Balance Changes

Balance Changes

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

We Heal As One change is AMAZING! I’m thinking, quickening zephyr + we heal as one = double quickness duration. As well as a load of other uses.

I don’t know how it will function with Might, but it seems to me that the Ranger could probably get 25 stacks of might fairly easily.

It won’t be for a long duration, but that 25 might spike will surely come in handy.

“Observe, learn and counter.”

Balance Changes

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

I don’t think that will be the case. MDG was designed for necro, Irenio just ripped it off and changed the name, even tho Robert Gee got rid of it because it’s such a bad idea.

By using DS necro could change form under 25 % and soak up many hits, without the ICD that MDG has and the trait was still useless. Adding extra stacks does little when you’re below 50 % and taking damage. Since Might doesn’t increase HPS you can’t really hope to out-heal the incoming damage which has forced you to heal in the first place, also 5 stacks of 3 seconds, isn’t going to let you stack very high. I’d argue that it could grant 25 stacks for 5 seconds and would still be pretty much worthless.

I have no idea why anyone would think that this trait was worth salvaging or why it would be worth crow-barring it onto ranger. I can only imagine it’s an act of cynical laziness. A place-holder trait that is there because no one can be bothered to to create a new trait that would have to be balanced. Too much effort. Just stick in MDG and fiddle the numbers knowing full-well that noone will use it.

I’m with you there. MDG is still lackluster due to the health threshold. I mean, seriously, he couldn’t just change it to have some synergy with the Skirmishing line, or any other line? Or, I don’t know, just delete the trait and make up a new one that’s GM worthy.

Still scratching my head on this one, as Irenio is making some good changes, but the one trait that kept having threads bumped and commented on with ideas, feedback, etc. just gets ignored for a small tweak in the numbers.

The shorter duration also kills his original intent of racking up might and then healing to come back stronger. Now, you need boon/might duration to use it above 50% or you stick under 50% and hope you aren’t boon stripped/converted and bursted down.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Balance Changes

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

The WHAO change is crazy, especially now that WHAO stacks with healing power and have 16 sec CD when traited. If you have fortifying bond, stalker alone is 10 might, frost spirit combos, prema protaction from guard on you. RIP taunt, Hello ZS.

Balance Changes

in Ranger

Posted by: Dojo.1867

Dojo.1867

Hey it is not much but I wanted to say that the WHAO change will now give us out of combat swiftness with LBs hunters shot. Before that you had to pick BM and Resounding Timbre.

Balance Changes

in Ranger

Posted by: nagymbear.5280

nagymbear.5280

We will not have perma protection from guard alone, I’m sure there will be some balancing done to it to avoid that.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Balance Changes

in Ranger

Posted by: foste.3098

foste.3098

We will not have perma protection from guard alone, I’m sure there will be some balancing done to it to avoid that.

I think the boon share will work like Fortifying Bond, so when you use heal as one you will not get the duration of the boons that the pet has (and vice versa) but a set duration for each boon which is then augmented by duration.

I can totally see protection being 3 sec, infact it would not be surprising if the new hao has the exact same boon duration for shared boons as Fortifying Bond.

see no evil ,until i stab you

Balance Changes

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

We will not have perma protection from guard alone, I’m sure there will be some balancing done to it to avoid that.

I think the boon share will work like Fortifying Bond, so when you use heal as one you will not get the duration of the boons that the pet has (and vice versa) but a set duration for each boon which is then augmented by duration.

I can totally see protection being 3 sec, infact it would not be surprising if the new hao has the exact same boon duration for shared boons as Fortifying Bond.

You’r probably right but a man can dream. Well if it will be as FB it will favor might sharing so axe will be very good and companion’s might trait(even better now that pets have condi dmage).

Balance Changes

in Ranger

Posted by: Holland.9351

Holland.9351

Most Dangerous Game
Still not a fan, because you can’t influence when you get it at all. Could also simply make it 15 stacks of might for 3 seconds, every 3 seconds. Sounds more like a mechanic that should be baseline for everyone in the game to make low health more interesting, but not something to spend a GM trait on.

  • Remove the heath treshhold
  • Ranger takes 10% more damage
  • 10 stacks of Might for 3 seconds, every 3 seconds

Nature’s Vengeance
Looks better. As long as it’s 3 stacks for 3 seconds, every 3 seconds. Permanent swiftness looks ok, but swiftness isn’t a good boon. Permanent regeneration is alright, but we can already get that with shouts which will be more effective.

Balance Changes

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

If the heal as one change does happen , We will need to be able to see our Pets boons or it’ll be a pointless skill not knowing when to use it.

i like the change gaining 25might from a heal skill copy from the pet , everyone knows 25might on a pet is short duration and needs a lot of investment ether from main Axe+traits , or Sword AA, traits, Warhorn ect atleast 3-4 things must be invested to get a pet to 25 for a tempory amount of time so i’d think the change is Balanced as you wont be able to get 25might each and every time its used.

its a good chance for ranger to gain some might bonuses without having to slot sigils or runes to gain only 8 stacks or having to invest So much its crippling a builds viability.

Balance Changes

in Ranger

Posted by: khani.4786

khani.4786

I think we’re missing the Taunt change in here. Didn’t they say it is now undodgeable and unblockable?

i don’t think he said that correctly. I understood that it was bugged, and therefore went through dodges and blocks. this is now getting fixed, so it’s going to be a huge nerf. not because of the dodge part, but because a couple of professions can actually spam blocks. taunt wont be hitting much once the change goes live.

https://youtu.be/zOGi6lMaxZY?t=18m57s

“Beastly Warden the taunt from it was blockable and dodgeable. This was not intended behaviour. It’s getting fixed. Gotta Happen.”

Sounds to me like it being blockable and dodgeable was a bug and will become unblockable & undodgeable. Unless it was clarified somewhere else. If so, where/when…link?

Balance Changes

in Ranger

Posted by: sam.4681

sam.4681

SHOULD have fix the sword AA broken since 3 years ago or buff up greatsword damage hope to see in next patch

Balance Changes

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

I think we’re missing the Taunt change in here. Didn’t they say it is now undodgeable and unblockable?

i don’t think he said that correctly. I understood that it was bugged, and therefore went through dodges and blocks. this is now getting fixed, so it’s going to be a huge nerf. not because of the dodge part, but because a couple of professions can actually spam blocks. taunt wont be hitting much once the change goes live.

https://youtu.be/zOGi6lMaxZY?t=18m57s

“Beastly Warden the taunt from it was blockable and dodgeable. This was not intended behaviour. It’s getting fixed. Gotta Happen.”

Sounds to me like it being blockable and dodgeable was a bug and will become unblockable & undodgeable. Unless it was clarified somewhere else. If so, where/when…link?

That is correct. Confirmed that it was not working as intended previously.

Local Charr Ruins Everything

Balance Changes

in Ranger

Posted by: Puck.9612

Puck.9612

Holy kitten… with the “we heal as one” change “Guard” may have just become the best skill in the game. 10 seconds of swiftness, regen, protection, and stealth on a 12 second cooldown? Yes please.

Jim Hunter when my other account isn’t suspended

Balance Changes

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Holy kitten… with the “we heal as one” change “Guard” may have just become the best skill in the game. 10 seconds of swiftness, regen, protection, and stealth on a 12 second cooldown? Yes please.

Stealth is, sadly, not a boon. It’s an aura.
It cannot be stripped, converted nor stolen.

Everything else – yes. It’s gonna be cool the first few days till it gets nerfed. But then again – BM bunkers (like myself) have some nice days ahead.

“Observe, learn and counter.”

Balance Changes

in Ranger

Posted by: anduriell.6280

anduriell.6280

Ye i agree Most Dangerous Game needs more than stacking more might.
Damage reduction is in order, playing with your 50% HP when we don’t have a large one is not fun.
Damage reduction depending on the percentage of HP left or a plain 20% when under 50% hp is in order to make this trait work. Right now is not viable because you can get hits of 7-8K so we can’t stay long enough under 50% to build up any might.

I hope they fix the pet’s AI to make them smarter so we actually have a companion instead a burden.
Because the new pets looks AWESOME!!!

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Balance Changes

in Ranger

Posted by: Puck.9612

Puck.9612

Holy kitten… with the “we heal as one” change “Guard” may have just become the best skill in the game. 10 seconds of swiftness, regen, protection, and stealth on a 12 second cooldown? Yes please.

Stealth is, sadly, not a boon. It’s an aura.
It cannot be stripped, converted nor stolen.

Everything else – yes. It’s gonna be cool the first few days till it gets nerfed. But then again – BM bunkers (like myself) have some nice days ahead.

Oh kitten , that’s right. Anyway I guess it’s still all on a 16 second cooldown since it needs to be based off of HaO’s cooldown. Still even if they nerf it to 50% I’ll be pretty happy with an extra 5 seconds of protection every 16 sec.

Although to be honest I may end up dropping the skill all together on most of my builds and using QZ in it’s place for that extra long quickness and super speed. I’m not sure yet.

I really can’t wait to try these changes out. It’s kind of sad that I am much more excited about these balance changes than I am the druid spec.

Jim Hunter when my other account isn’t suspended

Balance Changes

in Ranger

Posted by: Levetty.1279

Levetty.1279

Holy kitten… with the “we heal as one” change “Guard” may have just become the best skill in the game. 10 seconds of swiftness, regen, protection, and stealth on a 12 second cooldown? Yes please.

Stealth is, sadly, not a boon. It’s an aura.
It cannot be stripped, converted nor stolen.

Everything else – yes. It’s gonna be cool the first few days till it gets nerfed. But then again – BM bunkers (like myself) have some nice days ahead.

Oh kitten , that’s right. Anyway I guess it’s still all on a 16 second cooldown since it needs to be based off of HaO’s cooldown. Still even if they nerf it to 50% I’ll be pretty happy with an extra 5 seconds of protection every 16 sec.

Although to be honest I may end up dropping the skill all together on most of my builds and using QZ in it’s place for that extra long quickness and super speed. I’m not sure yet.

I really can’t wait to try these changes out. It’s kind of sad that I am much more excited about these balance changes than I am the druid spec.

Yeah this buff to Heal as One is far better for the class and build options then Druid. They relly did drop the ball there.

Balance Changes

in Ranger

Posted by: Puck.9612

Puck.9612

Holy kitten… with the “we heal as one” change “Guard” may have just become the best skill in the game. 10 seconds of swiftness, regen, protection, and stealth on a 12 second cooldown? Yes please.

Stealth is, sadly, not a boon. It’s an aura.
It cannot be stripped, converted nor stolen.

Everything else – yes. It’s gonna be cool the first few days till it gets nerfed. But then again – BM bunkers (like myself) have some nice days ahead.

Oh kitten , that’s right. Anyway I guess it’s still all on a 16 second cooldown since it needs to be based off of HaO’s cooldown. Still even if they nerf it to 50% I’ll be pretty happy with an extra 5 seconds of protection every 16 sec.

Although to be honest I may end up dropping the skill all together on most of my builds and using QZ in it’s place for that extra long quickness and super speed. I’m not sure yet.

I really can’t wait to try these changes out. It’s kind of sad that I am much more excited about these balance changes than I am the druid spec.

Yeah this buff to Heal as One is far better for the class and build options then Druid. They relly did drop the ball there.

Well I’m not saying druid is bad. The traitline and cele form are going to be incredibly strong and useful for power and condi builds, it just looks really boring. The only things that look slightly interesting are Ancient Seeds, Lunar Impact, and Natural Convergence. I can see how those will synergize well with some existing skills. But the staff and the glyphs look terrible and don’t seem to mesh well with the baseline class.

Jim Hunter when my other account isn’t suspended

Balance Changes

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Holy kitten… with the “we heal as one” change “Guard” may have just become the best skill in the game. 10 seconds of swiftness, regen, protection, and stealth on a 12 second cooldown? Yes please.

Stealth is, sadly, not a boon. It’s an aura.
It cannot be stripped, converted nor stolen.

Everything else – yes. It’s gonna be cool the first few days till it gets nerfed. But then again – BM bunkers (like myself) have some nice days ahead.

Oh kitten , that’s right. Anyway I guess it’s still all on a 16 second cooldown since it needs to be based off of HaO’s cooldown. Still even if they nerf it to 50% I’ll be pretty happy with an extra 5 seconds of protection every 16 sec.

Although to be honest I may end up dropping the skill all together on most of my builds and using QZ in it’s place for that extra long quickness and super speed. I’m not sure yet.

I really can’t wait to try these changes out. It’s kind of sad that I am much more excited about these balance changes than I am the druid spec.

Yeah this buff to Heal as One is far better for the class and build options then Druid. They relly did drop the ball there.

Well I’m not saying druid is bad. The traitline and cele form are going to be incredibly strong and useful for power and condi builds, it just looks really boring. The only things that look slightly interesting are Ancient Seeds, Lunar Impact, and Natural Convergence. I can see how those will synergize well with some existing skills. But the staff and the glyphs look terrible and don’t seem to mesh well with the baseline class.

I think that the glyphs are supposed to be most effective with the Druid stuff, but can have niche roles in other situations. Most of them have very short cool downs for pretty decent effects and they provide versatility that a lot of our utilities don’t really have in general.

Local Charr Ruins Everything

Balance Changes

in Ranger

Posted by: Puck.9612

Puck.9612

Holy kitten… with the “we heal as one” change “Guard” may have just become the best skill in the game. 10 seconds of swiftness, regen, protection, and stealth on a 12 second cooldown? Yes please.

Stealth is, sadly, not a boon. It’s an aura.
It cannot be stripped, converted nor stolen.

Everything else – yes. It’s gonna be cool the first few days till it gets nerfed. But then again – BM bunkers (like myself) have some nice days ahead.

Oh kitten , that’s right. Anyway I guess it’s still all on a 16 second cooldown since it needs to be based off of HaO’s cooldown. Still even if they nerf it to 50% I’ll be pretty happy with an extra 5 seconds of protection every 16 sec.

Although to be honest I may end up dropping the skill all together on most of my builds and using QZ in it’s place for that extra long quickness and super speed. I’m not sure yet.

I really can’t wait to try these changes out. It’s kind of sad that I am much more excited about these balance changes than I am the druid spec.

Yeah this buff to Heal as One is far better for the class and build options then Druid. They relly did drop the ball there.

Well I’m not saying druid is bad. The traitline and cele form are going to be incredibly strong and useful for power and condi builds, it just looks really boring. The only things that look slightly interesting are Ancient Seeds, Lunar Impact, and Natural Convergence. I can see how those will synergize well with some existing skills. But the staff and the glyphs look terrible and don’t seem to mesh well with the baseline class.

I think that the glyphs are supposed to be most effective with the Druid stuff, but can have niche roles in other situations. Most of them have very short cool downs for pretty decent effects and they provide versatility that a lot of our utilities don’t really have in general.

What does it provide that’s worth taking that we don’t already have? A very short cripple/weakness? We have tons of that. A 2 second daze on a 40 sec cooldown? They can keep it. An absolutely terrible buff to party damage? I think someone did the math already and it came out to something like 2.5% more damage. I doubt that is worth the loss of personal damage that we would take by not putting something better in that slot. The elite is mediocre compared to entangle and Strength of the pack. The only one slightly interesting is “Stomp”… oh I mean Glyph of the Tides, which is basically stomp without the stun break and blast finisher.

Jim Hunter when my other account isn’t suspended

Balance Changes

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Holy kitten… with the “we heal as one” change “Guard” may have just become the best skill in the game. 10 seconds of swiftness, regen, protection, and stealth on a 12 second cooldown? Yes please.

Stealth is, sadly, not a boon. It’s an aura.
It cannot be stripped, converted nor stolen.

Everything else – yes. It’s gonna be cool the first few days till it gets nerfed. But then again – BM bunkers (like myself) have some nice days ahead.

Oh kitten , that’s right. Anyway I guess it’s still all on a 16 second cooldown since it needs to be based off of HaO’s cooldown. Still even if they nerf it to 50% I’ll be pretty happy with an extra 5 seconds of protection every 16 sec.

Although to be honest I may end up dropping the skill all together on most of my builds and using QZ in it’s place for that extra long quickness and super speed. I’m not sure yet.

I really can’t wait to try these changes out. It’s kind of sad that I am much more excited about these balance changes than I am the druid spec.

Yeah this buff to Heal as One is far better for the class and build options then Druid. They relly did drop the ball there.

Well I’m not saying druid is bad. The traitline and cele form are going to be incredibly strong and useful for power and condi builds, it just looks really boring. The only things that look slightly interesting are Ancient Seeds, Lunar Impact, and Natural Convergence. I can see how those will synergize well with some existing skills. But the staff and the glyphs look terrible and don’t seem to mesh well with the baseline class.

I think that the glyphs are supposed to be most effective with the Druid stuff, but can have niche roles in other situations. Most of them have very short cool downs for pretty decent effects and they provide versatility that a lot of our utilities don’t really have in general.

What does it provide that’s worth taking that we don’t already have? A very short cripple/weakness? We have tons of that. A 2 second daze on a 40 sec cooldown? They can keep it. An absolutely terrible buff to party damage? I think someone did the math already and it came out to something like 2.5% more damage. I doubt that is worth the loss of personal damage that we would take by not putting something better in that slot. The elite is mediocre compared to entangle and Strength of the pack. The only one slightly interesting is “Stomp”… oh I mean Glyph of the Tides, which is basically stomp without the stun break and blast finisher.

They provide all of those things you mentioned and the ability to be small heals, AoE stun break, condi cleanse, AoE pull, ally heal buffer, and they all deal decent damage as well. You have to consider the effects in base and celestial form to see how they provide versatility.

Local Charr Ruins Everything

Balance Changes

in Ranger

Posted by: Puck.9612

Puck.9612

Holy kitten… with the “we heal as one” change “Guard” may have just become the best skill in the game. 10 seconds of swiftness, regen, protection, and stealth on a 12 second cooldown? Yes please.

Stealth is, sadly, not a boon. It’s an aura.
It cannot be stripped, converted nor stolen.

Everything else – yes. It’s gonna be cool the first few days till it gets nerfed. But then again – BM bunkers (like myself) have some nice days ahead.

Oh kitten , that’s right. Anyway I guess it’s still all on a 16 second cooldown since it needs to be based off of HaO’s cooldown. Still even if they nerf it to 50% I’ll be pretty happy with an extra 5 seconds of protection every 16 sec.

Although to be honest I may end up dropping the skill all together on most of my builds and using QZ in it’s place for that extra long quickness and super speed. I’m not sure yet.

I really can’t wait to try these changes out. It’s kind of sad that I am much more excited about these balance changes than I am the druid spec.

Yeah this buff to Heal as One is far better for the class and build options then Druid. They relly did drop the ball there.

Well I’m not saying druid is bad. The traitline and cele form are going to be incredibly strong and useful for power and condi builds, it just looks really boring. The only things that look slightly interesting are Ancient Seeds, Lunar Impact, and Natural Convergence. I can see how those will synergize well with some existing skills. But the staff and the glyphs look terrible and don’t seem to mesh well with the baseline class.

I think that the glyphs are supposed to be most effective with the Druid stuff, but can have niche roles in other situations. Most of them have very short cool downs for pretty decent effects and they provide versatility that a lot of our utilities don’t really have in general.

What does it provide that’s worth taking that we don’t already have? A very short cripple/weakness? We have tons of that. A 2 second daze on a 40 sec cooldown? They can keep it. An absolutely terrible buff to party damage? I think someone did the math already and it came out to something like 2.5% more damage. I doubt that is worth the loss of personal damage that we would take by not putting something better in that slot. The elite is mediocre compared to entangle and Strength of the pack. The only one slightly interesting is “Stomp”… oh I mean Glyph of the Tides, which is basically stomp without the stun break and blast finisher.

They provide all of those things you mentioned and the ability to be small heals, AoE stun break, condi cleanse, AoE pull, ally heal buffer, and they all deal decent damage as well. You have to consider the effects in base and celestial form to see how they provide versatility.

Not only do you have to trait for that, you also have to practically be standing on top of your party for them to get the affect. Compare that to a shout guard, who has double the range and is converting one of those condi’s to a useful boon. Also who needs a 300 range pull? Why isn’t that a stun, knockdown, or launch to synergize with ancient seeds?

Another thought is why don’t any of them offer anything unique for the pets? Something like pet teleports to target and performs x cc. The glyphs are just mediocre and they feel like they were rushed.

Jim Hunter when my other account isn’t suspended

Balance Changes

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Holy kitten… with the “we heal as one” change “Guard” may have just become the best skill in the game. 10 seconds of swiftness, regen, protection, and stealth on a 12 second cooldown? Yes please.

Stealth is, sadly, not a boon. It’s an aura.
It cannot be stripped, converted nor stolen.

Everything else – yes. It’s gonna be cool the first few days till it gets nerfed. But then again – BM bunkers (like myself) have some nice days ahead.

Oh kitten , that’s right. Anyway I guess it’s still all on a 16 second cooldown since it needs to be based off of HaO’s cooldown. Still even if they nerf it to 50% I’ll be pretty happy with an extra 5 seconds of protection every 16 sec.

Although to be honest I may end up dropping the skill all together on most of my builds and using QZ in it’s place for that extra long quickness and super speed. I’m not sure yet.

I really can’t wait to try these changes out. It’s kind of sad that I am much more excited about these balance changes than I am the druid spec.

Yeah this buff to Heal as One is far better for the class and build options then Druid. They relly did drop the ball there.

Well I’m not saying druid is bad. The traitline and cele form are going to be incredibly strong and useful for power and condi builds, it just looks really boring. The only things that look slightly interesting are Ancient Seeds, Lunar Impact, and Natural Convergence. I can see how those will synergize well with some existing skills. But the staff and the glyphs look terrible and don’t seem to mesh well with the baseline class.

I think that the glyphs are supposed to be most effective with the Druid stuff, but can have niche roles in other situations. Most of them have very short cool downs for pretty decent effects and they provide versatility that a lot of our utilities don’t really have in general.

What does it provide that’s worth taking that we don’t already have? A very short cripple/weakness? We have tons of that. A 2 second daze on a 40 sec cooldown? They can keep it. An absolutely terrible buff to party damage? I think someone did the math already and it came out to something like 2.5% more damage. I doubt that is worth the loss of personal damage that we would take by not putting something better in that slot. The elite is mediocre compared to entangle and Strength of the pack. The only one slightly interesting is “Stomp”… oh I mean Glyph of the Tides, which is basically stomp without the stun break and blast finisher.

They provide all of those things you mentioned and the ability to be small heals, AoE stun break, condi cleanse, AoE pull, ally heal buffer, and they all deal decent damage as well. You have to consider the effects in base and celestial form to see how they provide versatility.

Not only do you have to trait for that, you also have to practically be standing on top of your party for them to get the affect. Compare that to a shout guard, who has double the range and is converting one of those condi’s to a useful boon. Also who needs a 300 range pull? Why isn’t that a stun, knockdown, or launch to synergize with ancient seeds?

Another thought is why don’t any of them offer anything unique for the pets? Something like pet teleports to target and performs x cc. The glyphs are just mediocre and they feel like they were rushed.

You don’t have to trait for any of the stuff that I mentioned, if you’re in the Druid line you can get all that stuff just from glyphs in base/celestial form.

Local Charr Ruins Everything

Balance Changes

in Ranger

Posted by: Zenith.7301

Zenith.7301

I love how people are acting like the heal is gonna be great with shouts, after you SPEND A TRAIT to give shouts regen and swiftness, waste a utility slot on a useless shout like Guard that does nothing for anyone.

And you WASTE your heal just to copy the boons to you even if you might not need the heal right now but will in the future.

All so you can selfishly gain protection by wasting your heal. Remind me again how slotting the useless ranger shouts helps anybody in your team?

Because swiftness and regen are terrible boons that are easily stacked by ele/guardian without needing to waste a trait.

P.S. The more I think about it, the worse the druid traitline is. If I play greatsword/longbow druid, and I take the Druid traitline to access glyphs, the minors won’t benefit me at all.

The minors are all about healing and outgoing healing, yet none of the ranger weapons besides the staff heals, so the druid minors would only be benefitting a DPS ranger in Celestial form only, where he’s doing ZERO DPS.

Balance Changes

in Ranger

Posted by: Puck.9612

Puck.9612

Holy kitten… with the “we heal as one” change “Guard” may have just become the best skill in the game. 10 seconds of swiftness, regen, protection, and stealth on a 12 second cooldown? Yes please.

Stealth is, sadly, not a boon. It’s an aura.
It cannot be stripped, converted nor stolen.

Everything else – yes. It’s gonna be cool the first few days till it gets nerfed. But then again – BM bunkers (like myself) have some nice days ahead.

Oh kitten , that’s right. Anyway I guess it’s still all on a 16 second cooldown since it needs to be based off of HaO’s cooldown. Still even if they nerf it to 50% I’ll be pretty happy with an extra 5 seconds of protection every 16 sec.

Although to be honest I may end up dropping the skill all together on most of my builds and using QZ in it’s place for that extra long quickness and super speed. I’m not sure yet.

I really can’t wait to try these changes out. It’s kind of sad that I am much more excited about these balance changes than I am the druid spec.

Yeah this buff to Heal as One is far better for the class and build options then Druid. They relly did drop the ball there.

Well I’m not saying druid is bad. The traitline and cele form are going to be incredibly strong and useful for power and condi builds, it just looks really boring. The only things that look slightly interesting are Ancient Seeds, Lunar Impact, and Natural Convergence. I can see how those will synergize well with some existing skills. But the staff and the glyphs look terrible and don’t seem to mesh well with the baseline class.

I think that the glyphs are supposed to be most effective with the Druid stuff, but can have niche roles in other situations. Most of them have very short cool downs for pretty decent effects and they provide versatility that a lot of our utilities don’t really have in general.

What does it provide that’s worth taking that we don’t already have? A very short cripple/weakness? We have tons of that. A 2 second daze on a 40 sec cooldown? They can keep it. An absolutely terrible buff to party damage? I think someone did the math already and it came out to something like 2.5% more damage. I doubt that is worth the loss of personal damage that we would take by not putting something better in that slot. The elite is mediocre compared to entangle and Strength of the pack. The only one slightly interesting is “Stomp”… oh I mean Glyph of the Tides, which is basically stomp without the stun break and blast finisher.

They provide all of those things you mentioned and the ability to be small heals, AoE stun break, condi cleanse, AoE pull, ally heal buffer, and they all deal decent damage as well. You have to consider the effects in base and celestial form to see how they provide versatility.

Not only do you have to trait for that, you also have to practically be standing on top of your party for them to get the affect. Compare that to a shout guard, who has double the range and is converting one of those condi’s to a useful boon. Also who needs a 300 range pull? Why isn’t that a stun, knockdown, or launch to synergize with ancient seeds?

Another thought is why don’t any of them offer anything unique for the pets? Something like pet teleports to target and performs x cc. The glyphs are just mediocre and they feel like they were rushed.

You don’t have to trait for any of the stuff that I mentioned, if you’re in the Druid line you can get all that stuff just from glyphs in base/celestial form.

Wot? You absolutely have to trait for the healing and condi removal.

Jim Hunter when my other account isn’t suspended

Balance Changes

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Holy kitten… with the “we heal as one” change “Guard” may have just become the best skill in the game. 10 seconds of swiftness, regen, protection, and stealth on a 12 second cooldown? Yes please.

Stealth is, sadly, not a boon. It’s an aura.
It cannot be stripped, converted nor stolen.

Everything else – yes. It’s gonna be cool the first few days till it gets nerfed. But then again – BM bunkers (like myself) have some nice days ahead.

Oh kitten , that’s right. Anyway I guess it’s still all on a 16 second cooldown since it needs to be based off of HaO’s cooldown. Still even if they nerf it to 50% I’ll be pretty happy with an extra 5 seconds of protection every 16 sec.

Although to be honest I may end up dropping the skill all together on most of my builds and using QZ in it’s place for that extra long quickness and super speed. I’m not sure yet.

I really can’t wait to try these changes out. It’s kind of sad that I am much more excited about these balance changes than I am the druid spec.

Yeah this buff to Heal as One is far better for the class and build options then Druid. They relly did drop the ball there.

Well I’m not saying druid is bad. The traitline and cele form are going to be incredibly strong and useful for power and condi builds, it just looks really boring. The only things that look slightly interesting are Ancient Seeds, Lunar Impact, and Natural Convergence. I can see how those will synergize well with some existing skills. But the staff and the glyphs look terrible and don’t seem to mesh well with the baseline class.

I think that the glyphs are supposed to be most effective with the Druid stuff, but can have niche roles in other situations. Most of them have very short cool downs for pretty decent effects and they provide versatility that a lot of our utilities don’t really have in general.

What does it provide that’s worth taking that we don’t already have? A very short cripple/weakness? We have tons of that. A 2 second daze on a 40 sec cooldown? They can keep it. An absolutely terrible buff to party damage? I think someone did the math already and it came out to something like 2.5% more damage. I doubt that is worth the loss of personal damage that we would take by not putting something better in that slot. The elite is mediocre compared to entangle and Strength of the pack. The only one slightly interesting is “Stomp”… oh I mean Glyph of the Tides, which is basically stomp without the stun break and blast finisher.

They provide all of those things you mentioned and the ability to be small heals, AoE stun break, condi cleanse, AoE pull, ally heal buffer, and they all deal decent damage as well. You have to consider the effects in base and celestial form to see how they provide versatility.

Not only do you have to trait for that, you also have to practically be standing on top of your party for them to get the affect. Compare that to a shout guard, who has double the range and is converting one of those condi’s to a useful boon. Also who needs a 300 range pull? Why isn’t that a stun, knockdown, or launch to synergize with ancient seeds?

Another thought is why don’t any of them offer anything unique for the pets? Something like pet teleports to target and performs x cc. The glyphs are just mediocre and they feel like they were rushed.

You don’t have to trait for any of the stuff that I mentioned, if you’re in the Druid line you can get all that stuff just from glyphs in base/celestial form.

Wot? You absolutely have to trait for the healing and condi removal.

No, Glyph of alignment heals and cures condi without the Verdant Ethings trait.

Local Charr Ruins Everything

Balance Changes

in Ranger

Posted by: Puck.9612

Puck.9612

Holy kitten… with the “we heal as one” change “Guard” may have just become the best skill in the game. 10 seconds of swiftness, regen, protection, and stealth on a 12 second cooldown? Yes please.

Stealth is, sadly, not a boon. It’s an aura.
It cannot be stripped, converted nor stolen.

Everything else – yes. It’s gonna be cool the first few days till it gets nerfed. But then again – BM bunkers (like myself) have some nice days ahead.

Oh kitten , that’s right. Anyway I guess it’s still all on a 16 second cooldown since it needs to be based off of HaO’s cooldown. Still even if they nerf it to 50% I’ll be pretty happy with an extra 5 seconds of protection every 16 sec.

Although to be honest I may end up dropping the skill all together on most of my builds and using QZ in it’s place for that extra long quickness and super speed. I’m not sure yet.

I really can’t wait to try these changes out. It’s kind of sad that I am much more excited about these balance changes than I am the druid spec.

Yeah this buff to Heal as One is far better for the class and build options then Druid. They relly did drop the ball there.

Well I’m not saying druid is bad. The traitline and cele form are going to be incredibly strong and useful for power and condi builds, it just looks really boring. The only things that look slightly interesting are Ancient Seeds, Lunar Impact, and Natural Convergence. I can see how those will synergize well with some existing skills. But the staff and the glyphs look terrible and don’t seem to mesh well with the baseline class.

I think that the glyphs are supposed to be most effective with the Druid stuff, but can have niche roles in other situations. Most of them have very short cool downs for pretty decent effects and they provide versatility that a lot of our utilities don’t really have in general.

What does it provide that’s worth taking that we don’t already have? A very short cripple/weakness? We have tons of that. A 2 second daze on a 40 sec cooldown? They can keep it. An absolutely terrible buff to party damage? I think someone did the math already and it came out to something like 2.5% more damage. I doubt that is worth the loss of personal damage that we would take by not putting something better in that slot. The elite is mediocre compared to entangle and Strength of the pack. The only one slightly interesting is “Stomp”… oh I mean Glyph of the Tides, which is basically stomp without the stun break and blast finisher.

They provide all of those things you mentioned and the ability to be small heals, AoE stun break, condi cleanse, AoE pull, ally heal buffer, and they all deal decent damage as well. You have to consider the effects in base and celestial form to see how they provide versatility.

Not only do you have to trait for that, you also have to practically be standing on top of your party for them to get the affect. Compare that to a shout guard, who has double the range and is converting one of those condi’s to a useful boon. Also who needs a 300 range pull? Why isn’t that a stun, knockdown, or launch to synergize with ancient seeds?

Another thought is why don’t any of them offer anything unique for the pets? Something like pet teleports to target and performs x cc. The glyphs are just mediocre and they feel like they were rushed.

You don’t have to trait for any of the stuff that I mentioned, if you’re in the Druid line you can get all that stuff just from glyphs in base/celestial form.

Wot? You absolutely have to trait for the healing and condi removal.

No, Glyph of alignment heals and cures condi without the Verdant Ethings trait.

We have no idea how many or what kind of condi’s it removes, the healing is pointless since that form already cranks out a massive amount of healing on every other skill, the radius is so small it may as well only affect you, and the active is so bad outside of cele form that it’s a waste of a utility slot.

Jim Hunter when my other account isn’t suspended

Balance Changes

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Holy kitten… with the “we heal as one” change “Guard” may have just become the best skill in the game. 10 seconds of swiftness, regen, protection, and stealth on a 12 second cooldown? Yes please.

Stealth is, sadly, not a boon. It’s an aura.
It cannot be stripped, converted nor stolen.

Everything else – yes. It’s gonna be cool the first few days till it gets nerfed. But then again – BM bunkers (like myself) have some nice days ahead.

Oh kitten , that’s right. Anyway I guess it’s still all on a 16 second cooldown since it needs to be based off of HaO’s cooldown. Still even if they nerf it to 50% I’ll be pretty happy with an extra 5 seconds of protection every 16 sec.

Although to be honest I may end up dropping the skill all together on most of my builds and using QZ in it’s place for that extra long quickness and super speed. I’m not sure yet.

I really can’t wait to try these changes out. It’s kind of sad that I am much more excited about these balance changes than I am the druid spec.

Yeah this buff to Heal as One is far better for the class and build options then Druid. They relly did drop the ball there.

Well I’m not saying druid is bad. The traitline and cele form are going to be incredibly strong and useful for power and condi builds, it just looks really boring. The only things that look slightly interesting are Ancient Seeds, Lunar Impact, and Natural Convergence. I can see how those will synergize well with some existing skills. But the staff and the glyphs look terrible and don’t seem to mesh well with the baseline class.

I think that the glyphs are supposed to be most effective with the Druid stuff, but can have niche roles in other situations. Most of them have very short cool downs for pretty decent effects and they provide versatility that a lot of our utilities don’t really have in general.

What does it provide that’s worth taking that we don’t already have? A very short cripple/weakness? We have tons of that. A 2 second daze on a 40 sec cooldown? They can keep it. An absolutely terrible buff to party damage? I think someone did the math already and it came out to something like 2.5% more damage. I doubt that is worth the loss of personal damage that we would take by not putting something better in that slot. The elite is mediocre compared to entangle and Strength of the pack. The only one slightly interesting is “Stomp”… oh I mean Glyph of the Tides, which is basically stomp without the stun break and blast finisher.

They provide all of those things you mentioned and the ability to be small heals, AoE stun break, condi cleanse, AoE pull, ally heal buffer, and they all deal decent damage as well. You have to consider the effects in base and celestial form to see how they provide versatility.

Not only do you have to trait for that, you also have to practically be standing on top of your party for them to get the affect. Compare that to a shout guard, who has double the range and is converting one of those condi’s to a useful boon. Also who needs a 300 range pull? Why isn’t that a stun, knockdown, or launch to synergize with ancient seeds?

Another thought is why don’t any of them offer anything unique for the pets? Something like pet teleports to target and performs x cc. The glyphs are just mediocre and they feel like they were rushed.

You don’t have to trait for any of the stuff that I mentioned, if you’re in the Druid line you can get all that stuff just from glyphs in base/celestial form.

Wot? You absolutely have to trait for the healing and condi removal.

No, Glyph of alignment heals and cures condi without the Verdant Ethings trait.

We have no idea how many or what kind of condi’s it removes, the healing is pointless since that form already cranks out a massive amount of healing on every other skill, the radius is so small it may as well only affect you, and the active is so bad outside of cele form that it’s a waste of a utility slot.

Maybe, maybe not, but it still provides those effects and thus is a versatile utility on a 20s Cd which was my original point.

Local Charr Ruins Everything

Balance Changes

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

what if MDG pulsed might and weakness under 50%

Balance Changes

in Ranger

Posted by: Chokolata.1870

Chokolata.1870

What are you smoking? The staff is the best part of the spec…. Solid auto attack that cant be reflected, 1200 range movement + blast finisher and a projectile block. Also an extra situational heal with f5 then 4+3 and out of form will work great in any build.

Balance Changes

in Ranger

Posted by: Puck.9612

Puck.9612

What are you smoking? The staff is the best part of the spec…. Solid auto attack that cant be reflected, 1200 range movement + blast finisher and a projectile block. Also an extra situational heal with f5 then 4+3 and out of form will work great in any build.

Staff doesn’t have a blast finisher. The blast finisher is on the celestial skill. You don’t need the staff to use the celestial skills.

Jim Hunter when my other account isn’t suspended

Balance Changes

in Ranger

Posted by: Raven.9603

Raven.9603

What are you smoking? The staff is the best part of the spec…. Solid auto attack that cant be reflected, 1200 range movement + blast finisher and a projectile block. Also an extra situational heal with f5 then 4+3 and out of form will work great in any build.

Staff doesn’t have a blast finisher. The blast finisher is on the celestial skill. You don’t need the staff to use the celestial skills.

staff3 (astral grace) was described by Irenio as having a blast finisher during the reveal at ~3:40. It is not on the tooltip though.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

Balance Changes

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

Well, Irenio also saied KB will trigger ancient seeds adn even gave glyph of tides as an example but the tooltip says otherwise.

Balance Changes

in Ranger

Posted by: Puck.9612

Puck.9612

What are you smoking? The staff is the best part of the spec…. Solid auto attack that cant be reflected, 1200 range movement + blast finisher and a projectile block. Also an extra situational heal with f5 then 4+3 and out of form will work great in any build.

Staff doesn’t have a blast finisher. The blast finisher is on the celestial skill. You don’t need the staff to use the celestial skills.

staff3 (astral grace) was described by Irenio as having a blast finisher during the reveal at ~3:40. It is not on the tooltip though.

Well let’s hope the stream was right and not the tooltip, although it would be easy for him to have confused the two since they are both the number 3 skill. A blast would be great with the new smoke field from the pet. What that skill really needs though is to be a teleport.

Jim Hunter when my other account isn’t suspended

Balance Changes

in Ranger

Posted by: Raven.9603

Raven.9603

im thinking there is a difference between whats in his alpha and what they had ready to present at the show.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

Balance Changes

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

obviously tooltips are not correct , Radius of the skills are not Balanced its not had a Live Beta test so things will be slightly off but over all this allows us to not have to use Wilderness for condi clears which is a awesome chance to try totaly different builds not tied to Wilderness knowlege or Empathic bond .

clarions bond (MM) + Druid GS + staff last trait line Beast mastery. lots of blasts , good damage buff on gs , quickness+ Cele form?

i’d say the only things that need changing on druid is doing the Live beta test for them and change things accordingly to how well the test feed back is but thats going to be hard as We’re running out of time.

Balance Changes

in Ranger

Posted by: Puck.9612

Puck.9612

im thinking there is a difference between whats in his alpha and what they had ready to present at the show.

Yeah but that could mean he had a blast finisher on it and they made him remove it, and he just forgot while talking about it. We’ll see in the next BWE.

Jim Hunter when my other account isn’t suspended

Balance Changes

in Ranger

Posted by: Nicknobreak.7543

Nicknobreak.7543

Here’s my biggest question:

Will we see more rangers in high level Tournament PvP or future WTS?

Balance Changes

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Here’s my biggest question:

Will we see more rangers in high level Tournament PvP or future WTS?

way too early to ask that question.

Balance Changes

in Ranger

Posted by: Nicknobreak.7543

Nicknobreak.7543

I know but I’m just too excited. I couldn’t wait to ask.

Balance Changes

in Ranger

Posted by: Levetty.1279

Levetty.1279

I love how people are acting like the heal is gonna be great with shouts, after you SPEND A TRAIT to give shouts regen and swiftness, waste a utility slot on a useless shout like Guard that does nothing for anyone.

And you WASTE your heal just to copy the boons to you even if you might not need the heal right now but will in the future.

All so you can selfishly gain protection by wasting your heal. Remind me again how slotting the useless ranger shouts helps anybody in your team?

Because swiftness and regen are terrible boons that are easily stacked by ele/guardian without needing to waste a trait.

P.S. The more I think about it, the worse the druid traitline is. If I play greatsword/longbow druid, and I take the Druid traitline to access glyphs, the minors won’t benefit me at all.

The minors are all about healing and outgoing healing, yet none of the ranger weapons besides the staff heals, so the druid minors would only be benefitting a DPS ranger in Celestial form only, where he’s doing ZERO DPS.

Heal as one is going to open more boon based builds for us in PvP and more solo focused/self reliant areas (open world, WvW roaming, random zergs) but you are right bringing Guard for prot isn’t going to be one of the better ones.

Rangers problems in dungeons and future PvE content isn’t going to be fixed by 1 buff to 1 heal, though at the very least it could allow us to share our might stacks to the pet without having to spec nature magic, which is a fairly useless trait line for pve apart from that trait.

The giant middle finger that is druid is a whole other problem.

Balance Changes

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Call me paranoid, but I feel nerfs incoming with the addition to some heavy-daze additions of Druid and the fantastic boon copy added to “We Heal as One!”

Like, Moment of Clarity Daze & Stun duration increase reduced to 50% and the base cooldown of “We Heal as One!” increased to compensate for its powerful new feature.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Balance Changes

in Ranger

Posted by: Levetty.1279

Levetty.1279

Yeah I do feel like “We Heal as One!” is going to get a CD increase, I hope not though.

Balance Changes

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Call me paranoid, but I feel nerfs incoming with the addition to some heavy-daze additions of Druid and the fantastic boon copy added to “We Heal as One!”

Like, Moment of Clarity Daze & Stun duration increase reduced to 50% and the base cooldown of “We Heal as One!” increased to compensate for its powerful new feature.

na i think it’ll be fine just like before the ranger class Heavy traits into trait lines for a Defined build in the case of Daze Druid , it would take up Marksman , skirmishing , and Druid line.

for striders defence+quickdraw(skirmishing) for a melee set to defend vs Foes/projectiles with GS improved by Clarity + clarions bond from marksman , using the Fire wyven for a fire field to blast providing might + fury enough to renew Opening strikes for improved Aoe staff damage/ glyph KB’s , though again to get that it takes a lot of investment and skills/timing to produce Dazes and CC , but doing so means you’d use a Knight Amulet or Marurders ect not a Support Amulet most likely A Celesital amulet to get best of both worlds.

so i think its fine there are trade offs.

Balance Changes

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

I don’t think Anet will be looking at the trade offs. These are the same ones that nerfed Chilling Darkness because of the Reaper, and as strong as Chill is, it is no where near as potent as Daze.

I see them looking at Moment of Clarity, a Druid with a Staff traited into Primal Echoes, and slotting Glyph of Equality with possibly Verdant Etchings. At that point, they are looking at:

  • 4s AOE Daze from Glyph of Equality, 40s/32s traited which will also heal and cure 2 conditions AOE.
  • 2s AOE Daze swapping to Staff from Primal Echoes. Available every 20s.
  • 6s AOE Daze and heal in Celestial Avatar Form with a 5-second cooldown on Lunar Impact.

Lunar Impact being the worst offender offering 100% daze uptime, even with the trade off of being in Celestial Form, but in team play, it’s a potential powerhouse that will no doubt have some adjustments made.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Balance Changes

in Ranger

Posted by: Raven.9603

Raven.9603

I don’t think Anet will be looking at the trade offs. These are the same ones that nerfed Chilling Darkness because of the Reaper, and as strong as Chill is, it is no where near as potent as Daze.

I see them looking at Moment of Clarity, a Druid with a Staff traited into Primal Echoes, and slotting Glyph of Equality with possibly Verdant Etchings. At that point, they are looking at:

  • 4s AOE Daze from Glyph of Equality, 40s/32s traited which will also heal and cure 2 conditions AOE.
  • 2s AOE Daze swapping to Staff from Primal Echoes. Available every 20s.
  • 6s AOE Daze and heal in Celestial Avatar Form with a 5-second cooldown on Lunar Impact.

Lunar Impact being the worst offender offering 100% daze uptime, even with the trade off of being in Celestial Form, but in team play, it’s a potential powerhouse that will no doubt have some adjustments made.

Much of the AOE in this context is 300 radius, aka melee range of druid. A lot less powerful in perspective.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

Balance Changes

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Doesn’t matter if it’s ranged or melee, the potential is there. There is honestly no way anyone that recognized the potential of this niche can justify it not being reduced in some way.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Balance Changes

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Forum Bug…

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Balance Changes

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

im thinking there is a difference between whats in his alpha and what they had ready to present at the show.

Yeah but that could mean he had a blast finisher on it and they made him remove it, and he just forgot while talking about it. We’ll see in the next BWE.

I think that it is supposed to have a blast finisher on it; Irenio said quite clearly that it had a blast. I don’t think he got mixed up with skill 3 in CAF either because it was early in the show and the skills aren’t similar at all. The video they had at the show looked like it was produced very last minute, they didn’t even show the glyphs reverse effects working in CAF and it was very out of sync with the show.

Local Charr Ruins Everything

Balance Changes

in Ranger

Posted by: Nemesis.6938

Nemesis.6938

They [pets] will get either 400, 700 or 1000 condition damage.

+ Expertise training + Companion’s might

2000 pet condi damage anyone?

hopefully they align this in a smart way…and not necessarily along pet classes cause withint the same class sometimes a pet is more or less condition based – it would be really annoying if a condition pet got the short end here