don’t trust it, and do my own testing on the golems in the Mists before drawing conclusions.

Get a stopwatch, sic your pet on a golem, and time how long it takes to kill. Do this 3-4 times. Then take off your armor and do it again to see if there’s a difference.

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Posted by: Jazenn.7526

Jazenn.7526

So once again, like pets not getting buff from consumables, runes don’t enhance pets stats either!

These two profession shortcomings should at least give the ranger more power or stronger condition output.

But why does the numbers on damage button (F2) change when wearing armor compared to not having armor?

The ranger and the pet are two different characters in the game. They work together, however they are not the same units. Consumables and runes do not affect your pet, just as eating food and wearing clothes does not effect my pet dog. If you want to change your pets stats/abilities, trait for it, there is at least one trait in every line that benefits pets, so it shouldn’t be too much of an issue.

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Posted by: BroScientist.9875

BroScientist.9875

Essentially our class is gimped because we have pets.

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Posted by: awe extender.1908

awe extender.1908

So once again, like pets not getting buff from consumables, runes don’t enhance pets stats either!

These two profession shortcomings should at least give the ranger more power or stronger condition output.

But why does the numbers on damage button (F2) change when wearing armor compared to not having armor?

The ranger and the pet are two different characters in the game. They work together, however they are not the same units. Consumables and runes do not affect your pet, just as eating food and wearing clothes does not effect my pet dog. If you want to change your pets stats/abilities, trait for it, there is at least one trait in every line that benefits pets, so it shouldn’t be too much of an issue.

I understand what you say. But the problem is Anet has taken a percentage of the ranger atributes (power, healt …….) and given them to the pets. So everytime the ranger buffs his atributes with food or runes, only a fraction of the “unit” gets a buff. Other professions get a buff to their 100% atribute, but we get perhaps a buff to a 60%. Because 40% was given to the pet, but it doesn’t get the buff.
Now the real numbers for ranger : pet atribute sharing might be different than 60:40 but the problem is still there. You only get a buff to a fraction of you profession.

It’s like when you have a dead pet. A huge fraction of your damage output is gone.

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Posted by: Jazenn.7526

Jazenn.7526

I’m saying that the pet has nothing to do with our stats. They are there to supplement our damage, yes, but they don’t take our stats, they have separate stats of their own. We are not one “unit”. The ranger is a unit with its stats, and a pet is a unit with its stats. When the ranger is buffed, the ranger is buffed 100%. When the pet is buffed, the pet is buffed 100%. Where does it say that stats for a ranger and pet are divided from only one set of stats?

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Posted by: Solandri.9640

Solandri.9640

If you really want to insist the ranger and pet are two separate units, then the pet should not disappear when the ranger is defeated. It should stick around and continue to fight until it too is dead. And if it happens to win, it should be able to revive the ranger.

After all, they are two separate units. Right?

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Posted by: slingblade.1437

slingblade.1437

I’m saying that the pet has nothing to do with our stats. They are there to supplement our damage, yes, but they don’t take our stats, they have separate stats of their own. We are not one “unit”. The ranger is a unit with its stats, and a pet is a unit with its stats. When the ranger is buffed, the ranger is buffed 100%. When the pet is buffed, the pet is buffed 100%. Where does it say that stats for a ranger and pet are divided from only one set of stats?

I’m pretty sure I read on this forum that Anet confirmed that a percentage of a Ranger’s damage is routed through the pet. Some have said it’s 40%.

So, when a pet dies, the theory goes, the Ranger loses 40% of his potential damage. It’s like having some debilitating condition stacked on you, even if you’re completely condition free. Couple that with the already-poor pet AI and you’ve got a class that rarely is able to live up to the potential it has on paper.

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Posted by: Jazenn.7526

Jazenn.7526

If you really want to insist the ranger and pet are two separate units, then the pet should not disappear when the ranger is defeated. It should stick around and continue to fight until it too is dead. And if it happens to win, it should be able to revive the ranger.

After all, they are two separate units. Right?

Well that would be OP, it already does that on downed state.

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Posted by: Jazenn.7526

Jazenn.7526

I’m saying that the pet has nothing to do with our stats. They are there to supplement our damage, yes, but they don’t take our stats, they have separate stats of their own. We are not one “unit”. The ranger is a unit with its stats, and a pet is a unit with its stats. When the ranger is buffed, the ranger is buffed 100%. When the pet is buffed, the pet is buffed 100%. Where does it say that stats for a ranger and pet are divided from only one set of stats?

I’m pretty sure I read on this forum that Anet confirmed that a percentage of a Ranger’s damage is routed through the pet. Some have said it’s 40%.

So, when a pet dies, the theory goes, the Ranger loses 40% of his potential damage. It’s like having some debilitating condition stacked on you, even if you’re completely condition free. Couple that with the already-poor pet AI and you’ve got a class that rarely is able to live up to the potential it has on paper.

Show me the quote from A-net, and I’ll believe you. You are thinking of pets in the wrong way lol.

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Posted by: slingblade.1437

slingblade.1437

I’m saying that the pet has nothing to do with our stats. They are there to supplement our damage, yes, but they don’t take our stats, they have separate stats of their own. We are not one “unit”. The ranger is a unit with its stats, and a pet is a unit with its stats. When the ranger is buffed, the ranger is buffed 100%. When the pet is buffed, the pet is buffed 100%. Where does it say that stats for a ranger and pet are divided from only one set of stats?

I’m pretty sure I read on this forum that Anet confirmed that a percentage of a Ranger’s damage is routed through the pet. Some have said it’s 40%.

So, when a pet dies, the theory goes, the Ranger loses 40% of his potential damage. It’s like having some debilitating condition stacked on you, even if you’re completely condition free. Couple that with the already-poor pet AI and you’ve got a class that rarely is able to live up to the potential it has on paper.

Show me the quote from A-net, and I’ll believe you. You are thinking of pets in the wrong way lol.

So, put the pet on passive and don’t use F2 at all. Where, under this circumstance, would you rank a Ranger’s damage output compared to the other classes?

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Posted by: Jazenn.7526

Jazenn.7526

I’m saying that the pet has nothing to do with our stats. They are there to supplement our damage, yes, but they don’t take our stats, they have separate stats of their own. We are not one “unit”. The ranger is a unit with its stats, and a pet is a unit with its stats. When the ranger is buffed, the ranger is buffed 100%. When the pet is buffed, the pet is buffed 100%. Where does it say that stats for a ranger and pet are divided from only one set of stats?

I’m pretty sure I read on this forum that Anet confirmed that a percentage of a Ranger’s damage is routed through the pet. Some have said it’s 40%.

So, when a pet dies, the theory goes, the Ranger loses 40% of his potential damage. It’s like having some debilitating condition stacked on you, even if you’re completely condition free. Couple that with the already-poor pet AI and you’ve got a class that rarely is able to live up to the potential it has on paper.

Show me the quote from A-net, and I’ll believe you. You are thinking of pets in the wrong way lol.

So, put the pet on passive and don’t use F2 at all. Where, under this circumstance, would you rank a Ranger’s damage output compared to the other classes?

Hmm, I can’t be certain because I haven’t extensively played all classes, but just based on quick play as far as I know( such as autoattack and highest hitting skill), I’d say more than engi (outside the 100nade gimmick), at or above necro depending on build, slightly less if not equal in some instances to guardian, mesmer, and ele, and less than warriors and thieves. So out of 8 professions, probably 5-6 in most cases.

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Posted by: Solandri.9640

Solandri.9640

If you really want to insist the ranger and pet are two separate units, then the pet should not disappear when the ranger is defeated. It should stick around and continue to fight until it too is dead. And if it happens to win, it should be able to revive the ranger.

After all, they are two separate units. Right?

Well that would be OP, it already does that on downed state.

You cannot simultaneously argue that the ranger and pet are separate units in one case, while arguing that they should be treated as one unit in another. That’s self-contradictory.

The people here are arguing the game treats the pet and ranger as one unit in both these cases, and the game mechanics need to be adjusted to better reflect this.

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Posted by: Jazenn.7526

Jazenn.7526

If you really want to insist the ranger and pet are two separate units, then the pet should not disappear when the ranger is defeated. It should stick around and continue to fight until it too is dead. And if it happens to win, it should be able to revive the ranger.

After all, they are two separate units. Right?

Well that would be OP, it already does that on downed state.

You cannot simultaneously argue that the ranger and pet are separate units in one case, while arguing that they should be treated as one unit in another. That’s self-contradictory.

The people here are arguing the game treats the pet and ranger as one unit in both these cases, and the game mechanics need to be adjusted to better reflect this.

Actually I can, if they are two separate cases. In the case of the ranger profession as a whole(traits included), the ranger and pet are a unit that work together. In the case of stat allocation, abilities, health, etc., the ranger and pet are two different character units.

I realize what you are arguing, I am arguing against that.

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Posted by: Solandri.9640

Solandri.9640

In the case of stat allocation, abilities, health, etc., the ranger and pet are two different character units.

No, their stats are extensions of the same unit. They (ranger+pet) just have more stats than the other classes (like thieves have an initiative bar and warriors have an adrenaline bar). You can even modify the “pet’s” stats by adding or removing points to the ranger’s Beastmastery skill. They are one unit.

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Posted by: Jazenn.7526

Jazenn.7526

In the case of stat allocation, abilities, health, etc., the ranger and pet are two different character units.

No, their stats are extensions of the same unit. They (ranger+pet) just have more stats than the other classes (like thieves have an initiative bar and warriors have an adrenaline bar). You can even modify the “pet’s” stats by adding or removing points to the ranger’s Beastmastery skill. They are one unit.

I already said they share the same traits. Read the whole post. But if you want to insist they are the same and have higher stats combined than any other class, then why would consumables and rune buffs be fair? Apparently the ranger class already has more stats than anyone else. Also, I don’t understand your comparison of warrior and thief mechanics. I know they have those, but initiative and adrenaline bar don’t have stats, so I don’t know how that applies.

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Posted by: bossmitch.8037

bossmitch.8037

for me, my pet and my toon is one even if i am to die (in game)
if my pet dies (well most of the time I only lost one), my dps is cut short by around 30% (based on feeling/experience though, no numbers there)

does it matter to me if my pet gets boosted by runes? not really. i treat them as a dispensable utility like the sigils when activated. the challenge is how would i keep them alive long enough to dish sizable damage (or distraction). that’s why there is the F3 button up there.

there are lots of battle (or qq’s) about ranger-pet mechanics but when you get used on the rotation, pets are invaluable damage source, affected by rune or not. damage is still damage and that sinks in your dps.

btw, i love felines. they fall right in the place of my rotations.

(edited by bossmitch.8037)

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Posted by: Ryoki Hokishami.2756

Ryoki Hokishami.2756

Essentially our class is gimped because we have pets.

You know, I hear this so much, but you really have to consider what the pet brings to the table. I won two downed fights with a thief last night in WvW because you can switch to your live pet while downed.

Essentially, we’re the only ones who get a whole nother body at all times on command, even when downed. And because I was using cats, it whittled his downed health to 0 in no time, I was never in any real danger from him. And that’s not to mention that they occasionally draw aggro, protect you from attacks even when you’re not paying attention/don’t notice an enemy.