Cosmic Ray (CF1) too clunky?

Cosmic Ray (CF1) too clunky?

in Ranger

Posted by: Justine.6351

Justine.6351

Cosmic Ray (celestial form 1) doesn’t seem to land right. I’m not sure if its skill delay, cast time, lag or something to do with my targeting (Ive never nade engineered). I think I cast on my moving allies but the beam falls behind them. So I duck hunt a little and the beam falls on them but doesn’t seemingly heal. What can I do to make my Ray hit moving targets?

Or is a change needed?
Insta activation on targeted area with an appropriate aftercast? Its not like its killing enemies.

Help me Jesus Beam harder ;-(

Cosmic Ray (CF1) too clunky?

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

The skill looks like it has massive delay on actually hitting the ground and having an effect. I was looking at one of your videos the other day and the amount you were leading the target should have been more than enough, but the effect was missing by a mile behind the person. Having to lead a target even further than you were is just absurd.

Imo, it needs to be instant heal on that point, the point itself should be larger, then they can do whatever they want with the animation.

Apparently you can get the ground targeting to snap to an ally target with the action camera. Won’t help with moving targets, unfortunately.