(edited by Tragic Positive.9356)
[Change Suggestion] Celestial Avatar Mechanic
Interesting ideas, I like your suggestion for the depletion by skill in CAF. I have to ask, tho why nerf access to the form for non-healer builds? Part of the problem and one of the major complaints is that non-staff users have lower access to CAF. You’ve just moved the problem from the start of CAF to the end. If you’re trying to pre-empt the dev’s habit of endlessly limiting, nerfing and restricting, I guess it makes sense to shift the balance to the end of the skill instead of preventing acess upfront like the current AF balance.
I think your post was definitely needed, it’s exactly the sort of thing devs should be reading.
Interesting ideas, I like your suggestion for the depletion by skill in CAF. I have to ask, tho why nerf access to the form for non-healer builds? Part of the problem and one of the major complaints is that non-staff users have lower access to CAF…
This is a very good question and I’m glad you asked.
The reason why I decided so is the reason of balance. If non-staff builds were given the Druid sustain treatment with easy access – it would make it slightly toxic since no one would play Staff if you just had access to the full druid potential without it. So, I naturally made Staff appealing for healers, allowed every single build to use CAF without risking any potential abuse of the mechanic.
This way every single build gets easy access to CAF fast. Every single one.
BUT: unless you decide to play a role of dedicated healer – you won’t be able to exploit Zerk Healing idea. You will still have easy access to it and you will have no problems filling the Astral Bar (which is the current Zerk problem), but once you decide to leave it early – Zerks will be considerably punished by doing so.
However, even Zerks have plenty of interesting synergy with CAF. Glyph of Tides > Natural Convergence (CAF #5) is an incredible nuke that forces enemies into completely different reactions and is definitely rewarding for good execution. QuickDraw synergy is amazing here, too.
tl;dr it basically differs builds from Zerks with infinite sustain to builds dedicated to healing.
(edited by Tragic Positive.9356)