Bug list from 15th oct

Bug list from 15th oct

in Ranger

Posted by: Piedplat.3597

Piedplat.3597

The remove bleed on the sword (slash) dont work.

/Piedplat Ranger80/Palissade Guardian80/Mystyphika Mesmer80/ ArmataTenebrae[AT] BG
http://www.armata.ca/

Bug list from 15th oct

in Ranger

Posted by: Forgotten Legend.9281

Forgotten Legend.9281

Entangle is still to easy to escape.

They seriously need to fix this, the only way for it to be viable is to stack it with multiple conditions. What they should do is to make it work so that the vines will continue to root you; unless you escape the area where the Entangle was casted. You can make it a max of 5 targets at a time, but a continuous 15 second pulse of rooting or something like that every 3 seconds. If this seems overpowering compared to the current use, then make it a grand master trait then in Nature Magic.

Dropping this off in the suggestion forum, the rest is up to the devs.

doesn’t the tooltip say that, in order to escape, the vines must be destroyed? if anyone is able to escape without destroying the vines, that is a seriously game-breaking bug.

– The Baconnaire

Bug list from 15th oct

in Ranger

Posted by: Substance E.4852

Substance E.4852

Entangle is still to easy to escape.

They seriously need to fix this, the only way for it to be viable is to stack it with multiple conditions. What they should do is to make it work so that the vines will continue to root you; unless you escape the area where the Entangle was casted. You can make it a max of 5 targets at a time, but a continuous 15 second pulse of rooting or something like that every 3 seconds. If this seems overpowering compared to the current use, then make it a grand master trait then in Nature Magic.

Dropping this off in the suggestion forum, the rest is up to the devs.

doesn’t the tooltip say that, in order to escape, the vines must be destroyed? if anyone is able to escape without destroying the vines, that is a seriously game-breaking bug.

The vines are an independent mob that applies 1.5 seconds of immobilize every second. It’s the immobilize, not the vines themselves, that keep you in place. all you have to do is avoid getting hit by the vines and you avoid the immob application.

The easiest way to do this is to time a dodge roll right or simply use a long duration evade. Stealth also effectively negates the skill since the vines need to be able to target the person to do their job. Getting launched, pulled or knocked back will also move the person out of the vines and end it’s effect.

The skill works as intended, it’s just a really badly designed skill.

Connection error(s) detected. Retrying…

Bug list from 15th oct

in Ranger

Posted by: Manekk.6981

Manekk.6981

I’m curious just where exactly this health buff on pets was implemented and why? because I just did a dungeon and I am absolutely positive my pet did not have more health in there wich makes me wonder was this buff now only implemented in non instanced pve maps aka not in spvp, dungeons or wvw if this is the case it would be fantasticly fun to know the reasoning because it means it was implemented in the only enviroment it wasn’t needed and excluded in the 3 where it would have been anythign from welcome to desperatly needed.

Bug list from 15th oct

in Ranger

Posted by: Substance E.4852

Substance E.4852

I’m curious just where exactly this health buff on pets was implemented and why? because I just did a dungeon and I am absolutely positive my pet did not have more health in there wich makes me wonder was this buff now only implemented in non instanced pve maps aka not in spvp, dungeons or wvw if this is the case it would be fantasticly fun to know the reasoning because it means it was implemented in the only enviroment it wasn’t needed and excluded in the 3 where it would have been anythign from welcome to desperatly needed.

Even with the health boost, pets are still going to die relatively quickly against lieutenant and above enemies. Basically, just remember how long they lasted before the buff and then increase that duration a little less than double.

They last much longer against multiple white enemies and can avoid getting one shotted by champs/legendaries, but they are still incredibly fragile with no dodge ability.

Connection error(s) detected. Retrying…

Bug list from 15th oct

in Ranger

Posted by: Star Ace.5207

Star Ace.5207

Ranger doesn’t work at all. It’s broken. Please fix.

This. 1000 times this. This forum is drowning in constructive fixes to ranger issues, and none of them have come through.

If you do a count over the last 4 months, the most repeated request across the entire GW2 forum is to make pets optional – and they won’t comment on it.

Rangers need – an active, not tied to pet/killing out pet condition cleanse that doesn’t waste our heal.

A fix to the longbow auto-attack. Just remove the range restriction, and we’re in business.

A fix to the sword rooting problem. No other class in-game has that issue – just us special little rangers.

And about a quarter million other things.

This kind of post won’t be paid attention to-if you are hoping that this kind of statement will “convince” developers to take action. Wrong attitude, and also wanting things that are not in line with their vision of the Ranger-which, even though you may disagree with it, it’s part of their game. Exaggerations, attacks, and basically a rant (no offense-I don’t know you-but it’s true.)

I feel bad for suggesting the same as many before me, but if you don’t like the pet, there are many other professions for you out there to choose. It’s valid to not like GW2’s Ranger because of the pet, but it’s rather pointless to ask them to take it out so the Ranger plays the exact way you envision “Ranger” in your head (which may be valid, but it’s not in the game.)

Bug list from 15th oct

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Posted by: Piedplat.3597

Piedplat.3597

Please fix the sword, I want remove bleed. please :/

/Piedplat Ranger80/Palissade Guardian80/Mystyphika Mesmer80/ ArmataTenebrae[AT] BG
http://www.armata.ca/

Bug list from 15th oct

in Ranger

Posted by: Krypto.2069

Krypto.2069

Please fix the trait – Hide in Plain Sight.

Half the time my pet goes invisible and i’m still visible and get killed in WvW. Sometimes we both go invisible and other times just me.

Ideally, both the ranger and his pet go invisible. But I’ll take me going invisible 100% of the time over what’s presently happening.

Thank you.

Moonlight [THRU]