Marksmanship
- Minor: Opening Strike – 5x Vulnerability(5s)
- Minor: Alpha Training – Pet has Opening Strike
- Minor: Precise Strike – Opening Strike always crits
- Adept: Beastmaster’s Bond – Cast Call of the Wild when you swap pets.
- Master: Moment of Clarity – +150% dmg (Ranger & Pet) when you Interrupt & +100% Daze Duration
- Grandmaster: Remorseless – Regain Opening Strike whenever you gain Fury. Opening Strike does +25% damage.
WIlderness Survival
- Minor: Natural Vigor – +25% Endurance Regeneration
- Minor: Companion’s Defense – You and Pet gain Protection(2.5s) when You Dodge Roll.
- Minor: Barkskin – Take 50% less damage while above 90% health.
- Adept: Expertise Training – Pet gains +350% condition damage and +20% condition duration.
- Master: Oakheart Salve – Gain Regeneration when poison/bleeding/burning applied to you. 5% Damage Reduction when you have Regeneration
- Grandmaster: Wilderness Knowledge – Survival Skills cleanse 2 conditions and give Fury(6s). Survival Skill Cd Reduction 20%. Gain Sharpening Stone when you hit a foe below the 75% threshold.
Beastmastery
- Minor: Instinctual Bond – Pet gains Quickness(5s) when you are downed.
- Minor: Loud Whistle – Pet skills recharge 20% faster. Pet swap recharges 20% faster.
- Minor: Pet’s Prowess – Pet gains +450 Ferocity. Pet gains +30% Movespeed.
- Adept: Companion’s Might – Your critical hits give your pet Might(5s)
-or-
Adept: Rending Attacks – Your pets critical hits apply Bleeding(6s) - Two-handed Training – +5% Greatsword damage. 50% Chance on-hit to gain Fury (3s). 20% Greatsword Cd Reduction
- Grandmaster: Beastly Warden – Your pet taunts when executing F2 ability
-or-
Grandmaster: Zephyr’s Speed – You and Pet gain Quickness(3s) and 3x Might(15s) when you swap pets.
So, let’s go over what we have here.
Opening Strike is an automatic critical hit and gains +25% additional damage on top of the critical damage bonus from your Ferocity.
You will regain Opening Strike every time you gain Fury. You will regain fury when:
- You use any skill 6,7,8,9,10 as you will be taking all Survival Skills (they are awesome anyways!)
- You swap pets (16s cooldown thanks to Beastmastery)
- 50% of the time you hit w/ Greatsword … though a 10s ICD on this
That quite a bit of guaranteed critical hits AND vulnerability (5 Vuln per opening strike).
This frees you up from some precision on your gear so you can perhaps replace some armor pieces with, for instance Cavalier, to gain some more survivability.
You have plenty of condition removal just from having 5 survival skills.
Your pet is going to be monstrous as its conditions will last longer (more dmg or more CD based on pet) and it will have the much needed +30% movespeed needed to stick to targets.
On top of this, every 2nd time you pet swap (16s cooldown on pet swap, 30s ICD on trait), you will gain Fury, Might, and Swiftness.
Every time you pet swap you’ll gain Quickness and Might … as will your pet :-)
Lastly, you can get bonus damage from interrupting foes … and your dazes last twice as long. This combined with the reduced cooldown on Greatsword abilities makes Greatsword #5 a much bigger threat.
I know some people have expressed unhappiness with where Greatsword is in the Specializations, but I’m personally happy with it. Most people who have played melee ranger builds are well-aware that when you are a melee ranger, your pet is often right there with you as opposed to ranged builds where the pet has a gap between you and the target; particularly when you pet swap.
When you are in melee with someone and pet swap, your pet with all its Might, Fury, Swiftness, and Quickness is already right there on top of your opponent. With a canine, that gives your opponent less than a second to realize you swapped in a canine that is immediately casting its knockdown while under Quickness. Or for your opponent to crumple under the onslaught of a cat/bird … or whatever other wonderful critter you have running with you.
Even better is when you throw down Muddy Terrain that immobilizes your opponent while giving you Fury which gives you Opening Strike for a guaranteed crit with +25% dmg … Maul anyone?
How about you follow that with an Entangle which will do the same again
.
Perhaps then Hilt Bash for a nice +150% damage.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
