(edited by Danariel.4675)
This will be the build I try for PvE/WvW/Dungeons come Dec 10th changes. It gives me the ability to slot in more pet bonuses when I’m solo or duoing, and then slot in Spirit boosting stuff when I need to do a dungeon, and change out for melee weapons when ranged isn’t feasible/desirable. Please don’t flame me, I’m trying out the theorycrafting thing, and I realize this may suck.
Support/Trap/Spirit (with the 2nd tier of Nature Magic being the mobile spirits after the change)
http://gw2skills.net/editor/?fMEQJATVjAVx1dVWVs2Bi1j9s/+wU0IH5UUKSlxTlIrC-jAyAYrhoRQQoICaJviox2GKiGraBTVSEV7NKiWtUARMMC-e
Balance between:
http://gw2skills.net/editor/?fMEQJATVjAVR2VVCWs2Bg1DCDcQmiEZ0poUSz4pSkVB-jAyAYrhoRQQoICaJviox2GKiGraBTVSEV7NKiWtUARMMC-e
I use Sigil of Perception on both because, #1 they’re not over 8 gold apiece like Bloodlust, and #2 when I have 25 stacks, my crit% gains 11% – and I’ve noticed the stacks DON’T go away when you swap weapons, only on down or zoning (and land to water, maybe.)
Any constructive tweaks are welcome – but I LIKE LB/SB for most of my running around.
(edited by Danariel.4675)
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