(edited by anduriell.6280)
Astral form needs more punch
Cosmic Ray sure is a way too slow to hit anything, but I have to disagree on the Natural Convergence being that bad. With the right setup Natural Convergence is quite amazing, and damage seems fine to me: “poor damage”
Of course if you are running celestial you can’t really expect the damage to be that great, but with zerker it deals some nice damage, so you can’t really buff the skill much.
Only 5K for a full glass zerker build?
Not to burst your bubble but i’m seeing here crits of 13K, base attack of the reaper is more than 5K.
https://www.youtube.com/watch?v=_eWmzB1MnLE
And that’s not the only video, you can see a lot of classes doing more than 5K crits.
5K crit in a full glass Zerker build with an elite skill that you can cast only every 40 seconds is really crap.
Although i get your point and why every druid should go for Zerker/Zealot instead of condi.
Talking about PvE of course.
It is 2k + 2k + 5k = 9k. The last hit is just 5k, if you look at the golem health it drops from full to near zero in seconds. With that you almost kill a thief
And yes in PvE I can hit 200k crits on rabbits… my example was in PvP lobby. Anet has to balance skills PvP in mind as they don’t want to separate the gamemodes.
No idea how much it does in PvE, I have been running trap druid there
It is 2k + 2k + 5k = 9k. The last hit is just 5k, if you look at the golem health it drops from full to near zero in seconds. With that you almost kill a thief
And yes in PvE I can hit 200k crits on rabbits… my example was in PvP lobby. Anet has to balance skills PvP in mind as they don’t want to separate the gamemodes.
No idea how much it does in PvE, I have been running trap druid there
No well, that hit’s are on fractal bosses and raid bosses so no rabbits involved.
In PvE/WvW the damage is really bad compared to any other class. Not that should matter with the druid, that should be focused in heal and CC. I run a condi druid myself mainly because i’m a sucker for the shortbow (why the damage done with that weapon is insultingly low i’ll never understand)
The problem is that natural convergence:
- You take a lof of risk of get burst down in any game mode. PvE also.
- The damage and effects (reward) are really meh for the long CD skill it is (you can only cast it once while Astral Form + the Astral Form CD) and the long channeling rooting cast it has.
So if that thing about risk vs reward is real, this skill should be more fun to play for itself. Right now i see it really lacking.
I thought in this fun mechanics of damaging + immobilize wormholes. The objects are already there so why not to use them?
TR:DR btw that video the guy all he talks is camping with the longbow, kittening. That’s is the most boring and braindead way to play with this class… really.
I hope ranger can shake up that stigma .
(edited by anduriell.6280)
Yes, it is verry risky to use as you roots yourself, I don’t really use it that often because of that. It has so much risk and as a druid you don’t really have that much follow up to the immobilize anyway so I feel it is not worth using. I usually use it when the enemy is focusing an ally.
Camping longbow seems to be working fine for him tho. If interested take a look at this for example. He is pretty good at kiting with LB. At least it is not boring to watch as there is lot of movement.
Yes, it is verry risky to use as you roots yourself, I don’t really use it that often because of that. It has so much risk and as a druid you don’t really have that much follow up to the immobilize anyway so I feel it is not worth using. I usually use it when the enemy is focusing an ally.
Camping longbow seems to be working fine for him tho. If interested take a look at this for example. He is pretty good at kiting with LB. At least it is not boring to watch as there is lot of movement.
You are right, camping longbow will work most of the times. The damage in glass zerk is ok, 2.5K by hit, 8K for the RF and from a 1500 (1800 actually) range is very easy to melt any other player before they can reach you.. Those aren’t new news..
With that you will win many fights, as long as the other is a baddy. Doesn’t work that good against experienced players thought.
In any case that build is not fun at all to play. Effective yes and sadly Aney is forcing us to play like that because any other choice is simply very bad.
Now i’m asking in this forum post for making the Astral Form fun to play with, not just something you use for heal with lunar impact..
It is 2k + 2k + 5k = 9k. The last hit is just 5k, if you look at the golem health it drops from full to near zero in seconds. With that you almost kill a thief
I have to call this BS… Unless the other thief was a glass cannon baddy it’s impossible you could have pinned down a thief with entangle + Natural Convergence.
They have many ways to get out of that as i seen it many times. Shadowstep, cleanses on stealth or tricks… impossible to pin them down with this.
(edited by anduriell.6280)
Now i’m asking in this forum post for making the Astral Form fun to play with, not just something you use for heal with lunar impact..
It is 2k + 2k + 5k = 9k. The last hit is just 5k, if you look at the golem health it drops from full to near zero in seconds. With that you almost kill a thief
I have to call this BS… Unless the other thief was a glass cannon baddy it’s impossible you could have pinned down a thief with entangle + Natural Convergence.
They have many ways to get out of that as i seen it many times. Shadowstep, cleanses on stealth or tricks… impossible to pin them down with this.
CAF surely is boring but it has some nice visuals. But really, transformations should be something to look forward to, now it’s more like “oh no, this again”. It just feels clunky to use, you don’t know if the game registered your click because the skills have so much delay, you just end up spamming the button and hope that something happens.
What I would like to see is some kind of a visual cue that a skill has activated. It could be an aoe circle that appears right after you activate a skill. Something like this orbital strike that has an insane delay but you know that the skill activated.
Other than that I don’t really know what could be done, I doubt Anet is going to rework CAF completely so it has room for something else than heals. But sure, we can dream that Anet some day implements a trait that makes CAF into a purely offensive form.
And about killing a teef, I was talking about the damage, that damage almost kills a teef if it hits. But yeah, Withdraw is what I usually run when thiefing and it cures immob.
(edited by Blue Hare.8612)
I have an amazing suggestion for Natural Convergence.
> Damage and Slow stays the same.
> Cripple now gone
> Last tick also applies 2 more seconds of slow.
> This ability now refreshes Knockdown, Stun and Pull Effects present on the target.
Glyph of the Tides, Path of Scars synergy, anyone?
I have an amazing suggestion for Natural Convergence.
> Damage and Slow stays the same.
> Cripple now gone
> Last tick also applies 2 more seconds of slow.
> This ability now refreshes Knockdown, Stun and Pull Effects present on the target.
Glyph of the Tides, Path of Scars synergy, anyone?