Can we just get rid of pets?

Can we just get rid of pets?

in Ranger

Posted by: thefantasticg.3984

thefantasticg.3984

Indeed, what I saw of the Druid Specialization it will still retain the pet… but we don’t know if that was a utility skill (ala GW1) or if it retained the class mechanism of the Ranger. That’s why I’m hoping there will be (even eventually) a Specialization that doesn’t have a pet as the class mechanism. Not like they haven’t heard us about it… and an Expansion would be the perfect time to introduce a “almost secondary profession” that didn’t use a pet. For once, in a very very long time, I’m letting my hopes get up that the pet will finally go away (although I have to basically give up being a Ranger coughbeastmastercough— but that’s a fair trade IMO) if not now, then later.

RNG is a bell curve. Better hope you’re on the right side.

Can we just get rid of pets?

in Ranger

Posted by: Bran.7425

Bran.7425

What exactly are you wanting out of the ranger? I would a specialization of another profession fit that idea better?

Pets have been hidden due to rising Player complaints.

Can we just get rid of pets?

in Ranger

Posted by: thefantasticg.3984

thefantasticg.3984

Samething I’ve always wanted for two years: a way to get rid of or completely minimize the pet. Sadly, if my hopes come to pass I’ll be giving up the Ranger to do that in the process. Hopefully, if there is a Specialzation that does do exactly that whatever it is I will like better than the standard Ranger.

Depending on the new class (because it looks like a highly mobile heavy — which would be awesome and that’s something the warrior and guardian are definitely not as I have learned from spending hundreds of hours on each and why I automatically dismiss anyone who says if you don’t like Ranger roll a Warrior because they obviously are ignorant of the Warrior playstyle) and/or what Specialzation the Thief gets I may shelf my Ranger for anything other than a mystic forger.

RNG is a bell curve. Better hope you’re on the right side.